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-rw-r--r--src/being/localplayer.cpp35
-rw-r--r--src/being/localplayer.h9
2 files changed, 3 insertions, 41 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 63834f934..aed4a17e2 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -114,7 +114,6 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
StatListener(),
mGMLevel(0),
mCrazyMoveState(0),
- mAttackWeaponType(config.getIntValue("attackWeaponType")),
mQuickDropCounter(config.getIntValue("quickDropCounter")),
mMoveState(0),
mPickUpType(config.getIntValue("pickUpType")),
@@ -1262,34 +1261,6 @@ void LocalPlayer::changeMode(unsigned *restrict const var,
debugMsg(str.substr(4));
}
-const unsigned attackWeaponTypeSize = 4;
-
-void LocalPlayer::changeAttackWeaponType(const bool forward)
-{
- changeMode(&mAttackWeaponType, attackWeaponTypeSize, "attackWeaponType",
- &LocalPlayer::getAttackWeaponTypeString, 1, true, forward);
-}
-
-static const char *const attackWeaponTypeStrings[] =
-{
- // TRANSLATORS: switch attack type in status bar
- N_("(?) attack"),
- // TRANSLATORS: switch attack type in status bar
- N_("(D) default attack"),
- // TRANSLATORS: switch attack type in status bar
- N_("(s) switch attack without shield"),
- // TRANSLATORS: switch attack type in status bar
- N_("(S) switch attack with shield"),
- // TRANSLATORS: switch attack type in status bar
- N_("(?) attack")
-};
-
-std::string LocalPlayer::getAttackWeaponTypeString()
-{
- return gettext(getVarItem(&attackWeaponTypeStrings[0],
- mAttackWeaponType, attackWeaponTypeSize));
-}
-
const unsigned attackTypeSize = 4;
void LocalPlayer::changeAttackType(const bool forward)
@@ -1598,7 +1569,7 @@ std::string LocalPlayer::getGameModifiersString()
void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
{
- if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
+ if (settings.attackWeaponType == 1 || !target || !PlayerInfo::getInventory())
return;
bool allowSword = false;
@@ -1637,7 +1608,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
PlayerInfo::equipItem(item, true);
// if need equip shield too
- if (mAttackWeaponType == 3)
+ if (settings.attackWeaponType == 3)
{
// searching shield
const WeaponsInfos &shields = WeaponsDB::getShields();
@@ -3585,7 +3556,7 @@ void LocalPlayer::resetYellowBar()
settings.crazyMoveType = config.resetIntValue("crazyMoveType");
settings.moveToTargetType = config.resetIntValue("moveToTargetType");
settings.followMode = config.resetIntValue("followMode");
- mAttackWeaponType = config.resetIntValue("attackWeaponType");
+ settings.attackWeaponType = config.resetIntValue("attackWeaponType");
mAttackType = config.resetIntValue("attackType");
mMagicAttackType = config.resetIntValue("magicAttackType");
mPvpAttackType = config.resetIntValue("pvpAttackType");
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index 76fe055da..711582125 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -186,17 +186,12 @@ class LocalPlayer final : public Being,
bool isPathSetByMouse() const A_WARN_UNUSED
{ return mPathSetByMouse; }
- int getAttackWeaponType() const A_WARN_UNUSED
- { return mAttackWeaponType; }
-
int getAttackType() const A_WARN_UNUSED
{ return mAttackType; }
int getImitationMode() const A_WARN_UNUSED
{ return mImitationMode; }
- void changeAttackWeaponType(const bool forward);
-
void changeAttackType(const bool forward);
void changeImitationMode(const bool forward);
@@ -434,8 +429,6 @@ class LocalPlayer final : public Being,
void setTestParticle(const std::string &fileName,
const bool updateHash = true);
- std::string getAttackWeaponTypeString();
-
std::string getAttackTypeString();
std::string getQuickDropCounterString();
@@ -514,8 +507,6 @@ class LocalPlayer final : public Being,
// crazy move state
unsigned int mCrazyMoveState;
- // attack weapon type
- unsigned int mAttackWeaponType;
// quick drop counter
unsigned int mQuickDropCounter;
// move state. used if mMoveType == 2