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-rw-r--r--src/gui/sdlinput.cpp405
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diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
deleted file mode 100644
index 3fd122002..000000000
--- a/src/gui/sdlinput.cpp
+++ /dev/null
@@ -1,405 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* _______ __ __ __ ______ __ __ _______ __ __
- * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
- * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
- * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
- * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
- * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
- * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
- *
- * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
- * Copyright (C) 2007-2010 The Mana World Development Team
- *
- * Js_./
- * Per Larsson a.k.a finalman _RqZ{a<^_aa
- * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
- * _Qhm`] _f "'c 1!5m
- * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
- * .)j(] .d_/ '-( P . S
- * License: (BSD) <Td/Z <fP"5(\"??"\a. .L
- * Redistribution and use in source and _dV>ws?a-?' ._/L #'
- * binary forms, with or without )4d[#7r, . ' )d`)[
- * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
- * that the following conditions are met: j<<WP+k/);. _W=j f
- * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
- * retain the above copyright notice, ]E.pYY(Q]>. a J@\
- * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
- * following disclaimer. 4'_uomm\. )L);-4 (3=
- * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
- * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
- * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
- * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
- * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
- * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
- * 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
- * names of its contributors may be used =3)= _f (_yQmWW$#( "
- * to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
- * from this software without specific (js, \[QQW$QWW#?!V"".
- * prior written permission. ]y:.<\.. .
- * -]n w/ ' [.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
- * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
- * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
- * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
- * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sdlshared.h"
-
-#include "input/inputmanager.h"
-
-#include "gui/gui.h"
-#include "gui/sdlinput.h"
-
-#include "render/graphics.h"
-
-PRAGMA48(GCC diagnostic push)
-PRAGMA48(GCC diagnostic ignored "-Wshadow")
-#include <SDL_timer.h>
-PRAGMA48(GCC diagnostic pop)
-
-#include "debug.h"
-
-extern volatile time_t cur_time;
-
-SDLInput *guiInput = nullptr;
-
-SDLInput::SDLInput() :
- mKeyInputQueue(),
- mMouseInputQueue(),
- mMouseMoveTime(0),
- mMouseDown(false),
- mMouseInWindow(true)
-{
-}
-
-KeyInput SDLInput::dequeueKeyInput()
-{
- if (mKeyInputQueue.empty())
- return KeyInput();
-
- KeyInput keyInput = mKeyInputQueue.front();
- mKeyInputQueue.pop();
-
- return keyInput;
-}
-
-MouseInput SDLInput::dequeueMouseInput()
-{
- MouseInput mouseInput;
-
- if (mMouseInputQueue.empty())
- return MouseInput();
-
- mouseInput = mMouseInputQueue.front();
- mMouseInputQueue.pop();
-
- return mouseInput;
-}
-
-void SDLInput::pushInput(const SDL_Event &event)
-{
- BLOCK_START("SDLInput::pushInput")
- KeyInput keyInput;
- MouseInput mouseInput;
-
- switch (event.type)
- {
- case SDL_KEYDOWN:
- {
- keyInput.setType(KeyEventType::PRESSED);
- convertKeyEventToKey(event, keyInput);
- mKeyInputQueue.push(keyInput);
- break;
- }
-
- case SDL_KEYUP:
- {
- keyInput.setType(KeyEventType::RELEASED);
- convertKeyEventToKey(event, keyInput);
- mKeyInputQueue.push(keyInput);
- break;
- }
-
-#ifdef USE_SDL2
- case SDL_TEXTINPUT:
- keyInput.setType(KeyEventType::PRESSED);
- keyInput.setKey(Key(KeyValue::TEXTINPUT));
- keyInput.setText(event.text.text);
- mKeyInputQueue.push(keyInput);
- break;
-
- case SDL_MOUSEWHEEL:
- {
- const int y = event.wheel.y;
- if (y)
- {
- mouseInput.setX(gui->getLastMouseX());
- mouseInput.setY(gui->getLastMouseY());
-#ifdef ANDROID
- mouseInput.setReal(0, 0);
-#endif // ANDROID
-
- mouseInput.setButton(MouseButton::WHEEL);
- if (y > 0)
- mouseInput.setType(MouseEventType::WHEEL_MOVED_UP);
- else
- mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- }
-
- break;
- }
-#endif // USE_SDL2
-
-#ifdef ANDROID
-#ifndef USE_SDL2
- case SDL_ACCELEROMETER:
- break;
-#endif // USE_SDL2
-#endif // ANDROID
-
- case SDL_MOUSEBUTTONDOWN:
- {
- mMouseDown = true;
- const int scale = mainGraphics->getScale();
- const int x = event.button.x / scale;
- const int y = event.button.y / scale;
- mouseInput.setX(x);
- mouseInput.setY(y);
-#ifdef ANDROID
-#ifdef USE_SDL2
- mouseInput.setReal(x, y);
-#else // USE_SDL2
-
- mouseInput.setReal(event.button.realx / scale,
- event.button.realy / scale);
-#endif // USE_SDL2
-#endif // ANDROID
-
- mouseInput.setButton(convertMouseButton(event.button.button));
-
-#ifndef USE_SDL2
- if (event.button.button == SDL_BUTTON_WHEELDOWN)
- mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN);
- else if (event.button.button == SDL_BUTTON_WHEELUP)
- mouseInput.setType(MouseEventType::WHEEL_MOVED_UP);
- else
-#endif // USE_SDL2
- mouseInput.setType(MouseEventType::PRESSED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- break;
- }
- case SDL_MOUSEBUTTONUP:
- {
- mMouseDown = false;
- const int scale = mainGraphics->getScale();
- const int x = event.button.x / scale;
- const int y = event.button.y / scale;
- mouseInput.setX(x);
- mouseInput.setY(y);
-#ifdef ANDROID
-#ifdef USE_SDL2
- mouseInput.setReal(x, y);
-#else // USE_SDL2
-
- mouseInput.setReal(event.button.realx / scale,
- event.button.realy / scale);
-#endif // USE_SDL2
-#endif // ANDROID
-
- mouseInput.setButton(convertMouseButton(event.button.button));
- mouseInput.setType(MouseEventType::RELEASED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- break;
- }
- case SDL_MOUSEMOTION:
- {
- const int scale = mainGraphics->getScale();
- const int x = event.motion.x / scale;
- const int y = event.motion.y / scale;
- mouseInput.setX(x);
- mouseInput.setY(y);
-#ifdef ANDROID
-#ifdef USE_SDL2
- mouseInput.setReal(x, y);
-#else // USE_SDL2
-
- mouseInput.setReal(event.motion.realx / scale,
- event.motion.realy / scale);
-#endif // USE_SDL2
-#endif // ANDROID
-
- mouseInput.setButton(MouseButton::EMPTY);
- mouseInput.setType(MouseEventType::MOVED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- mMouseMoveTime = cur_time;
- break;
- }
-#ifndef USE_SDL2
- case SDL_ACTIVEEVENT:
- /*
- * This occurs when the mouse leaves the window and the Gui-chan
- * application loses its mousefocus.
- */
- if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 &&
- event.active.gain == 0u)
- {
- mMouseInWindow = false;
-
- if (!mMouseDown)
- {
- mouseInput.setX(-1);
- mouseInput.setY(-1);
- mouseInput.setButton(MouseButton::EMPTY);
- mouseInput.setType(MouseEventType::MOVED);
- mMouseInputQueue.push(mouseInput);
- mMouseMoveTime = cur_time;
- }
- }
-
- if ((event.active.state & SDL_APPMOUSEFOCUS) != 0 &&
- event.active.gain != 0u)
- {
- mMouseInWindow = true;
- }
- break;
-#endif // USE_SDL2
-
- default:
- break;
- } // end switch
- BLOCK_END("SDLInput::pushInput")
-}
-
-void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput)
-{
- keyInput.setKey(Key(convertKeyCharacter(event)));
- const InputActionT actionId = inputManager.getActionByKey(event);
- if (actionId > InputAction::NO_VALUE)
- keyInput.setActionId(actionId);
-}
-
-MouseButtonT SDLInput::convertMouseButton(const int button)
-{
- switch (button)
- {
- case SDL_BUTTON_LEFT:
- return MouseButton::LEFT;
- case SDL_BUTTON_RIGHT:
- return MouseButton::RIGHT;
- case SDL_BUTTON_MIDDLE:
- return MouseButton::MIDDLE;
-#ifndef USE_SDL2
- case SDL_BUTTON_WHEELUP:
- case SDL_BUTTON_WHEELDOWN:
- return MouseButton::EMPTY;
-#endif // USE_SDL2
-
- default:
- // We have an unknown mouse type which is ignored.
- logger->log("unknown button type: %d", button);
- return MouseButton::EMPTY;
- }
-}
-
-void SDLInput::simulateMouseClick(const int x, const int y,
- const MouseButtonT button)
-{
- MouseInput mouseInput;
- mouseInput.setX(x);
- mouseInput.setY(y);
- mouseInput.setReal(x, y);
- mouseInput.setButton(MouseButton::EMPTY);
- mouseInput.setType(MouseEventType::MOVED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- mouseInput.setButton(button);
- mouseInput.setType(MouseEventType::PRESSED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
- mouseInput.setType(MouseEventType::RELEASED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
-}
-
-void SDLInput::simulateMouseMove()
-{
- if (gui == nullptr)
- return;
-
- if (mMouseMoveTime == cur_time)
- return;
-
- mMouseMoveTime = cur_time;
- int x, y;
- Gui::getMouseState(x, y);
-
- MouseInput mouseInput;
- mouseInput.setX(x);
- mouseInput.setY(y);
- mouseInput.setReal(x, y);
- mouseInput.setButton(MouseButton::EMPTY);
- mouseInput.setType(MouseEventType::MOVED);
- mouseInput.setTimeStamp(SDL_GetTicks());
- mMouseInputQueue.push(mouseInput);
-}
-
-void SDLInput::simulateKey(const int guiKey,
- const InputActionT actionId)
-{
- KeyInput keyInput;
- keyInput.setType(KeyEventType::PRESSED);
-#ifdef USE_SDL2
- char str[2];
- str[0] = CAST_S8(guiKey);
- str[1] = 0;
-
- keyInput.setKey(Key(KeyValue::TEXTINPUT));
- keyInput.setText(str);
- if (guiKey >= 32)
- mKeyInputQueue.push(keyInput);
-#endif // USE_SDL2
-
- keyInput.setKey(Key(guiKey));
- if (actionId > InputAction::NO_VALUE)
- keyInput.setActionId(actionId);
- mKeyInputQueue.push(keyInput);
- keyInput.setType(KeyEventType::RELEASED);
- mKeyInputQueue.push(keyInput);
-}