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-rw-r--r--src/being/localplayer.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 08dce56ad..b7747464d 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -69,6 +69,8 @@
#include "resources/db/emotedb.h"
#include "resources/db/weaponsdb.h"
+#include "listeners/updatestatuslistener.h"
+
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/timer.h"
@@ -1252,8 +1254,7 @@ void LocalPlayer::changeMode(unsigned *restrict const var,
*var = def;
if (save)
config.setValue(conf, *var);
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
const std::string str = (this->*func)();
if (str.size() > 4)
debugMsg(str.substr(4));
@@ -1467,8 +1468,7 @@ void LocalPlayer::setQuickDropCounter(const int n)
return;
mQuickDropCounter = n;
config.setValue("quickDropCounter", mQuickDropCounter);
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
}
const unsigned pickUpTypeSize = 7;
@@ -1619,8 +1619,7 @@ void LocalPlayer::changeAwayMode()
mAfkTime = 0;
mInactive = false;
updateName();
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
if (mAwayMode)
{
if (chatWindow)
@@ -1691,7 +1690,7 @@ void LocalPlayer::switchGameModifiers()
{
mDisableGameModifiers = !mDisableGameModifiers;
config.setValue("disableGameModifiers", mDisableGameModifiers);
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
const std::string str = getGameModifiersString();
if (str.size() > 4)
@@ -3680,8 +3679,7 @@ void LocalPlayer::resetYellowBar()
mImitationMode = config.resetIntValue("imitationMode");
mDisableGameModifiers = config.resetBoolValue("disableGameModifiers");
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
}
unsigned char LocalPlayer::getWalkMask() const
@@ -3782,7 +3780,6 @@ void AwayListener::action(const ActionEvent &event)
player_node->updateStatus();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
- if (miniStatusWindow)
- miniStatusWindow->updateStatus();
+ UpdateStatusListener::distributeEvent();
}
}