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-rw-r--r--src/gui/npcdialog.cpp483
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diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/npcdialog.h"
+
+#include "configuration.h"
+#include "client.h"
+
+#include "gui/setup.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/inttextfield.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/listbox.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/textbox.h"
+#include "gui/widgets/textfield.h"
+
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <guichan/font.hpp>
+
+#define CAPTION_WAITING _("Waiting for server")
+#define CAPTION_NEXT _("Next")
+#define CAPTION_CLOSE _("Close")
+#define CAPTION_SUBMIT _("Submit")
+
+NpcDialog::DialogList NpcDialog::instances;
+
+NpcDialog::NpcDialog(int npcId)
+ : Window(_("NPC")),
+ mNpcId(npcId),
+ mLogInteraction(config.getBoolValue("logNpcInGui")),
+ mDefaultInt(0),
+ mInputState(NPC_INPUT_NONE),
+ mActionState(NPC_ACTION_WAIT),
+ mLastNextTime(0)
+{
+ // Basic Window Setup
+ setWindowName("NpcText");
+ setResizable(true);
+ //setupWindow->registerWindowForReset(this);
+ setFocusable(true);
+
+ setMinWidth(200);
+ setMinHeight(150);
+
+ setDefaultSize(260, 200, ImageRect::CENTER);
+
+ // Setup output text box
+ mTextBox = new TextBox;
+ mTextBox->setEditable(false);
+ mTextBox->setOpaque(false);
+
+ mScrollArea = new ScrollArea(mTextBox);
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
+
+ // Setup listbox
+ mItemList = new ListBox(this);
+ mItemList->setWrappingEnabled(true);
+ setContentSize(260, 175);
+
+ mListScrollArea = new ScrollArea(mItemList);
+ mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mItemList->setVisible(true);
+
+ // Setup string input box
+ mTextField = new TextField("");
+ mTextField->setVisible(true);
+
+ // Setup int input box
+ mIntField = new IntTextField;
+ mIntField->setVisible(true);
+
+ mClearButton = new Button(_("Clear"), "clear", this);
+
+ // Setup button
+ mButton = new Button("", "ok", this);
+
+ //Setup more and less buttons (int input)
+ mPlusButton = new Button(_("+"), "inc", this);
+ mMinusButton = new Button(_("-"), "dec", this);
+
+ int width = std::max(mButton->getFont()->getWidth(CAPTION_WAITING),
+ mButton->getFont()->getWidth(CAPTION_NEXT));
+ width = std::max(width, mButton->getFont()->getWidth(CAPTION_CLOSE));
+ width = std::max(width, mButton->getFont()->getWidth(CAPTION_SUBMIT));
+
+ mButton->setWidth(8 + width);
+
+ mResetButton = new Button(_("Reset"), "reset", this);
+
+ // Place widgets
+ buildLayout();
+
+ center();
+ loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+ requestFocus();
+
+ config.addListener("logNpcInGui", this);
+}
+
+NpcDialog::~NpcDialog()
+{
+ config.removeListener("logNpcInGui", this);
+
+ // These might not actually be in the layout, so lets be safe
+ delete mScrollArea;
+ mScrollArea = 0;
+ delete mItemList;
+ mItemList = 0;
+ delete mTextField;
+ mTextField = 0;
+ delete mIntField;
+ mIntField = 0;
+ delete mResetButton;
+ mResetButton = 0;
+ delete mPlusButton;
+ mPlusButton = 0;
+ delete mMinusButton;
+ mMinusButton = 0;
+
+ instances.remove(this);
+
+}
+
+void NpcDialog::setText(const std::string &text)
+{
+ mText = text;
+
+ mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
+}
+
+void NpcDialog::addText(const std::string &text, bool save)
+{
+ if (save || mLogInteraction)
+ {
+ if (mText.size() > 5000)
+ mText = "";
+
+ mNewText += text + "\n";
+ setText(mText + text + "\n");
+ }
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+ mActionState = NPC_ACTION_WAIT;
+ buildLayout();
+}
+
+void NpcDialog::showNextButton()
+{
+ mActionState = NPC_ACTION_NEXT;
+ buildLayout();
+}
+
+void NpcDialog::showCloseButton()
+{
+ mActionState = NPC_ACTION_CLOSE;
+ buildLayout();
+}
+
+void NpcDialog::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "ok")
+ {
+ if (mActionState == NPC_ACTION_NEXT)
+ {
+ if (!Client::limitPackets(PACKET_NPC_NEXT))
+ return;
+
+ nextDialog();
+ // TRANSLATORS: Please leave the \n sequences intact.
+ addText(_("\n> Next\n"), false);
+ }
+ else if (mActionState == NPC_ACTION_CLOSE)
+ {
+ closeDialog();
+ }
+ else if (mActionState == NPC_ACTION_INPUT)
+ {
+ std::string printText = ""; // Text that will get printed
+ // in the textbox
+
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ unsigned char choice = 0;
+ int selectedIndex = mItemList->getSelected();
+
+ if (selectedIndex >= static_cast<int>(mItems.size())
+ || selectedIndex < 0
+ || !Client::limitPackets(PACKET_NPC_INPUT))
+ {
+ return;
+ }
+ choice = static_cast<unsigned char>(selectedIndex + 1);
+ printText = mItems[selectedIndex];
+
+ Net::getNpcHandler()->listInput(mNpcId, choice);
+ }
+ else if (mInputState == NPC_INPUT_STRING)
+ {
+ if (!Client::limitPackets(PACKET_NPC_INPUT))
+ return;
+ printText = mTextField->getText();
+ Net::getNpcHandler()->stringInput(mNpcId, printText);
+ }
+ else if (mInputState == NPC_INPUT_INTEGER)
+ {
+ if (!Client::limitPackets(PACKET_NPC_INPUT))
+ return;
+ printText = strprintf("%d", mIntField->getValue());
+ Net::getNpcHandler()->integerInput(
+ mNpcId, mIntField->getValue());
+ }
+ // addText will auto remove the input layout
+ addText(strprintf("\n> \"%s\"\n", printText.c_str()), false);
+
+ mNewText.clear();
+ }
+
+ if (!mLogInteraction)
+ setText("");
+ }
+ else if (event.getId() == "reset")
+ {
+ if (mInputState == NPC_INPUT_STRING)
+ mTextField->setText(mDefaultString);
+ else if (mInputState == NPC_INPUT_INTEGER)
+ mIntField->setValue(mDefaultInt);
+ }
+ else if (event.getId() == "inc")
+ {
+ mIntField->setValue(mIntField->getValue() + 1);
+ }
+ else if (event.getId() == "dec")
+ {
+ mIntField->setValue(mIntField->getValue() - 1);
+ }
+ else if (event.getId() == "clear")
+ {
+ setText(mNewText);
+ }
+}
+
+void NpcDialog::nextDialog()
+{
+ Net::getNpcHandler()->nextDialog(mNpcId);
+}
+
+void NpcDialog::closeDialog()
+{
+ Net::getNpcHandler()->closeDialog(mNpcId);
+}
+
+int NpcDialog::getNumberOfElements()
+{
+ return static_cast<int>(mItems.size());
+}
+
+std::string NpcDialog::getElementAt(int i)
+{
+ return mItems[i];
+}
+
+void NpcDialog::choiceRequest()
+{
+ mItems.clear();
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_LIST;
+ buildLayout();
+}
+
+void NpcDialog::addChoice(const std::string &choice)
+{
+ mItems.push_back(choice);
+}
+
+void NpcDialog::parseListItems(const std::string &itemString)
+{
+ std::istringstream iss(itemString);
+
+ std::string tmp;
+ while (getline(iss, tmp, ':'))
+ mItems.push_back(tmp);
+}
+
+void NpcDialog::textRequest(const std::string &defaultText)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_STRING;
+ mDefaultString = defaultText;
+ mTextField->setText(defaultText);
+ buildLayout();
+}
+
+bool NpcDialog::isTextInputFocused() const
+{
+ return mTextField->isFocused();
+}
+
+bool NpcDialog::isInputFocused() const
+{
+ return mTextField->isFocused() || mIntField->isFocused();
+}
+
+bool NpcDialog::isAnyInputFocused()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ if ((*it)->isInputFocused())
+ return true;
+ }
+
+ return false;
+}
+
+void NpcDialog::integerRequest(int defaultValue, int min, int max)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_INTEGER;
+ mDefaultInt = defaultValue;
+ mIntField->setRange(min, max);
+ mIntField->setValue(defaultValue);
+ buildLayout();
+}
+
+void NpcDialog::move(int amount)
+{
+ if (mActionState != NPC_ACTION_INPUT)
+ return;
+
+ switch (mInputState)
+ {
+ case NPC_INPUT_INTEGER:
+ mIntField->setValue(mIntField->getValue() + amount);
+ break;
+ case NPC_INPUT_LIST:
+ mItemList->setSelected(mItemList->getSelected() - amount);
+ break;
+ case NPC_INPUT_NONE:
+ case NPC_INPUT_STRING:
+ default:
+ break;
+ }
+}
+
+void NpcDialog::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+
+ setText(mText);
+}
+
+void NpcDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (!visible)
+ scheduleDelete();
+}
+
+void NpcDialog::optionChanged(const std::string &name)
+{
+ if (name == "logNpcInGui")
+ mLogInteraction = config.getBoolValue("logNpcInGui");
+}
+
+NpcDialog *NpcDialog::getActive()
+{
+ if (instances.size() == 1)
+ return instances.front();
+
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ if ((*it)->isFocused())
+ return (*it);
+ }
+
+ return 0;
+}
+
+void NpcDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ (*it)->close();
+}
+
+void NpcDialog::buildLayout()
+{
+ clearLayout();
+
+ if (mActionState != NPC_ACTION_INPUT)
+ {
+ if (mActionState == NPC_ACTION_WAIT)
+ mButton->setCaption(CAPTION_WAITING);
+ else if (mActionState == NPC_ACTION_NEXT)
+ mButton->setCaption(CAPTION_NEXT);
+ else if (mActionState == NPC_ACTION_CLOSE)
+ mButton->setCaption(CAPTION_CLOSE);
+ place(0, 0, mScrollArea, 5, 3);
+ place(3, 3, mClearButton);
+ place(4, 3, mButton);
+ }
+ else if (mInputState != NPC_INPUT_NONE)
+ {
+ if (!mLogInteraction)
+ setText(mNewText);
+
+ mButton->setCaption(CAPTION_SUBMIT);
+ if (mInputState == NPC_INPUT_LIST)
+ {
+ place(0, 0, mScrollArea, 6, 3);
+ place(0, 3, mListScrollArea, 6, 3);
+ place(2, 6, mClearButton, 2);
+ place(4, 6, mButton, 2);
+
+ mItemList->setSelected(-1);
+ }
+ else if (mInputState == NPC_INPUT_STRING)
+ {
+ place(0, 0, mScrollArea, 6, 3);
+ place(0, 3, mTextField, 6);
+ place(0, 4, mResetButton, 2);
+ place(2, 4, mClearButton, 2);
+ place(4, 4, mButton, 2);
+ }
+ else if (mInputState == NPC_INPUT_INTEGER)
+ {
+ place(0, 0, mScrollArea, 6, 3);
+ place(0, 3, mMinusButton, 1);
+ place(1, 3, mIntField, 4);
+ place(5, 3, mPlusButton, 1);
+ place(0, 4, mResetButton, 2);
+ place(2, 4, mClearButton, 2);
+ place(4, 4, mButton, 2);
+ }
+ }
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ mButton->setEnabled(mActionState != NPC_ACTION_WAIT);
+
+ redraw();
+
+ mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
+} \ No newline at end of file