diff options
Diffstat (limited to 'src/gui/shortcut/itemshortcut.cpp')
-rw-r--r-- | src/gui/shortcut/itemshortcut.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/gui/shortcut/itemshortcut.cpp b/src/gui/shortcut/itemshortcut.cpp index 9f1c0705c..5828ae4e7 100644 --- a/src/gui/shortcut/itemshortcut.cpp +++ b/src/gui/shortcut/itemshortcut.cpp @@ -64,7 +64,7 @@ void ItemShortcut::load() std::string data; const Configuration *cfg = &serverConfig; - if (mNumber) + if (mNumber != 0) { name = std::string("shortcut").append(toString(mNumber)).append("_"); color = std::string("shortcutColor").append( @@ -96,7 +96,7 @@ void ItemShortcut::save() const std::string name; std::string color; std::string data; - if (mNumber) + if (mNumber != 0) { name = std::string("shortcut").append(toString(mNumber)).append("_"); color = std::string("shortcutColor").append( @@ -113,7 +113,7 @@ void ItemShortcut::save() const for (unsigned int i = 0; i < SHORTCUT_ITEMS; i++) { - const int itemId = mItems[i] ? mItems[i] : -1; + const int itemId = mItems[i] != 0 ? mItems[i] : -1; const int itemColor = toInt(mItemColors[i], int); const std::string itemData = mItemData[i]; if (itemId != -1) @@ -134,7 +134,7 @@ void ItemShortcut::save() const void ItemShortcut::useItem(const int index) const { const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; const int itemId = mItems[index]; @@ -144,14 +144,14 @@ void ItemShortcut::useItem(const int index) const if (itemId < SPELL_MIN_ID) { const Item *const item = inv->findItem(itemId, itemColor); - if (item && item->getQuantity()) + if ((item != nullptr) && (item->getQuantity() != 0)) PlayerInfo::useEquipItem(item, Sfx_true); } - else if (itemId < SKILL_MIN_ID && spellManager) + else if (itemId < SKILL_MIN_ID && (spellManager != nullptr)) { spellManager->useItem(itemId); } - else if (skillDialog) + else if (skillDialog != nullptr) { skillDialog->useItem(itemId, fromBool(config.getBoolValue("skillAutotarget"), AutoTarget), @@ -164,14 +164,14 @@ void ItemShortcut::useItem(const int index) const void ItemShortcut::equipItem(const int index) const { const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; const int itemId = mItems[index]; - if (itemId) + if (itemId != 0) { const Item *const item = inv->findItem(itemId, mItemColors[index]); - if (item && item->getQuantity()) + if ((item != nullptr) && (item->getQuantity() != 0)) { if (item->isEquipment() == Equipm_true) { @@ -184,14 +184,14 @@ void ItemShortcut::equipItem(const int index) const void ItemShortcut::unequipItem(const int index) const { const Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; const int itemId = mItems[index]; - if (itemId) + if (itemId != 0) { const Item *const item = inv->findItem(itemId, mItemColors[index]); - if (item && item->getQuantity()) + if ((item != nullptr) && (item->getQuantity() != 0)) { if (item->isEquipment() == Equipm_true) { @@ -204,7 +204,7 @@ void ItemShortcut::unequipItem(const int index) const void ItemShortcut::setItemSelected(const Item *const item) { - if (item) + if (item != nullptr) { mItemSelected = item->getId(); mItemColorSelected = item->getColor(); |