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------------------------------------
-THE MANA WORLD PLAYER'S PROGRESSION
------------------------------------
-
-1. PLAYER'S STATS
-2. PLAYER'S STATUS
-3. AN ATTACK PROCESS
-4. LEVELS
-
-1. PLAYER'S STATS
-
-Strength : The Strength determines how much a player will physically damage
- an enemy.
-
-Vitality : The Vitality deals with the player's HP, and damage resistance.
-
-Agility : The Agility determines the attacks frequency of a player, and
- the ability to escape attacks from an encounter.
-
-Intelligence : The Intelligence determines how many MP a player can have, how
- many abilities he can master, and how strong his magic attacks
- can be.
-
-Spirit : The Spirit deals with the player's magic resistance, and also
- with magic effectiveness.
-
-Luck : The Player's Luck determines the player's evades, how he can
- deals critical attacks, and a little bit with the hit
- percentage.
-
-A Player has got 11 points to distribute to each stat before beginning at
-level 1. A Stat must have at least 1 point given to it. The Player earns 1
-point for each level he reaches.
-
-
-2. PLAYER'S STATUS
-
-HP : Hit Points. How much a player can be hit before dying.
- HP = (3 * Vitality) + Strength + Level
-
-MP : Magic Points. Used by Spells, or Special Skills.
- MP = 2 * Intelligence + Spirit
-
-Attack : The Attack tells how much exactly the player will reduce the
- opponent's HP, minus its defense and extra protection.
- Attack = 3 * Strength + Luck
-
-Defense : The Defense will reduce the HP damage taken by an opponent.
- Defense = 2 * Vitality + Agility + Luck
-
-Magic Attack : Same but for the might of your spells.
- Magic Attack = 3 * Intelligence + Spirit
-
-Magic Defense : Same but for the defense against magic skills and spells.
- Magic Defense = 3 * Spirit + Luck
-
-Hit (%) : Indicate the chance a player has to hit an opponent. The Score
- is in percentage.
- Hit = ((3 * Luck + 2 * Agility + Intelligence) / 6) * 10
- (Max : 125 %)
-
-Evade (%) : Indicate the chance a player has to evade an opponent's hit.
- The score is in percentage.
- Evade = ((3 * Luck + Spirit + Vitality )/5) (Max : 75 %)
-
-
-3. AN ATTACK PROCESS
-
-An attack process is quite simple :
-The Hit(%) of the attacker is taken, minus the evade of the opponent.
-A random score is taken by the server and if it's less than the Attacker's Hit
-modified, the attacker actually hits the opponent.
-N.B. : A magic attack never miss if it isn't based on status changing.
-For instance, a fire ball always touches the opponent.
-
-Then, the attack plus the its modifiers (weapons attack upgrade, items bonus,
-...) minus the opponent defense (plus bonus) is taken to reduce the opponent
-HP.
-
-
-4. LEVELS
-
-The XP-For-The-Next-Level of a player is calculated with his/her class number.
-Cf. Class Number for more information. Higher is the class, higher is the class
-number.
-
-Minimum XP For This Level = Level^3 + ClassNumber * Level.
-XP For Next Level = (Level + 1)^3 + ClassNumber * (Niveau + 1).
-
-To be of a level, a player must have an actual XP which is between minimum and
-xp for next level.
-N.B. : A player earns 1 stat point for each level he reaches.
-
-
-5. JOB POINTS
-
-Job Points are used to get skill points, that can be used to learned and
-reinforce special skills, which can be acquired by being of certain classes.
-
-Job points are obtained by job leveling.
-!! : Changing the class of a character reset to the job level of the character
- the last time he was of that class. It can be zero if the player has never
- been of this class!
-
-Job level : 20 + 2^Level + Level.
-
-6. CLASSES
-
-A player can be one of mutiple classes ; A wizard is different from a archer,
-and can't held the same weapons, armors, etc... A score is associated with each
-class defining how hard it is to level for a player. Also, special skills can
-be learned from each classes, by giving them skill points, earned by gaining
-job points.
-
-Classes --- Class Nr -- Skill Associated ------------------- Conditions -------
-
-Beginner 16 Sitting (JobLvl : 4)
-Apprentice 17 Fire Ball, Ice Needles (JobLvl : 4) Beginner Lvl:10
-Archer 17 Hard Shot, Line Shot (JL:5) Beginner Lvl:10
-Peon 17 Double Hit, Hard Hit(JL:5) Beginner Lvl:10
-...
-
-
-7. NOTES
-
-Every of these notes have to be discussed, if you have any feedback,
-suggestions, updates, commit or tell them at:
-
-address: irc://irc.freenode.net channel: #themanaworld