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Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 70600ff2c..237f21dc2 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -110,7 +110,7 @@ extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
- Being(id, ActorType::PLAYER, subtype, nullptr),
+ Being(id, ActorType::Player, subtype, nullptr),
AttributeListener(),
StatListener(),
mGMLevel(0),
@@ -289,7 +289,7 @@ void LocalPlayer::logic()
if (mTarget)
{
- if (mTarget->getType() == ActorType::NPC)
+ if (mTarget->getType() == ActorType::Npc)
{
// NPCs are always in range
mTarget->setTargetType(TargetCursorType::IN_RANGE);
@@ -308,7 +308,7 @@ void LocalPlayer::logic()
mTarget->setTargetType(targetType);
if (!mTarget->isAlive() && (!mTargetDeadPlayers
- || mTarget->getType() != ActorType::PLAYER))
+ || mTarget->getType() != ActorType::Player))
{
stopAttack(true);
}
@@ -527,7 +527,7 @@ void LocalPlayer::setTarget(Being *const target)
oldTarget = mTarget;
}
- if (mTarget && mTarget->getType() == ActorType::MONSTER)
+ if (mTarget && mTarget->getType() == ActorType::Monster)
mTarget->setShowName(false);
mTarget = target;
@@ -542,7 +542,7 @@ void LocalPlayer::setTarget(Being *const target)
mTarget->updateName();
}
- if (target && target->getType() == ActorType::MONSTER)
+ if (target && target->getType() == ActorType::Monster)
target->setShowName(true);
}
@@ -725,7 +725,7 @@ void LocalPlayer::attack(Being *const target, const bool keep,
{
mKeepAttacking = keep;
- if (!target || target->getType() == ActorType::NPC)
+ if (!target || target->getType() == ActorType::Npc)
return;
if (mTarget != target)
@@ -755,7 +755,7 @@ void LocalPlayer::attack(Being *const target, const bool keep,
mActionTime = tick_time;
- if (target->getType() != ActorType::PLAYER
+ if (target->getType() != ActorType::Player
|| checAttackPermissions(target))
{
setAction(BeingAction::ATTACK);
@@ -2771,7 +2771,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep,
return;
}
setTarget(target);
- if (target->getType() != ActorType::NPC)
+ if (target->getType() != ActorType::Npc)
{
mKeepAttacking = true;
moveToTarget();
@@ -2984,7 +2984,7 @@ void LocalPlayer::followMoveTo(const Being *const being,
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
- mPlayerFollowed, ActorType::PLAYER);
+ mPlayerFollowed, ActorType::Player);
setTarget(b);
}
}
@@ -3144,7 +3144,7 @@ void LocalPlayer::checkNewName(Being *const being)
return;
const std::string &nick = being->getName();
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
{
const Guild *const guild = getGuild();
if (guild)