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-rw-r--r--src/actormanager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index a29e2ae11..02b060935 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -185,7 +185,8 @@ class ActorManager final: public ConfigListener
* Finds most damaged player, non-enemy and alive
* \param maxTileDist maximal distance.
*/
- Being *findMostDamagedPlayer(const int maxTileDist) const A_WARN_UNUSED;
+ Being *findMostDamagedPlayer(const int maxTileDist)
+ const A_WARN_UNUSED;
/**
* Heal all players in distance.