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-rw-r--r--src/net/eathena/skillhandler.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 673bcd136..afb766ac8 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -106,14 +106,13 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
for (int k = 0; k < skillCount; k++)
{
- const int skillId = msg.readInt16();
- msg.readInt16(); // target type
- msg.skip(2); // skill pool flags
- const int level = msg.readInt16();
- msg.readInt16(); // sp
- const int range = msg.readInt16();
- msg.skip(24); // 0 unused
- const int up = msg.readUInt8();
+ const int skillId = msg.readInt16("skill id");
+ msg.readInt32("inf"); // what is it?
+ const int level = msg.readInt16("skill level");
+ msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ msg.readString(24, "skill name");
+ const int up = msg.readUInt8("up flag");
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;