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diff --git a/src/gui/widgets/tabs/setup_audio.cpp b/src/gui/widgets/tabs/setup_audio.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/widgets/tabs/setup_audio.h"
+
+#include "main.h"
+#include "map.h"
+
+#include "configuration.h"
+#include "soundmanager.h"
+
+#include "gui/viewport.h"
+
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/namesmodel.h"
+#include "gui/widgets/scrollarea.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+class SoundsModel final : public NamesModel
+{
+public:
+ SoundsModel() :
+ NamesModel()
+ {
+ mNames.push_back(gettext("(no sound)"));
+ Theme::fillSoundsList(mNames);
+ }
+
+ ~SoundsModel()
+ { }
+};
+
+Setup_Audio::Setup_Audio(const Widget2 *const widget) :
+ SetupTabScroll(widget),
+ mSoundModel(new SoundsModel),
+ mChannelsList(new SetupItemNames)
+{
+ // TRANSLATORS: audio tab in settings
+ setName(_("Audio"));
+
+ // Do the layout
+ LayoutHelper h(this);
+ ContainerPlacer place = h.getPlacer(0, 0);
+ place(0, 0, mScroll, 10, 10);
+
+ // TRANSLATORS: settings option
+ new SetupItemLabel(_("Basic settings"), "", this);
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable Audio"), "", "sound", this, "soundEvent");
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable music"), "",
+ "playMusic", this, "playMusicEvent");
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable game sfx"), "",
+ "playBattleSound", this, "playBattleSoundEvent");
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable gui sfx"), "",
+ "playGuiSound", this, "playGuiSoundEvent");
+
+ // TRANSLATORS: settings option
+ new SetupItemSlider(_("Sfx volume"), "", "sfxVolume",
+ this, "sfxVolumeEvent", 0, soundManager.getMaxVolume(), 150, true);
+
+ // TRANSLATORS: settings option
+ new SetupItemSlider(_("Music volume"), "", "musicVolume",
+ this, "musicVolumeEvent", 0, soundManager.getMaxVolume(), 150, true);
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable music fade out"), "",
+ "fadeoutmusic", this, "fadeoutmusicEvent");
+
+ // TRANSLATORS: settings option
+ new SetupItemIntTextField(_("Audio frequency"), "",
+ "audioFrequency", this, "audioFrequencyEvent", 14000, 192000);
+
+ // TRANSLATORS: audio type
+ mChannelsList->push_back(_("mono"));
+ // TRANSLATORS: audio type
+ mChannelsList->push_back(_("stereo"));
+ // TRANSLATORS: audio type
+ mChannelsList->push_back(_("surround"));
+ // TRANSLATORS: audio type
+ mChannelsList->push_back(_("surround+center+lfe"));
+ // TRANSLATORS: settings option
+ new SetupItemSlider2(_("Audio channels"), "", "audioChannels", this,
+ "audioChannels", 1, 4, mChannelsList);
+
+
+ // TRANSLATORS: settings group
+ new SetupItemLabel(_("Sound effects"), "", this);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Information dialog sound"), "",
+ "soundinfo", this, "soundinfoEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Request dialog sound"), "",
+ "soundrequest", this, "soundrequestEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Whisper message sound"), "",
+ "soundwhisper", this, "soundwhisperEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Guild / Party message sound"), "",
+ "soundguild", this, "soundguildEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Highlight message sound"), "",
+ "soundhighlight", this, "soundhighlightEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Global message sound"), "",
+ "soundglobal", this, "soundglobalEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Error message sound"), "",
+ "sounderror", this, "sounderrorEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Trade request sound"), "",
+ "soundtrade", this, "soundtradeEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Show window sound"), "",
+ "soundshowwindow", this, "soundshowwindowEvent", mSoundModel);
+
+ // TRANSLATORS: settings option
+ new SetupItemSound(_("Hide window sound"), "",
+ "soundhidewindow", this, "soundhidewindowEvent", mSoundModel);
+
+ // TRANSLATORS: settings group
+ new SetupItemLabel(_("Other"), "", this);
+
+#ifdef USE_MUMBLE
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Enable mumble voice chat"), "",
+ "enableMumble", this, "enableMumbleEvent");
+#endif
+
+ // TRANSLATORS: settings option
+ new SetupItemCheckBox(_("Download music"), "",
+ "download-music", this, "download-musicEvent");
+
+ setDimension(gcn::Rectangle(0, 0, 550, 350));
+}
+
+Setup_Audio::~Setup_Audio()
+{
+ delete mSoundModel;
+ mSoundModel = nullptr;
+
+ delete mChannelsList;
+ mChannelsList = nullptr;
+}
+
+void Setup_Audio::apply()
+{
+ SetupTabScroll::apply();
+ if (config.getBoolValue("sound"))
+ {
+ soundManager.init();
+ if (viewport && config.getBoolValue("playMusic"))
+ {
+ const Map *const map = viewport->getMap();
+ if (map)
+ soundManager.playMusic(map->getMusicFile());
+ }
+ else
+ {
+ soundManager.stopMusic();
+ }
+ }
+ else
+ {
+ soundManager.close();
+ }
+}