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-rw-r--r--src/being/being.cpp39
-rw-r--r--src/being/being.h12
-rw-r--r--src/being/localplayer.cpp2
-rw-r--r--src/being/localplayer.h2
4 files changed, 30 insertions, 25 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 12209df81..68efe4c65 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -127,7 +127,7 @@ typedef std::map<int, int>::const_iterator IntMapCIter;
Being::Being(const BeingId id,
const ActorType::Type type,
- const uint16_t subtype,
+ const BeingTypeId subtype,
Map *const map) :
ActorSprite(id),
mNextSound(),
@@ -164,7 +164,7 @@ Being::Being(const BeingId id,
mPreStandTime(0),
mGender(Gender::UNSPECIFIED),
mAction(BeingAction::STAND),
- mSubType(0xFFFF),
+ mSubType(fromInt(0xFFFF, BeingTypeId)),
mDirection(BeingDirection::DOWN),
mDirectionDelayed(0),
mSpriteDirection(SpriteDirection::DOWN),
@@ -320,7 +320,8 @@ void Being::createSpeechBubble()
mSpeechBubble->postInit();
}
-void Being::setSubtype(const uint16_t subtype, const uint16_t look)
+void Being::setSubtype(const BeingTypeId subtype,
+ const uint16_t look)
{
if (!mInfo)
return;
@@ -333,7 +334,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
if (mType == ActorType::Monster)
{
- mInfo = MonsterDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = MonsterDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
@@ -347,7 +348,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
#ifdef EATHENA_SUPPORT
if (mType == ActorType::Pet)
{
- mInfo = PETDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = PETDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
@@ -360,7 +361,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
}
else if (mType == ActorType::Mercenary)
{
- mInfo = MercenaryDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = MercenaryDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
@@ -373,7 +374,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
}
if (mType == ActorType::Homunculus)
{
- mInfo = HomunculusDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = HomunculusDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
@@ -387,7 +388,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
#endif
else if (mType == ActorType::Npc)
{
- mInfo = NPCDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = NPCDB::get(mSubType);
if (mInfo)
{
setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false);
@@ -396,7 +397,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
}
else if (mType == ActorType::Avatar)
{
- mInfo = AvatarDB::get(fromInt(mSubType, BeingTypeId));
+ mInfo = AvatarDB::get(mSubType);
if (mInfo)
setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false);
}
@@ -417,7 +418,7 @@ void Being::setSubtype(const uint16_t subtype, const uint16_t look)
}
else if (mType == ActorType::Player)
{
- int id = -100 - subtype;
+ int id = -100 - toInt(subtype, int);
// Prevent showing errors when sprite doesn't exist
if (!ItemDB::exists(id))
@@ -902,7 +903,7 @@ void Being::handleAttack(Being *const victim, const int damage,
// here 10 is weapon slot
int weaponId = mSpriteIDs[10];
if (!weaponId)
- weaponId = -100 - mSubType;
+ weaponId = -100 - toInt(mSubType, int);
const ItemInfo &info = ItemDB::get(weaponId);
playSfx(info.getSound(
(damage > 0) ? ItemSoundEvent::HIT : ItemSoundEvent::MISS),
@@ -2199,7 +2200,8 @@ void Being::setSprite(const unsigned int slot, const int id,
else
{
const ItemInfo &info = ItemDB::get(id);
- const std::string &filename = info.getSprite(mGender, mSubType);
+ const std::string &filename = info.getSprite(
+ mGender, mSubType);
AnimatedSprite *equipmentSprite = nullptr;
if (!isTempSprite && mType == ActorType::Player)
@@ -2291,15 +2293,15 @@ void Being::load()
// Hairstyles are encoded as negative numbers. Count how far negative
// we can go.
int hairstyles = 1;
- while (ItemDB::get(-hairstyles).getSprite(Gender::MALE, 0) !=
- paths.getStringValue("spriteErrorFile"))
+ while (ItemDB::get(-hairstyles).getSprite(Gender::MALE,
+ BeingTypeId_zero) != paths.getStringValue("spriteErrorFile"))
{
hairstyles ++;
}
mNumberOfHairstyles = hairstyles;
int races = 100;
- while (ItemDB::get(-races).getSprite(Gender::MALE, 0) !=
+ while (ItemDB::get(-races).getSprite(Gender::MALE, BeingTypeId_zero) !=
paths.getStringValue("spriteErrorFile"))
{
races ++;
@@ -2552,7 +2554,10 @@ void Being::drawSpriteAt(Graphics *const graphics,
if (!userPalette)
return;
- if (mHighlightMapPortals && mMap && mSubType == 45 && !mMap->getHasWarps())
+ if (mHighlightMapPortals &&
+ mMap &&
+ mSubType == fromInt(45, BeingTypeId) &&
+ !mMap->getHasWarps())
{
graphics->setColor(userPalette->
getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT));
@@ -3336,7 +3341,7 @@ void Being::addPet(const BeingId id)
}
Being *const being = actorManager->createBeing(
- id, ActorType::LocalPet, 0);
+ id, ActorType::LocalPet, BeingTypeId_zero);
if (being)
{
being->setOwner(this);
diff --git a/src/being/being.h b/src/being/being.h
index 1b7db882a..b7ac4fcf0 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -107,7 +107,7 @@ class Being notfinal : public ActorSprite,
*/
Being(const BeingId id,
const ActorType::Type type,
- const uint16_t subtype,
+ const BeingTypeId subtype,
Map *const map);
A_DELETE_COPY(Being)
@@ -361,13 +361,13 @@ class Being notfinal : public ActorSprite,
void drawEmotion(Graphics *const graphics, const int offsetX,
const int offsetY) const;
- uint16_t getSubType() const
+ BeingTypeId getSubType() const
{ return mSubType; }
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
- void setSubtype(const uint16_t subtype, const uint16_t look);
+ void setSubtype(const BeingTypeId subtype, const uint16_t look);
const BeingInfo *getInfo() const A_WARN_UNUSED
{ return mInfo; }
@@ -997,9 +997,9 @@ class Being notfinal : public ActorSprite,
Gender::Type mGender;
BeingAction::Action mAction;
- uint16_t mSubType; /**< Subtype (graphical view, basically) */
- uint8_t mDirection; /**< Facing direction */
- uint8_t mDirectionDelayed; /**< Facing direction */
+ BeingTypeId mSubType; /**< Subtype (graphical view, basically) */
+ uint8_t mDirection; /**< Facing direction */
+ uint8_t mDirectionDelayed; /**< Facing direction */
SpriteDirection::Type mSpriteDirection; /**< Facing direction */
bool mShowName;
bool mIsGM;
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 2bc2d928b..58b25630e 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -112,7 +112,7 @@ extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
LocalPlayer::LocalPlayer(const BeingId id,
- const uint16_t subtype) :
+ const BeingTypeId subtype) :
Being(id, ActorType::Player, subtype, nullptr),
AttributeListener(),
PlayerDeathListener(),
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index 0d890c985..093b188c4 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -58,7 +58,7 @@ class LocalPlayer final : public Being,
* Constructor.
*/
explicit LocalPlayer(const BeingId id,
- const uint16_t subtype = 0U);
+ const BeingTypeId subtype = BeingTypeId_zero);
A_DELETE_COPY(LocalPlayer)