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-rw-r--r--src/being/playerinfo.cpp11
-rw-r--r--src/being/playerinfo.h6
2 files changed, 0 insertions, 17 deletions
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index d76de03fc..a6ec14c27 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -208,17 +208,6 @@ void clearInventory()
mInventory->clear();
}
-void setInventoryItem(const int index, const int id,
- const int amount, const uint8_t refine)
-{
- bool equipment = false;
- const ItemType::Type itemType = ItemDB::get(id).getType();
- if (itemType != ItemType::UNUSABLE && itemType != ItemType::USABLE)
- equipment = true;
- if (mInventory)
- mInventory->setItem(index, id, amount, refine, 1, equipment, false);
-}
-
Equipment *getEquipment()
{
return mEquipment;
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index e3b156d9e..f61c50325 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -155,12 +155,6 @@ namespace PlayerInfo
void clear();
/**
- * Changes the inventory item at the given slot.
- */
- void setInventoryItem(const int index, const int id,
- const int amount, const uint8_t refine);
-
- /**
* Returns the player's equipment.
*/
Equipment *getEquipment() A_WARN_UNUSED;