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-rw-r--r--src/actormanager.cpp21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 2b91a30df..c025d9f44 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -38,6 +38,7 @@
#include "gui/windows/botcheckerwindow.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/questswindow.h"
@@ -800,21 +801,31 @@ void ActorManager::logic()
BLOCK_START("ActorManager::logic 1")
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
{
- if (!*it)
+ const ActorSprite *const actor = *it;
+ if (!actor)
continue;
- if ((*it) && (*it)->getType() == ActorType::Player)
+ const ActorType::Type &type = actor->getType();
+ if (type == ActorType::Player)
{
- const Being *const being = static_cast<const Being*>(*it);
+ const Being *const being = static_cast<const Being*>(actor);
being->addToCache();
if (beingEquipmentWindow)
beingEquipmentWindow->resetBeing(being);
}
+ else if (localPlayer && type == ActorType::Mercenary)
+ {
+ if (actor->getId() == localPlayer->getMercenary())
+ {
+ localPlayer->setMercenary(0);
+ skillDialog->hideSkills(SkillOwner::Mercenary);
+ }
+ }
if (localPlayer)
{
- if (localPlayer->getTarget() == *it)
+ if (localPlayer->getTarget() == actor)
localPlayer->setTarget(nullptr);
- if (localPlayer->getPickUpTarget() == *it)
+ if (localPlayer->getPickUpTarget() == actor)
localPlayer->unSetPickUpTarget();
}
if (viewport)