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path: root/data/graphics/shaders/gles2_vertex.glsl
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Diffstat (limited to 'data/graphics/shaders/gles2_vertex.glsl')
-rw-r--r--data/graphics/shaders/gles2_vertex.glsl12
1 files changed, 0 insertions, 12 deletions
diff --git a/data/graphics/shaders/gles2_vertex.glsl b/data/graphics/shaders/gles2_vertex.glsl
deleted file mode 100644
index 83bd7f42d..000000000
--- a/data/graphics/shaders/gles2_vertex.glsl
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 100
-
-attribute vec4 position;
-varying vec2 Texcoord;
-uniform vec2 screen;
-uniform vec2 textureSize;
-
-void main()
-{
- Texcoord = vec2(position.z / textureSize.x, position.w / textureSize.y);
- gl_Position = vec4(position.x / screen.x - 1.0, 1.0 - position.y / screen.y, 0.0, 1.0);
-}