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-rw-r--r--src/being/actorsprite.h2
-rw-r--r--src/being/being.h12
-rw-r--r--src/being/localplayer.h2
3 files changed, 8 insertions, 8 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index f6f1156d5..75df5342e 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -205,7 +205,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
* These are NOT the same as the status effect indices.
*/
void setStatusEffectBlock(const int offset,
- const uint16_t flags);
+ const uint16_t newEffects);
/**
* Notify self that a status effect has flipped.
diff --git a/src/being/being.h b/src/being/being.h
index 55ebd386e..52ea8b9ec 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -191,13 +191,13 @@ class Being notfinal : public ActorSprite,
* Puts a damage bubble above this being.
*
* @param attacker the attacking being
- * @param damage the amount of damage recieved (0 means miss)
+ * @param amount the amount of damage recieved (0 means miss)
* @param type the attack type
* @param attackId the attack id
* @param level the skill level
*/
void takeDamage(Being *restrict const attacker,
- const int damage,
+ const int amount,
const AttackTypeT type,
const int attackId = 1,
const int level = 1) restrict2;
@@ -467,7 +467,7 @@ class Being notfinal : public ActorSprite,
* Sets the current action.
*/
virtual void setAction(const BeingActionT &restrict action,
- const int attackType) restrict2;
+ const int attackId) restrict2;
/**
* Get the being's action currently performed.
@@ -532,7 +532,7 @@ class Being notfinal : public ActorSprite,
/**
* Shoots a missile particle from this being, to target being
*/
- void fireMissile(Being *restrict const target,
+ void fireMissile(Being *restrict const victim,
const std::string &restrict particle) const restrict2;
/**
@@ -643,7 +643,7 @@ class Being notfinal : public ActorSprite,
std::string getAttackAction() const restrict2 A_WARN_UNUSED;
- std::string getAttackAction(const Attack *restrict const attack) const
+ std::string getAttackAction(const Attack *restrict const attack1) const
restrict2 A_WARN_UNUSED;
/**
@@ -740,7 +740,7 @@ class Being notfinal : public ActorSprite,
void setPvpRank(const unsigned int rank) restrict2 noexcept2
{ mPvpRank = rank; }
- void setHP(const int n) restrict2;
+ void setHP(const int hp) restrict2;
void setMaxHP(const int hp) restrict2;
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index fa21f491a..e123fa6a6 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -252,7 +252,7 @@ class LocalPlayer final : public Being,
void navigateClean();
void imitateEmote(const Being *const being,
- const unsigned char emote) const;
+ const unsigned char action) const;
void imitateAction(const Being *const being,
const BeingActionT &action);