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-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 3cfe52393..416f2092c 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -136,16 +136,16 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
return;
}
+ // +++ for future usage need reorder drawing images before text or back
for (unsigned i = 0; i < mMaxItems; i++)
{
const int itemX = (i % mGridWidth) * mBoxWidth;
const int itemY = (i / mGridWidth) * mBoxHeight;
// Draw item keyboard shortcut.
- std::string key = inputManager.getKeyValueString(
+ const std::string key = inputManager.getKeyValueString(
Input::KEY_SHORTCUT_1 + i);
g->setColorAll(mForegroundColor, mForegroundColor);
-
font->drawString(g, key, itemX + 2, itemY + 2);
const int itemId = selShortcut->getItem(i);
@@ -158,12 +158,10 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
if (itemId < SPELL_MIN_ID)
{
const Item *const item = inv->findItem(itemId, itemColor);
-
if (item)
{
// Draw item icon.
Image *const image = item->getImage();
-
if (image)
{
std::string caption;
@@ -255,7 +253,6 @@ void ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event)
if (!mItemMoved && mItemClicked)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
-
if (index == -1)
return;
@@ -371,7 +368,6 @@ void ItemShortcutContainer::mouseReleased(gcn::MouseEvent &event)
}
}
-// Show ItemTooltip
void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
{
const ItemShortcut *const selShortcut = itemShortcut[mNumber];
@@ -393,12 +389,11 @@ void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
{
mSpellPopup->setVisible(false);
- if (!PlayerInfo::getInventory())
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
return;
- const Item *const item = PlayerInfo::getInventory()->findItem(
- itemId, itemColor);
-
+ const Item *const item = inv->findItem(itemId, itemColor);
if (item && viewport)
{
mItemPopup->setItem(item);