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Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 978c58eef..5f79176c7 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1327,14 +1327,16 @@ int Client::gameExec()
case STATE_LOGIN_ERROR:
logger->log1("State: LOGIN ERROR");
- mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog = new OkDialog(_("Error"),
+ errorMessage, DIALOG_ERROR);
mCurrentDialog->addActionListener(&loginListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
case STATE_ACCOUNTCHANGE_ERROR:
logger->log1("State: ACCOUNT CHANGE ERROR");
- mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog = new OkDialog(_("Error"),
+ errorMessage, DIALOG_ERROR);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
@@ -1370,7 +1372,7 @@ int Client::gameExec()
case STATE_CHANGEPASSWORD_SUCCESS:
logger->log1("State: CHANGE PASSWORD SUCCESS");
mCurrentDialog = new OkDialog(_("Password Change"),
- _("Password changed successfully!"));
+ _("Password changed successfully!"), DIALOG_ERROR);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
loginData.password = loginData.newPassword;
@@ -1390,7 +1392,7 @@ int Client::gameExec()
case STATE_CHANGEEMAIL_SUCCESS:
logger->log1("State: CHANGE EMAIL SUCCESS");
mCurrentDialog = new OkDialog(_("Email Change"),
- _("Email changed successfully!"));
+ _("Email changed successfully!"), DIALOG_ERROR);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
@@ -1411,7 +1413,7 @@ int Client::gameExec()
Net::getLoginHandler()->disconnect();
mCurrentDialog = new OkDialog(_("Unregister Successful"),
- _("Farewell, come back any time..."));
+ _("Farewell, come back any time..."), DIALOG_ERROR);
loginData.clear();
//The errorlistener sets the state to STATE_CHOOSE_SERVER
mCurrentDialog->addActionListener(&errorListener);
@@ -1468,7 +1470,8 @@ int Client::gameExec()
case STATE_ERROR:
logger->log1("State: ERROR");
logger->log("Error: %s\n", errorMessage.c_str());
- mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog = new OkDialog(_("Error"),
+ errorMessage, DIALOG_ERROR);
mCurrentDialog->addActionListener(&errorListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
Net::getGameHandler()->disconnect();