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Diffstat (limited to 'src/graphicsvertexes.cpp')
-rw-r--r--src/graphicsvertexes.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/graphicsvertexes.cpp b/src/graphicsvertexes.cpp
index f15a16d9a..7b3e66f98 100644
--- a/src/graphicsvertexes.cpp
+++ b/src/graphicsvertexes.cpp
@@ -40,7 +40,7 @@ SDLGraphicsVertexes::~SDLGraphicsVertexes()
}
#ifdef USE_OPENGL
-NormalOpenGLGraphicsVertexes::NormalOpenGLGraphicsVertexes() :
+OpenGLGraphicsVertexes::OpenGLGraphicsVertexes() :
ptr(0),
mFloatTexArray(nullptr),
mIntTexArray(nullptr),
@@ -59,12 +59,12 @@ NormalOpenGLGraphicsVertexes::NormalOpenGLGraphicsVertexes() :
mVp.reserve(30);
}
-NormalOpenGLGraphicsVertexes::~NormalOpenGLGraphicsVertexes()
+OpenGLGraphicsVertexes::~OpenGLGraphicsVertexes()
{
clear();
}
-void NormalOpenGLGraphicsVertexes::clear()
+void OpenGLGraphicsVertexes::clear()
{
for (std::vector<GLfloat*>::iterator it = mFloatTexPool.begin();
it != mFloatTexPool.end(); ++ it)
@@ -109,45 +109,45 @@ void NormalOpenGLGraphicsVertexes::clear()
}
}
-void NormalOpenGLGraphicsVertexes::init()
+void OpenGLGraphicsVertexes::init()
{
clear();
}
-GLfloat *NormalOpenGLGraphicsVertexes::switchFloatTexArray()
+GLfloat *OpenGLGraphicsVertexes::switchFloatTexArray()
{
mFloatTexArray = new GLfloat[static_cast<size_t>(vertexBufSize * 4 + 30)];
mFloatTexPool.push_back(mFloatTexArray);
return mFloatTexArray;
}
-GLint *NormalOpenGLGraphicsVertexes::switchIntVertArray()
+GLint *OpenGLGraphicsVertexes::switchIntVertArray()
{
mIntVertArray = new GLint[static_cast<size_t>(vertexBufSize * 4 + 30)];
mIntVertPool.push_back(mIntVertArray);
return mIntVertArray;
}
-GLshort *NormalOpenGLGraphicsVertexes::switchShortVertArray()
+GLshort *OpenGLGraphicsVertexes::switchShortVertArray()
{
mShortVertArray = new GLshort[static_cast<size_t>(vertexBufSize * 4 + 30)];
mShortVertPool.push_back(mShortVertArray);
return mShortVertArray;
}
-GLint *NormalOpenGLGraphicsVertexes::switchIntTexArray()
+GLint *OpenGLGraphicsVertexes::switchIntTexArray()
{
mIntTexArray = new GLint[static_cast<size_t>(vertexBufSize * 4 + 30)];
mIntTexPool.push_back(mIntTexArray);
return mIntTexArray;
}
-void NormalOpenGLGraphicsVertexes::switchVp(const int n)
+void OpenGLGraphicsVertexes::switchVp(const int n)
{
mVp.push_back(n);
}
-int NormalOpenGLGraphicsVertexes::continueVp()
+int OpenGLGraphicsVertexes::continueVp()
{
if (mVp.empty())
{
@@ -161,14 +161,14 @@ int NormalOpenGLGraphicsVertexes::continueVp()
}
}
-void NormalOpenGLGraphicsVertexes::updateVp(const int n)
+void OpenGLGraphicsVertexes::updateVp(const int n)
{
if (!mVp.empty())
mVp.pop_back();
mVp.push_back(n);
}
-GLfloat *NormalOpenGLGraphicsVertexes::continueFloatTexArray()
+GLfloat *OpenGLGraphicsVertexes::continueFloatTexArray()
{
if (mFloatTexPool.empty())
{
@@ -183,7 +183,7 @@ GLfloat *NormalOpenGLGraphicsVertexes::continueFloatTexArray()
return mFloatTexArray;
}
-GLint *NormalOpenGLGraphicsVertexes::continueIntVertArray()
+GLint *OpenGLGraphicsVertexes::continueIntVertArray()
{
if (mIntVertPool.empty())
{
@@ -197,7 +197,7 @@ GLint *NormalOpenGLGraphicsVertexes::continueIntVertArray()
return mIntVertArray;
}
-GLshort *NormalOpenGLGraphicsVertexes::continueShortVertArray()
+GLshort *OpenGLGraphicsVertexes::continueShortVertArray()
{
if (mShortVertPool.empty())
{
@@ -212,7 +212,7 @@ GLshort *NormalOpenGLGraphicsVertexes::continueShortVertArray()
return mShortVertArray;
}
-GLint *NormalOpenGLGraphicsVertexes::continueIntTexArray()
+GLint *OpenGLGraphicsVertexes::continueIntTexArray()
{
if (mIntTexPool.empty())
{