diff options
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 100 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.h | 10 |
2 files changed, 106 insertions, 4 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index c4d6e8ec9..59c2b0303 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -44,6 +44,38 @@ #include "debug.h" +#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \ + var[vp + 0] = dstX; \ + var[vp + 1] = dstY; \ + var[vp + 2] = x1; \ + var[vp + 3] = y1; \ + \ + var[vp + 4] = dstX + w; \ + var[vp + 5] = dstY; \ + var[vp + 6] = x2; \ + var[vp + 7] = y1; \ + \ + var[vp + 8] = dstX + w; \ + var[vp + 9] = dstY + h; \ + var[vp + 10] = x2; \ + var[vp + 11] = y2; \ + \ + var[vp + 12] = dstX; \ + var[vp + 13] = dstY; \ + var[vp + 14] = x1; \ + var[vp + 15] = y1; \ + \ + var[vp + 16] = dstX; \ + var[vp + 17] = dstY + h; \ + var[vp + 18] = x1; \ + var[vp + 19] = y2; \ + \ + var[vp + 20] = dstX + w; \ + var[vp + 21] = dstY + h; \ + var[vp + 22] = x2; \ + var[vp + 23] = y2; + + GLuint ModernOpenGLGraphics::mLastImage = 0; #ifdef DEBUG_DRAW_CALLS unsigned int ModernOpenGLGraphics::mDrawCalls = 0; @@ -340,7 +372,65 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image, const int x, const int y, const int w, const int h) { + if (!image) + return; + + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int iw = imageRect.w; + const int ih = imageRect.h; + + if (iw == 0 || ih == 0) + return; + + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const ClipRect &clipArea = mClipStack.top(); + const int x2 = x + clipArea.xOffset; + const int y2 = y + clipArea.yOffset; + + setColorAlpha(image->mAlpha); + +#ifdef DEBUG_BIND_TEXTURE + debugBindTexture(image); +#endif + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); + + setTexturingAndBlending(true); + + unsigned int vp = 0; + const unsigned int vLimit = mMaxVertices * 4; + + const float texX1 = static_cast<float>(srcX) / tw; + const float texY1 = static_cast<float>(srcY) / th; + + for (int py = 0; py < h; py += ih) + { + const int height = (py + ih >= h) ? h - py : ih; + const float texY2 = static_cast<float>(srcY + height) / th; + const int dstY = y2 + py; + for (int px = 0; px < w; px += iw) + { + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x2 + px; + + const float texX2 = static_cast<float>(srcX + width) / tw; + + vertFill2D(mFloatArray, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); + if (vp >= vLimit) + { + drawTriangleArray(vp); + vp = 0; + } + vp += 24; + } + } + if (vp > 0) + drawTriangleArray(vp); } void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image, @@ -754,6 +844,16 @@ void ModernOpenGLGraphics::clearScreen() const glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } +void ModernOpenGLGraphics::drawTriangleArray(const int size) +{ + mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW); + mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, + 4 * sizeof(GLfloat), 0); + mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE, + 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat))); + glDrawArrays(GL_TRIANGLES, 0, size / 2);; +} + #ifdef DEBUG_BIND_TEXTURE void ModernOpenGLGraphics::debugBindTexture(const Image *const image) { diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index 34124bacc..1fed5d371 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -73,10 +73,12 @@ class ModernOpenGLGraphics final : public Graphics #include "render/openglgraphicsdefadvanced.hpp" private: - void drawQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height); + inline void drawQuad(const Image *const image, + const int srcX, const int srcY, + const int dstX, const int dstY, + const int width, const int height); + + inline void drawTriangleArray(const int size); GLfloat *mFloatArray; GLfloat *mFloatArrayCached; |