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-rw-r--r--data/graphics/shaders/simple_frag.glsl7
-rw-r--r--data/graphics/shaders/simple_vertex.glsl2
2 files changed, 6 insertions, 3 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl
index 45c1ddd73..7a68c364c 100644
--- a/data/graphics/shaders/simple_frag.glsl
+++ b/data/graphics/shaders/simple_frag.glsl
@@ -8,9 +8,12 @@ uniform float alpha;
void main()
{
- outColor = texture(tex, Texcoord);
if (drawType >= 0.1)
- outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha);
+ {
+ outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha);
+ }
else
+ {
outColor = color;
+ }
}
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index a10a39b13..646e72358 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -1,5 +1,5 @@
#version 150 core
-in vec4 position;
+in ivec4 position;
out vec2 Texcoord;
uniform vec2 screen;
void main()