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-rw-r--r--src/being/localplayer.cpp16
-rw-r--r--src/being/localplayer.h4
2 files changed, 20 insertions, 0 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 6722d5a4b..cde59bd7a 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -554,6 +554,22 @@ void LocalPlayer::setTarget(Being *const target)
target->setShowName(true);
}
+Being *LocalPlayer::setNewTarget(const ActorTypeT type,
+ const AllowSort allowSort)
+{
+ if (actorManager)
+ {
+ Being *const target = actorManager->findNearestLivingBeing(
+ localPlayer, 20, type, allowSort);
+
+ if (target && target != mTarget)
+ localPlayer->setTarget(target);
+
+ return target;
+ }
+ return nullptr;
+}
+
void LocalPlayer::setDestination(const int x, const int y)
{
mActivityTime = cur_time;
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index c258a14f1..e47ad4d20 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -27,6 +27,7 @@
#include "enums/being/pickup.h"
+#include "enums/simpletypes/allowsort.h"
#include "enums/simpletypes/keep.h"
#include "listeners/actorspritelistener.h"
@@ -132,6 +133,9 @@ class LocalPlayer final : public Being,
*/
void setTarget(Being *const target);
+ Being *setNewTarget(const ActorTypeT type,
+ const AllowSort allowSort);
+
/**
* Sets a new destination for this being to walk to.
*/