diff options
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 484 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.h | 6 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 249 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.h | 4 |
4 files changed, 737 insertions, 6 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 71e1d6c4c..f763f2c05 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -115,9 +115,15 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_BEING_VISIBLE: + processBeingVisible(msg); + break; + case SMSG_BEING_MOVE: + processBeingMove(msg); + break; + case SMSG_BEING_SPAWN: - processBeingVisibleOrMove(msg); + processBeingSpawn(msg); break; case SMSG_BEING_MOVE2: @@ -657,7 +663,481 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const dstBeing->setMoveTime(); } -void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) +void BeingHandler::processBeingVisible(Net::MessageIn &msg) +{ + if (!actorManager) + return; + + const bool visible = msg.getId() == SMSG_BEING_VISIBLE; + const bool spawn = msg.getId() == SMSG_BEING_SPAWN; + + msg.readInt16("len"); + msg.readUInt8("object type"); + + // Information about a being in range + const int id = msg.readInt32("being id"); + int spawnId; + if (spawn) + { + mSpawnId = id; + spawnId = id; + } + else + { + if (id == mSpawnId) + spawnId = mSpawnId; + else + spawnId = 0; + mSpawnId = 0; + } + int16_t speed = msg.readInt16("speed"); +// if (visible) +// { + const uint16_t stunMode = msg.readInt16("opt1"); + // probably wrong effect usage + uint32_t statusEffects = msg.readInt16("opt2"); +// } +// else +// { +// commented for now, probably it can be removed after testing +// msg.readInt16("body state"); +// msg.readInt16("health state"); +// } + if (visible) + msg.readInt32("option"); + else + msg.readInt32("effect state"); + + const int16_t job = msg.readInt16("class"); + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::MONSTER + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + return; + + if (actorManager->isBlocked(id) == true) + return; + + dstBeing = createBeing(id, job); + + if (!dstBeing) + return; + + if (job == 1022 && killStats) + killStats->jackoAlive(dstBeing->getId()); + } + else + { + // undeleting marked for deletion being + if (dstBeing->getType() == ActorType::NPC) + actorManager->undelete(dstBeing); + } + + if (dstBeing->getType() == ActorType::PLAYER) + dstBeing->setMoveTime(); + + if (spawnId) + { + dstBeing->setAction(BeingAction::SPAWN, 0); + } + else if (visible) + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(BeingAction::STAND, 0); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setSubtype(job, 0); + if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + localPlayer->checkNewName(dstBeing); + + const int hairStyle = msg.readInt16("hair style"); + const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); + const uint16_t headBottom = msg.readInt16("head bottom"); + + if (!visible && !spawn) + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const int hairColor = msg.readInt16("hair color"); + const uint16_t shoes = msg.readInt16("shoes or clothes color?"); + + uint16_t gloves = msg.readInt16("head dir / gloves"); + // may be use robe as gloves? + msg.readInt16("robe"); + msg.readInt32("guild id"); + msg.readInt16("guild emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt32("opt3")); + msg.readUInt8("karma"); + uint8_t gender = msg.readUInt8("gender"); + + if (dstBeing->getType() == ActorType::PLAYER) + { + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom); + setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid); + setSprite(dstBeing, SPRITE_HAT, headTop); + setSprite(dstBeing, SPRITE_SHOE, shoes); + setSprite(dstBeing, SPRITE_GLOVES, gloves); + setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true); +// if (!mHideShield) +// setSprite(dstBeing, SPRITE_SHIELD, shield); + } + else if (dstBeing->getType() == ActorType::NPC) + { + switch (gender) + { + case 2: + dstBeing->setGender(Gender::FEMALE); + break; + case 3: + dstBeing->setGender(Gender::MALE); + break; + case 4: + dstBeing->setGender(Gender::OTHER); + break; + default: + dstBeing->setGender(Gender::UNSPECIFIED); + break; + } + } + + if (!visible && !spawn) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + msg.readUInt8("(sx<<4) | (sy&0x0f)"); + msg.readInt8("xs"); + msg.readInt8("ys"); + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + int d = 0; + if (srcX == dstX && srcY == dstY) + { // if player did one step from invisible area to visible, + //move path is broken + int x2 = localPlayer->getTileX(); + int y2 = localPlayer->getTileY(); + if (abs(x2 - srcX) > abs(y2 - srcY)) + y2 = srcY; + else + x2 = srcX; + d = dstBeing->calcDirection(x2, y2); + } + else + { + d = dstBeing->calcDirection(dstX, dstY); + } + if (d && dstBeing->getDirection() != d) + dstBeing->setDirection(d); + } + else + { + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + msg.readInt8("xs"); + msg.readInt8("ys"); + if (visible) + msg.readUInt8("action type"); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + const int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + } + + const int level = static_cast<int>(msg.readInt16("level")); + if (level) + dstBeing->setLevel(level); + msg.readInt16("font"); + + // here map hp/hp for PACKETVER >= 20150000 for now unsupported + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffffU)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffffU)); +} + +void BeingHandler::processBeingMove(Net::MessageIn &msg) +{ + if (!actorManager) + return; + + const bool visible = msg.getId() == SMSG_BEING_VISIBLE; + const bool spawn = msg.getId() == SMSG_BEING_SPAWN; + + msg.readInt16("len"); + msg.readUInt8("object type"); + + // Information about a being in range + const int id = msg.readInt32("being id"); + int spawnId; + if (spawn) + { + mSpawnId = id; + spawnId = id; + } + else + { + if (id == mSpawnId) + spawnId = mSpawnId; + else + spawnId = 0; + mSpawnId = 0; + } + int16_t speed = msg.readInt16("speed"); +// if (visible) +// { + const uint16_t stunMode = msg.readInt16("opt1"); + // probably wrong effect usage + uint32_t statusEffects = msg.readInt16("opt2"); +// } +// else +// { +// commented for now, probably it can be removed after testing +// msg.readInt16("body state"); +// msg.readInt16("health state"); +// } + if (visible) + msg.readInt32("option"); + else + msg.readInt32("effect state"); + + const int16_t job = msg.readInt16("class"); + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::MONSTER + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + return; + + if (actorManager->isBlocked(id) == true) + return; + + dstBeing = createBeing(id, job); + + if (!dstBeing) + return; + + if (job == 1022 && killStats) + killStats->jackoAlive(dstBeing->getId()); + } + else + { + // undeleting marked for deletion being + if (dstBeing->getType() == ActorType::NPC) + actorManager->undelete(dstBeing); + } + + if (dstBeing->getType() == ActorType::PLAYER) + dstBeing->setMoveTime(); + + if (spawnId) + { + dstBeing->setAction(BeingAction::SPAWN, 0); + } + else if (visible) + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(BeingAction::STAND, 0); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setSubtype(job, 0); + if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + localPlayer->checkNewName(dstBeing); + + const int hairStyle = msg.readInt16("hair style"); + const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon")); + const uint16_t headBottom = msg.readInt16("head bottom"); + + if (!visible && !spawn) + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const int hairColor = msg.readInt16("hair color"); + const uint16_t shoes = msg.readInt16("shoes or clothes color?"); + + uint16_t gloves = msg.readInt16("head dir / gloves"); + // may be use robe as gloves? + msg.readInt16("robe"); + msg.readInt32("guild id"); + msg.readInt16("guild emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt32("opt3")); + msg.readUInt8("karma"); + uint8_t gender = msg.readUInt8("gender"); + + if (dstBeing->getType() == ActorType::PLAYER) + { + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom); + setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid); + setSprite(dstBeing, SPRITE_HAT, headTop); + setSprite(dstBeing, SPRITE_SHOE, shoes); + setSprite(dstBeing, SPRITE_GLOVES, gloves); + setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true); +// if (!mHideShield) +// setSprite(dstBeing, SPRITE_SHIELD, shield); + } + else if (dstBeing->getType() == ActorType::NPC) + { + switch (gender) + { + case 2: + dstBeing->setGender(Gender::FEMALE); + break; + case 3: + dstBeing->setGender(Gender::MALE); + break; + case 4: + dstBeing->setGender(Gender::OTHER); + break; + default: + dstBeing->setGender(Gender::UNSPECIFIED); + break; + } + } + + if (!visible && !spawn) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + msg.readUInt8("(sx<<4) | (sy&0x0f)"); + msg.readInt8("xs"); + msg.readInt8("ys"); + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + int d = 0; + if (srcX == dstX && srcY == dstY) + { // if player did one step from invisible area to visible, + //move path is broken + int x2 = localPlayer->getTileX(); + int y2 = localPlayer->getTileY(); + if (abs(x2 - srcX) > abs(y2 - srcY)) + y2 = srcY; + else + x2 = srcX; + d = dstBeing->calcDirection(x2, y2); + } + else + { + d = dstBeing->calcDirection(dstX, dstY); + } + if (d && dstBeing->getDirection() != d) + dstBeing->setDirection(d); + } + else + { + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + msg.readInt8("xs"); + msg.readInt8("ys"); + if (visible) + msg.readUInt8("action type"); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + const int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + } + + const int level = static_cast<int>(msg.readInt16("level")); + if (level) + dstBeing->setLevel(level); + msg.readInt16("font"); + + // here map hp/hp for PACKETVER >= 20150000 for now unsupported + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffffU)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffffU)); +} + +void BeingHandler::processBeingSpawn(Net::MessageIn &msg) { if (!actorManager) return; diff --git a/src/net/eathena/beinghandler.h b/src/net/eathena/beinghandler.h index 4dceb3388..9d70bd860 100644 --- a/src/net/eathena/beinghandler.h +++ b/src/net/eathena/beinghandler.h @@ -48,7 +48,11 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler protected: void processBeingChangeLook(Net::MessageIn &msg) const; - void processBeingVisibleOrMove(Net::MessageIn &msg); + void processBeingVisible(Net::MessageIn &msg); + + void processBeingMove(Net::MessageIn &msg); + + void processBeingSpawn(Net::MessageIn &msg); static void processNameResponse2(Net::MessageIn &msg); diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 2b36828b5..6e2dd3ae4 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -112,8 +112,11 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_BEING_VISIBLE: + processBeingVisible(msg); + break; + case SMSG_BEING_MOVE: - processBeingVisibleOrMove(msg); + processBeingMove(msg); break; case SMSG_BEING_MOVE2: @@ -745,7 +748,249 @@ void BeingHandler::processBeingMove3(Net::MessageIn &msg) BLOCK_END("BeingHandler::processBeingMove3") } -void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) +void BeingHandler::processBeingVisible(Net::MessageIn &msg) +{ + BLOCK_START("BeingHandler::processBeingVisibleOrMove") + if (!actorManager) + { + BLOCK_END("BeingHandler::processBeingVisibleOrMove") + return; + } + + const bool visible = msg.getId() == SMSG_BEING_VISIBLE; + int spawnId; + + // Information about a being in range + const int id = msg.readInt32("being id"); + if (id == mSpawnId) + spawnId = mSpawnId; + else + spawnId = 0; + mSpawnId = 0; + int16_t speed = msg.readInt16(); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); + int disguiseId = 0; + if (id == localPlayer->getId() && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::MONSTER + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + { + BLOCK_END("BeingHandler::processBeingVisibleOrMove") + return; + } + + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingHandler::processBeingVisibleOrMove") + return; + } + + dstBeing = createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingHandler::processBeingVisibleOrMove") + return; + } + + if (job == 1022 && killStats) + killStats->jackoAlive(dstBeing->getId()); + } + else + { + if (dstBeing->getType() == ActorType::NPC) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + requestNameById(id); + } + } + + if (dstBeing->getType() == ActorType::PLAYER) + dstBeing->setMoveTime(); + + if (spawnId) + { + dstBeing->setAction(BeingAction::SPAWN, 0); + } + else if (visible) + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(BeingAction::STAND, 0); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); + dstBeing->setSubtype(job, look); + if (dstBeing->getType() == ActorType::MONSTER && localPlayer) + localPlayer->checkNewName(dstBeing); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + if (!visible) + msg.readInt32("tick"); + + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); + + uint16_t gloves; + if (dstBeing->getType() == ActorType::MONSTER) + { + if (serverVersion > 0 || tmwServerVersion >= 0x0E0701) + { + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + const int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32("unused"); + msg.readInt32("unused"); + } + gloves = 0; + } + else + { + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); + } + + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) + { + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); + dstBeing->setAttackRange(attackRange); + } + else + { + msg.readUInt8("karma"); + } + uint8_t gender = msg.readUInt8("gender"); + + if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) + { + // reserving bits for future usage + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom); + setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid); + setSprite(dstBeing, SPRITE_HAT, headTop); + setSprite(dstBeing, SPRITE_SHOE, shoes); + setSprite(dstBeing, SPRITE_GLOVES, gloves); + setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true); + if (!mHideShield) + setSprite(dstBeing, SPRITE_SHIELD, shield); + } + else if (dstBeing->getType() == ActorType::NPC) + { + switch (gender) + { + case 2: + dstBeing->setGender(Gender::FEMALE); + break; + case 3: + dstBeing->setGender(Gender::MALE); + break; + case 4: + dstBeing->setGender(Gender::OTHER); + break; + default: + dstBeing->setGender(Gender::UNSPECIFIED); + break; + } + } + + if (!visible) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + if (!disguiseId) + { + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + if (serverVersion < 10) + dstBeing->setDestination(dstX, dstY); + } + } + else + { + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + const int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + } + + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingHandler::processBeingVisibleOrMove") +} + +void BeingHandler::processBeingMove(Net::MessageIn &msg) { BLOCK_START("BeingHandler::processBeingVisibleOrMove") if (!actorManager) diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h index a9f734e55..f16af835d 100644 --- a/src/net/tmwa/beinghandler.h +++ b/src/net/tmwa/beinghandler.h @@ -48,7 +48,9 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler protected: void processBeingChangeLook(Net::MessageIn &msg) const; - void processBeingVisibleOrMove(Net::MessageIn &msg); + void processBeingVisible(Net::MessageIn &msg); + + void processBeingMove(Net::MessageIn &msg); static void processNameResponse2(Net::MessageIn &msg); |