diff options
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r-- | src/actormanager.cpp | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 855ff3265..f8d4e137e 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -62,25 +62,25 @@ class FindBeingFunctor final public: bool operator() (const ActorSprite *const actor) const { - if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM - || actor->getType() == ActorSprite::PORTAL) + if (!actor || actor->getType() == ActorType::FLOOR_ITEM + || actor->getType() == ActorType::PORTAL) { return false; } const Being *const b = static_cast<const Being* const>(actor); const unsigned other_y = y + ((b->getType() - == ActorSprite::NPC) ? 1 : 0); + == ActorType::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); return (static_cast<unsigned>(pos.x) / mapTileSize == x && (static_cast<unsigned>(pos.y) / mapTileSize == y || static_cast<unsigned>(pos.y) / mapTileSize == other_y) && - b->isAlive() && (type == ActorSprite::UNKNOWN + b->isAlive() && (type == ActorType::UNKNOWN || b->getType() == type)); } uint16_t x, y; - ActorSprite::Type type; + ActorType::Type type; } beingActorFinder; class FindBeingEqualFunctor final @@ -226,7 +226,7 @@ void ActorManager::setPlayer(LocalPlayer *const player) } Being *ActorManager::createBeing(const int id, - const ActorSprite::Type type, + const ActorType::Type type, const uint16_t subtype) { Being *const being = new Being(id, type, subtype, mMap); @@ -288,7 +288,7 @@ Being *ActorManager::findBeing(const int id) const { ActorSprite *const actor = *it; if (actor->getId() == id && - actor->getType() != ActorSprite::FLOOR_ITEM) + actor->getType() != ActorType::FLOOR_ITEM) { return static_cast<Being*>(actor); } @@ -298,7 +298,7 @@ Being *ActorManager::findBeing(const int id) const } Being *ActorManager::findBeing(const int x, const int y, - const ActorSprite::Type type) const + const ActorType::Type type) const { beingActorFinder.x = static_cast<uint16_t>(x); beingActorFinder.y = static_cast<uint16_t>(y); @@ -329,10 +329,10 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::PORTAL) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) { if (!noBeing) { @@ -358,7 +358,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, } if ((being->isAlive() - || (targetDead && being->getType() == Being::PLAYER)) + || (targetDead && being->getType() == ActorType::PLAYER)) && (allPlayers || being != player_node)) { if ((being->getPixelX() - mapTileSize / 2 <= x) && @@ -392,8 +392,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL || - (*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::PORTAL || + (*it)->getType() == ActorType::FLOOR_ITEM) { continue; } @@ -434,7 +434,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::PORTAL) continue; const Being *const being = dynamic_cast<const Being*>(*it); @@ -448,9 +448,9 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, ActorSprite *const actor = *it; if ((being && (being->isAlive() - || (mTargetDeadPlayers && being->getType() == Being::PLAYER)) + || (mTargetDeadPlayers && being->getType() == ActorType::PLAYER)) && (allPlayers || being != player_node)) - || actor->getType() == ActorSprite::FLOOR_ITEM) + || actor->getType() == ActorType::FLOOR_ITEM) { if ((actor->getPixelX() - xtol <= x) && (actor->getPixelX() + xtol > x) && @@ -473,7 +473,7 @@ Being *ActorManager::findPortalByTile(const int x, const int y) const if (!*it) continue; - if ((*it)->getType() != ActorSprite::PORTAL) + if ((*it)->getType() != ActorType::PORTAL) continue; Being *const being = static_cast<Being*>(*it); @@ -493,7 +493,7 @@ FloorItem *ActorManager::findItem(const int id) const continue; if ((*it)->getId() == id && - (*it)->getType() == ActorSprite::FLOOR_ITEM) + (*it)->getType() == ActorType::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } @@ -510,7 +510,7 @@ FloorItem *ActorManager::findItem(const int x, const int y) const continue; if ((*it)->getTileX() == x && (*it)->getTileY() == y && - (*it)->getType() == ActorSprite::FLOOR_ITEM) + (*it)->getType() == ActorType::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } @@ -535,7 +535,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM + if ((*it)->getType() == ActorType::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { @@ -570,7 +570,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM + if ((*it)->getType() == ActorType::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { @@ -632,7 +632,7 @@ bool ActorManager::pickUpNearest(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) { FloorItem *const item = static_cast<FloorItem*>(*it); @@ -671,22 +671,22 @@ bool ActorManager::pickUpNearest(const int x, const int y, } Being *ActorManager::findBeingByName(const std::string &name, - const ActorSprite::Type type) const + const ActorType::Type type) const { for_actorsm { if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); if (being->getName() == name && - (type == ActorSprite::UNKNOWN || type == being->getType())) + (type == ActorType::UNKNOWN || type == being->getType())) { return being; } @@ -695,7 +695,7 @@ Being *ActorManager::findBeingByName(const std::string &name, } Being *ActorManager::findNearestByName(const std::string &name, - const Being::Type &type) const + const ActorType::Type &type) const { if (!player_node) return nullptr; @@ -712,8 +712,8 @@ Being *ActorManager::findNearestByName(const std::string &name, if (reportTrue(!*it)) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } @@ -721,9 +721,9 @@ Being *ActorManager::findNearestByName(const std::string &name, Being *const being = static_cast<Being*>(*it); if (being && being->getName() == name && - (type == Being::UNKNOWN || type == being->getType())) + (type == ActorType::UNKNOWN || type == being->getType())) { - if (being->getType() == Being::PLAYER) + if (being->getType() == ActorType::PLAYER) { return being; } @@ -770,7 +770,7 @@ void ActorManager::logic() if (!*it) continue; - if ((*it) && (*it)->getType() == Being::PLAYER) + if ((*it) && (*it)->getType() == ActorType::PLAYER) { const Being *const being = static_cast<const Being*>(*it); being->addToCache(); @@ -823,7 +823,7 @@ void ActorManager::clear() Being *ActorManager::findNearestLivingBeing(const int x, const int y, const int maxTileDist, - const ActorSprite::Type type, + const ActorType::Type type, const Being *const excluded) const { const int maxDist = maxTileDist * mapTileSize; @@ -833,7 +833,7 @@ Being *ActorManager::findNearestLivingBeing(const int x, const int y, Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, const int maxDist, - const Being::Type type) const + const ActorType::Type type) const { if (!aroundBeing) return nullptr; @@ -844,7 +844,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, int maxDist, - const Being::Type &type, + const ActorType::Type &type, const int x, const int y, const Being *const excluded) const { @@ -869,12 +869,12 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, maxDist = maxDist * maxDist; - const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) - || (mCycleMonsters && type == Being::MONSTER) - || (mCycleNPC && type == Being::NPC); + const bool cycleSelect = (mCyclePlayers && type == ActorType::PLAYER) + || (mCycleMonsters && type == ActorType::MONSTER) + || (mCycleNPC && type == ActorType::NPC); const bool filtered = config.getBoolValue("enableAttackFilter") - && type == Being::MONSTER; + && type == ActorType::MONSTER; const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK); bool ignoreDefault = false; @@ -909,8 +909,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, if (!*i) continue; - if ((*i)->getType() == ActorSprite::FLOOR_ITEM - || (*i)->getType() == ActorSprite::PORTAL) + if ((*i)->getType() == ActorType::FLOOR_ITEM + || (*i)->getType() == ActorType::PORTAL) { continue; } @@ -974,7 +974,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, { Being *const target = sortedBeings.at(0); - if (specialDistance && target->getType() == Being::MONSTER + if (specialDistance && target->getType() == ActorType::MONSTER && target->getDistance() <= 2) { return nullptr; @@ -1007,8 +1007,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, if (!*i) continue; - if ((*i)->getType() == ActorSprite::FLOOR_ITEM - || (*i)->getType() == ActorSprite::PORTAL) + if ((*i)->getType() == ActorType::FLOOR_ITEM + || (*i)->getType() == ActorType::PORTAL) { continue; } @@ -1038,7 +1038,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, const bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); - if (being->getType() != Being::MONSTER || !mTargetOnlyReachable) + if (being->getType() != ActorType::MONSTER || !mTargetOnlyReachable) { // if distance not calculated, use old distance d = (being->getTileX() - x) * (being->getTileX() - x) + (being->getTileY() - y) * (being->getTileY() - y); @@ -1107,17 +1107,17 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, bool ActorManager::validateBeing(const Being *const aroundBeing, Being *const being, - const Being::Type &type, + const ActorType::Type &type, const Being* const excluded, const int maxCost) const { if (!player_node) return false; return being && ((being->getType() == type - || type == Being::UNKNOWN) && (being->isAlive() - || (mTargetDeadPlayers && type == Being::PLAYER)) + || type == ActorType::UNKNOWN) && (being->isAlive() + || (mTargetDeadPlayers && type == ActorType::PLAYER)) && being != aroundBeing) && being != excluded - && (type != Being::MONSTER || !mTargetOnlyReachable + && (type != ActorType::MONSTER || !mTargetOnlyReachable || player_node->isReachable(being, maxCost)); } @@ -1155,7 +1155,7 @@ void ActorManager::heal(const Being *const target) const { if (PlayerInfo::getAttribute(Attributes::MP) >= 6) { - if (target && target->getType() != Being::MONSTER) + if (target && target->getType() != ActorType::MONSTER) { if (!client->limitPackets(PACKET_CHAT)) return; @@ -1176,7 +1176,7 @@ void ActorManager::heal(const Being *const target) const { // mp > 10 and target not monster if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target - && target->getType() != Being::MONSTER) + && target->getType() != ActorType::MONSTER) { // target not enemy if (player_relations.getRelation(target->getName()) != @@ -1196,7 +1196,7 @@ void ActorManager::heal(const Being *const target) const } } // heal self if selected monster or selection empty - else if ((!target || target->getType() == Being::MONSTER) + else if ((!target || target->getType() == ActorType::MONSTER) && PlayerInfo::getAttribute(Attributes::MP) >= 6 && PlayerInfo::getAttribute(Attributes::HP) != PlayerInfo::getAttribute(Attributes::MAX_HP)) @@ -1267,7 +1267,7 @@ void ActorManager::printBeingsToChat(const ActorSprites &beings, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) continue; const Being *const being = static_cast<const Being*>(*it); @@ -1312,15 +1312,15 @@ void ActorManager::getPlayerNames(StringVect &names, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } const Being *const being = static_cast<const Being*>(*it); - if ((being->getType() == ActorSprite::PLAYER - || (being->getType() == ActorSprite::NPC && npcNames)) + if ((being->getType() == ActorType::PLAYER + || (being->getType() == ActorType::NPC && npcNames)) && being->getName() != "") { names.push_back(being->getName()); @@ -1337,14 +1337,14 @@ void ActorManager::getMobNames(StringVect &names) const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } const Being *const being = static_cast<const Being*>(*it); - if (being->getType() == ActorSprite::MONSTER && being->getName() != "") + if (being->getType() == ActorType::MONSTER && being->getName() != "") names.push_back(being->getName()); } } @@ -1356,15 +1356,15 @@ void ActorManager::updatePlayerNames() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); being->setGoodStatus(-1); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateName(); } } @@ -1376,14 +1376,14 @@ void ActorManager::updatePlayerColors() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateColors(); } } @@ -1395,14 +1395,14 @@ void ActorManager::updatePlayerGuild() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateGuild(); } } @@ -1423,7 +1423,7 @@ void ActorManager::parseLevels(std::string levels) const if (bktPos != std::string::npos) { Being *const being = findBeingByName(part.substr(0, bktPos), - Being::PLAYER); + ActorType::PLAYER); if (being) { being->setLevel(atoi(part.substr(bktPos + 1).c_str())); @@ -1662,7 +1662,7 @@ void ActorManager::updateEffects(const std::map<int, int> &addEffects, { for_actorsm { - if (!*it || (*it)->getType() != ActorSprite::NPC) + if (!*it || (*it)->getType() != ActorType::NPC) continue; Being *const being = static_cast<Being*>(*it); const int type = being->getSubType(); |