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-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 21fe944ac..170a4f504 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -37,6 +37,7 @@
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
+#include "gui/popups/skillpopup.h"
#include "gui/popups/spellpopup.h"
#include "gui/windows/inventorywindow.h"
@@ -547,6 +548,7 @@ void ItemShortcutContainer::mouseMoved(MouseEvent &event)
if (itemId < SPELL_MIN_ID)
{
+ skillPopup->setVisible(Visible_false);
spellPopup->setVisible(Visible_false);
Inventory *const inv = PlayerInfo::getInventory();
@@ -566,6 +568,7 @@ void ItemShortcutContainer::mouseMoved(MouseEvent &event)
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
+ skillPopup->setVisible(Visible_false);
itemPopup->setVisible(Visible_false);
const TextCommand *const spell = spellManager->getSpellByItem(itemId);
if (spell && viewport)
@@ -581,6 +584,13 @@ void ItemShortcutContainer::mouseMoved(MouseEvent &event)
else if (skillDialog)
{
itemPopup->setVisible(Visible_false);
+ spellPopup->setVisible(Visible_false);
+ const SkillInfo *const skill = skillDialog->getSkillByItem(itemId);
+ if (!skill)
+ return;
+
+ skillPopup->show(skill);
+ skillPopup->position(viewport->mMouseX, viewport->mMouseY);
}
}
@@ -591,6 +601,8 @@ void ItemShortcutContainer::mouseExited(MouseEvent &event A_UNUSED)
itemPopup->setVisible(Visible_false);
if (spellPopup)
spellPopup->setVisible(Visible_false);
+ if (skillPopup)
+ skillPopup->setVisible(Visible_false);
}
void ItemShortcutContainer::widgetHidden(const Event &event A_UNUSED)