diff options
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index ffd2593f0..22a214168 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const // if sword not equiped if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); // if need equip shield too if (mAttackWeaponType == 3) @@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const if (!item) item = inv->findItem(602, 0); if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } } // big distance. allowed only bow @@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const return; if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } } @@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const const Item *const item = inv->findItemBySprite(path, player->getGender(), player->getSubType()); if (item && !item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); + PlayerInfo::equipItem(item); } else { @@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const if (item) { // logger->log("unequiping"); - Net::getInventoryHandler()->unequipItem(item); + PlayerInfo::unequipItem(item); } } } |