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-rw-r--r--src/being.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 2e2c68283..a18f28ae3 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -865,6 +865,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
switch (action)
{
case MOVE:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_MOVE), mX, mY);
currentAction = SpriteAction::MOVE;
// Note: When adding a run action,
// Differentiate walk and run with action name,
@@ -872,6 +874,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
break;
case SIT:
currentAction = SpriteAction::SIT;
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_SIT), mX, mY);
break;
case ATTACK:
if (mEquippedWeapon)
@@ -919,6 +923,8 @@ void Being::setAction(Action action, int attackType _UNUSED_)
break;
case HURT:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY);
//currentAction = SpriteAction::HURT;// Buggy: makes the player stop
// attacking and unable to attack
// again until he moves.
@@ -932,6 +938,11 @@ void Being::setAction(Action action, int attackType _UNUSED_)
case STAND:
currentAction = SpriteAction::STAND;
break;
+ case SPAWN:
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), mX, mY);
+ currentAction = SpriteAction::SPAWN;
+ break;
default:
logger->log("Being::setAction unknown action: "
+ toString(static_cast<unsigned>(action)));