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-rw-r--r--src/being/localplayer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index ffd2593f0..22a214168 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (!item->isEquipped())
- Net::getInventoryHandler()->equipItem(item);
+ PlayerInfo::equipItem(item);
// if need equip shield too
if (mAttackWeaponType == 3)
@@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (!item)
item = inv->findItem(602, 0);
if (item && !item->isEquipped())
- Net::getInventoryHandler()->equipItem(item);
+ PlayerInfo::equipItem(item);
}
}
// big distance. allowed only bow
@@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (!item->isEquipped())
- Net::getInventoryHandler()->equipItem(item);
+ PlayerInfo::equipItem(item);
}
}
@@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && !item->isEquipped())
- Net::getInventoryHandler()->equipItem(item);
+ PlayerInfo::equipItem(item);
}
else
{
@@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
if (item)
{
// logger->log("unequiping");
- Net::getInventoryHandler()->unequipItem(item);
+ PlayerInfo::unequipItem(item);
}
}
}