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-rw-r--r--CMake/Modules/FindENet.cmake52
-rw-r--r--CMake/Modules/FindGuichan.cmake100
-rw-r--r--CMake/Modules/FindLibIntl.cmake46
-rw-r--r--CMake/Modules/FindSDL_gfx.cmake39
4 files changed, 237 insertions, 0 deletions
diff --git a/CMake/Modules/FindENet.cmake b/CMake/Modules/FindENet.cmake
new file mode 100644
index 000000000..98da51a3d
--- /dev/null
+++ b/CMake/Modules/FindENet.cmake
@@ -0,0 +1,52 @@
+# - Try to find enet
+# Once done this will define
+#
+# ENET_FOUND - system has enet
+# ENET_INCLUDE_DIR - the enet include directory
+# ENET_LIBRARIES - the libraries needed to use enet
+# ENET_DEFINITIONS - Compiler switches required for using enet
+
+IF (ENet_INCLUDE_DIR AND ENet_LIBRARY)
+ SET(ENet_FIND_QUIETLY TRUE)
+ENDIF (ENet_INCLUDE_DIR AND ENet_LIBRARY)
+
+# for Windows we rely on the environement variables
+# %INCLUDE% and %LIB%; FIND_LIBRARY checks %LIB%
+# automatically on Windows
+IF(WIN32)
+ FIND_PATH(ENet_INCLUDE_DIR enet/enet.h
+ $ENV{INCLUDE}
+ )
+ FIND_LIBRARY(ENet_LIBRARY
+ NAMES enet
+ )
+ELSE()
+ FIND_PATH(ENet_INCLUDE_DIR enet/enet.h
+ /usr/include
+ /usr/local/include
+ )
+ FIND_LIBRARY(ENet_LIBRARY
+ NAMES enet
+ PATHS /usr/lib /usr/local/lib
+ )
+ENDIF()
+
+IF (ENet_INCLUDE_DIR AND ENet_LIBRARY)
+ SET(ENET_FOUND TRUE)
+ SET(ENET_INCLUDE_DIR ${ENet_INCLUDE_DIR})
+ SET(ENET_LIBRARIES ${ENet_LIBRARY})
+ELSE ()
+ SET(ENET_FOUND FALSE)
+ENDIF ()
+
+IF (ENET_FOUND)
+ IF (NOT ENet_FIND_QUIETLY)
+ MESSAGE(STATUS "Found enet: ${ENet_LIBRARY}")
+ ENDIF (NOT ENet_FIND_QUIETLY)
+ELSE (ENET_FOUND)
+ IF (ENet_FIND_REQUIRED)
+ MESSAGE(FATAL_ERROR "Could NOT find enet")
+ ENDIF (ENet_FIND_REQUIRED)
+ENDIF (ENET_FOUND)
+
+MARK_AS_ADVANCED(ENet_INCLUDE_DIR ENet_LIBRARY)
diff --git a/CMake/Modules/FindGuichan.cmake b/CMake/Modules/FindGuichan.cmake
new file mode 100644
index 000000000..dbc863e2f
--- /dev/null
+++ b/CMake/Modules/FindGuichan.cmake
@@ -0,0 +1,100 @@
+# - Try to find Guichan
+# Once done this will define
+#
+# GUICHAN_FOUND - system has Guichan
+# GUICHAN_INCLUDE_DIR - the Guichan include directory
+# GUICHAN_LIBRARIES - the libraries needed to use Guichan
+#
+# Supported components: SDL OpenGL
+#
+# TODO: Clean up the components stuff and try to add all known
+# components when none are specified. May not bail out for not found
+# components then, set some var instead...
+
+# Be quiet if Guichan was already found
+# We need an extra variable to have the check per component
+
+IF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY)
+ SET(Guichan_QUIET TRUE)
+ENDIF ()
+
+FIND_PATH(Guichan_INCLUDE_DIR
+ NAMES guichan.hpp
+ PATHS /usr/include /usr/local/include
+ )
+
+FIND_LIBRARY(Guichan_LIBRARY
+ NAMES guichan
+ PATHS /usr/lib /usr/local/lib
+ )
+
+MARK_AS_ADVANCED(Guichan_INCLUDE_DIR Guichan_LIBRARY)
+
+IF (Guichan_INCLUDE_DIR AND Guichan_LIBRARY)
+ SET(GUICHAN_FOUND TRUE)
+ SET(GUICHAN_INCLUDE_DIR ${Guichan_INCLUDE_DIR})
+ SET(GUICHAN_LIBRARIES ${Guichan_LIBRARY})
+
+ IF (NOT Guichan_FIND_QUIETLY AND NOT Guichan_QUIET)
+ MESSAGE(STATUS "Found Guichan: ${Guichan_LIBRARY}")
+ ENDIF ()
+ENDIF ()
+
+# Bail out if Guichan is not found but required
+IF (NOT GUICHAN_FOUND AND Guichan_FIND_REQUIRED)
+ MESSAGE(FATAL_ERROR "Could NOT find Guichan library ${GUICHAN_INCLUDE_DIR}")
+ENDIF ()
+
+# Check for guichan components
+FOREACH (COMPONENT ${Guichan_FIND_COMPONENTS})
+ SET(COMPONENT_FOUND FALSE)
+
+ IF (COMPONENT STREQUAL "SDL")
+ SET(COMPONENT_FOUND TRUE)
+ SET(Guichan_HEADER "guichan/sdl.hpp")
+ SET(Guichan_LIBRARY "guichan_sdl")
+ ENDIF ()
+
+ IF (COMPONENT STREQUAL "OpenGL")
+ SET(COMPONENT_FOUND TRUE)
+ SET(Guichan_HEADER "guichan/opengl.hpp")
+ SET(Guichan_LIBRARY "guichan_opengl")
+ ENDIF ()
+
+ IF (NOT COMPONENT_FOUND)
+ MESSAGE(FATAL_ERROR "Invalid Guichan component: ${COMPONENT}")
+ ENDIF (NOT COMPONENT_FOUND)
+
+ # Check if we already found this component
+ IF (Guichan_LIBRARY_${COMPONENT})
+ SET(Guichan_QUIET TRUE)
+ ELSE ()
+ SET(Guichan_QUIET FALSE)
+ ENDIF ()
+
+ FIND_LIBRARY(Guichan_LIBRARY_${COMPONENT}
+ NAMES ${Guichan_LIBRARY}
+ PATHS /usr/lib /usr/local/lib
+ )
+
+ MARK_AS_ADVANCED(Guichan_LIBRARY_${COMPONENT})
+
+ IF (NOT EXISTS ${Guichan_INCLUDE_DIR}/${Guichan_HEADER} OR
+ NOT Guichan_LIBRARY_${COMPONENT})
+ SET(GUICHAN_FOUND FALSE)
+ MESSAGE(FATAL_ERROR "Could NOT find Guichan component ${COMPONENT}")
+ ENDIF ()
+
+ # Check guichan >= 0.8.0 by searching for the widgetlistener.hpp file.
+ SET(Guichan_HEADER "guichan/widgetlistener.hpp")
+ IF (NOT EXISTS ${Guichan_INCLUDE_DIR}/${Guichan_HEADER})
+ SET(GUICHAN_FOUND FALSE)
+ MESSAGE(FATAL_ERROR "Guichan version is less than 0.8.0")
+ ENDIF()
+
+ IF (NOT Guichan_FIND_QUIETLY AND NOT Guichan_QUIET)
+ MESSAGE(STATUS "Found Guichan ${COMPONENT}: ${Guichan_LIBRARY_${COMPONENT}}")
+ ENDIF ()
+
+ SET(GUICHAN_LIBRARIES ${GUICHAN_LIBRARIES} ${Guichan_LIBRARY_${COMPONENT}})
+ENDFOREACH()
diff --git a/CMake/Modules/FindLibIntl.cmake b/CMake/Modules/FindLibIntl.cmake
new file mode 100644
index 000000000..e75960525
--- /dev/null
+++ b/CMake/Modules/FindLibIntl.cmake
@@ -0,0 +1,46 @@
+# Try to find the libintl library. Explicit searching is currently
+# only required for Win32, though it might be useful for some UNIX
+# variants, too. Therefore code for searching common UNIX include
+# directories is included, too.
+#
+# Once done this will define
+#
+# LIBINTL_FOUND - system has libintl
+# LIBINTL_LIBRARIES - the library needed for linking
+
+IF (LibIntl_LIBRARY)
+ SET(LibIntl_FIND_QUIETLY TRUE)
+ENDIF ()
+
+# for Windows we rely on the environement variables
+# %INCLUDE% and %LIB%; FIND_LIBRARY checks %LIB%
+# automatically on Windows
+IF(WIN32)
+ FIND_LIBRARY(LibIntl_LIBRARY
+ NAMES intl
+ )
+ELSE()
+ FIND_LIBRARY(LibIntl_LIBRARY
+ NAMES intl
+ PATHS /usr/lib /usr/local/lib
+ )
+ENDIF()
+
+IF (LibIntl_LIBRARY)
+ SET(LIBINTL_FOUND TRUE)
+ SET(LIBINTL_LIBRARIES ${LibIntl_LIBRARY})
+ELSE ()
+ SET(LIBINTL_FOUND FALSE)
+ENDIF ()
+
+IF (LIBINTL_FOUND)
+ IF (NOT LibIntl_FIND_QUIETLY)
+ MESSAGE(STATUS "Found libintl: ${LibIntl_LIBRARY}")
+ ENDIF ()
+ELSE ()
+ IF (LibIntl_FIND_REQUIRED)
+ MESSAGE(FATAL_ERROR "Could NOT find libintl")
+ ENDIF ()
+ENDIF ()
+
+MARK_AS_ADVANCED(LibIntl_LIBRARY)
diff --git a/CMake/Modules/FindSDL_gfx.cmake b/CMake/Modules/FindSDL_gfx.cmake
new file mode 100644
index 000000000..74c1c6c74
--- /dev/null
+++ b/CMake/Modules/FindSDL_gfx.cmake
@@ -0,0 +1,39 @@
+# - Try to find SDL_gfx
+# Once done this will define
+#
+# SDLGFX_FOUND - system has SDL_gfx
+# SDLGFX_INCLUDE_DIR - the SDL_gfx include directory
+
+# Be quiet if SDL_gfx was already found
+IF (SDL_gfx_INCLUDE_DIR AND SDL_gfx_LIBRARY)
+ SET(SDL_gfx_QUIET TRUE)
+ENDIF (SDL_gfx_INCLUDE_DIR AND SDL_gfx_LIBRARY)
+
+
+FIND_PATH(SDL_gfx_INCLUDE_DIR
+ NAMES SDL_rotozoom.h
+ PATH_SUFFIXES SDL
+ )
+
+FIND_LIBRARY(SDL_gfx_LIBRARY
+ NAMES SDL_gfx
+ PATHS /usr/lib /usr/local/lib
+ )
+
+MARK_AS_ADVANCED(SDL_gfx_INCLUDE_DIR SDL_gfx_LIBRARY)
+
+
+IF (SDL_gfx_INCLUDE_DIR AND SDL_gfx_LIBRARY)
+ SET(SDLGFX_FOUND TRUE)
+ SET(SDLGFX_INCLUDE_DIR ${SDL_gfx_INCLUDE_DIR})
+ SET(SDLGFX_LIBRARIES ${SDL_gfx_LIBRARY})
+
+ IF (NOT SDL_gfx_FIND_QUIETLY AND NOT SDL_gfx_QUIET)
+ MESSAGE(STATUS "Found SDL_gfx: ${SDL_gfx_LIBRARY}")
+ ENDIF (NOT SDL_gfx_FIND_QUIETLY AND NOT SDL_gfx_QUIET)
+ENDIF (SDL_gfx_INCLUDE_DIR AND SDL_gfx_LIBRARY)
+
+# Bail out if SDL_gfx is not found but required
+IF (NOT SDLGFX_FOUND AND SDL_gfx_FIND_REQUIRED)
+ MESSAGE(FATAL_ERROR "Could NOT find SDL_gfx library ${SDLGFX_INCLUDE_DIR}")
+ENDIF (NOT SDLGFX_FOUND AND SDL_gfx_FIND_REQUIRED)