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-rw-r--r--src/being/being.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 19678cf64..e0980e4d7 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -2576,6 +2576,45 @@ void Being::setSpriteId(const unsigned int slot,
beingEquipmentWindow->updateBeing(this);
}
+// reset sprite id, reset colors, reset cards
+void Being::unSetSprite(const unsigned int slot) restrict2
+{
+ if (!charServerHandler || slot >= charServerHandler->maxSprite())
+ return;
+
+ if (slot >= CAST_U32(mSprites.size()))
+ ensureSize(slot + 1);
+
+ if (slot >= CAST_U32(mSlots.size()))
+ mSlots.resize(slot + 1, BeingSlot());
+
+ removeSprite(slot);
+ mSpriteDraw[slot] = 0;
+
+ BeingSlot &beingSlot = mSlots[slot];
+ const int id1 = beingSlot.spriteId;
+ if (id1)
+ {
+ const ItemInfo &info = ItemDB::get(id1);
+ if (mMap &&
+ mType == ActorType::Player)
+ {
+ const BeingId pet = fromInt(info.getPet(), BeingId);
+ if (pet != BeingId_zero)
+ removePet(pet);
+ }
+ removeItemParticles(id1);
+ }
+
+ beingSlot.spriteId = 0;
+ beingSlot.color = std::string();
+ beingSlot.colorId = ItemColor_one;
+ beingSlot.cardsId = CardsList(nullptr);
+ recalcSpritesOrder();
+ if (beingEquipmentWindow)
+ beingEquipmentWindow->updateBeing(this);
+}
+
// set sprite id, colors, reset cards
void Being::setSprite(const unsigned int slot,
const int id,
@@ -3936,8 +3975,7 @@ void Being::undressItemById(const int id) restrict2
{
if (id == mSlots[f].spriteId)
{
- setSpriteId(CAST_U32(f),
- 0);
+ unSetSprite(CAST_U32(f));
break;
}
}