diff options
-rw-r--r-- | src/configuration.cpp | 1 | ||||
-rw-r--r-- | src/defaults.cpp | 1 | ||||
-rw-r--r-- | src/gui/widgets/tabs/setup_other.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/beinghandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/beinghandler.h | 1 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 19 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 25 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 18 |
9 files changed, 19 insertions, 56 deletions
diff --git a/src/configuration.cpp b/src/configuration.cpp index 8a9caae60..f1691baad 100644 --- a/src/configuration.cpp +++ b/src/configuration.cpp @@ -48,6 +48,7 @@ Configuration paths; // XML default paths information reader const std::string unusedKeys[] = { + "hideShield", "AttackRange", "emoteshortcut0", "screenshotDirectory2", diff --git a/src/defaults.cpp b/src/defaults.cpp index 8a4d70999..80a798edc 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -209,7 +209,6 @@ DefaultsData* getConfigDefaults() AddDEF("showChatHistory", true); AddDEF("chatMaxLinesLimit", 40); AddDEF("chatColor", 0); - AddDEF("hideShield", true); AddDEF("showJob", true); AddDEF("updateOnlineList", true); AddDEF("targetOnlyReachable", true); diff --git a/src/gui/widgets/tabs/setup_other.cpp b/src/gui/widgets/tabs/setup_other.cpp index a20d4472b..afa0e9987 100644 --- a/src/gui/widgets/tabs/setup_other.cpp +++ b/src/gui/widgets/tabs/setup_other.cpp @@ -385,10 +385,6 @@ Setup_Other::Setup_Other(const Widget2 *const widget) : new SetupItemCheckBox(_("Low traffic mode"), "", "lowTraffic", this, "lowTrafficEvent"); - // TRANSLATORS: settings option - new SetupItemCheckBox(_("Hide shield sprite"), "", "hideShield", - this, "hideShieldEvent"); - #ifndef ANDROID // TRANSLATORS: settings option new SetupItemCheckBox(_("Use FBO for screenshots (only for opengl)"), diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 40ee477a0..ec8ce3673 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -48,13 +48,11 @@ namespace Ea { int BeingHandler::mSpawnId = 0; bool BeingHandler::mSync = false; -bool BeingHandler::mHideShield = false; BeingHandler::BeingHandler(const bool enableSync) { mSync = enableSync; mSpawnId = 0; - mHideShield = config.getBoolValue("hideShield"); } Being *BeingHandler::createBeing(const int id, const int16_t job) diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h index f9d787e72..ca575e506 100644 --- a/src/net/ea/beinghandler.h +++ b/src/net/ea/beinghandler.h @@ -73,7 +73,6 @@ class BeingHandler notfinal : public Net::BeingHandler // Should we honor server "Stop Walking" packets static int mSpawnId; static bool mSync; - static bool mHideShield; }; } // namespace Ea diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 6e1a38d4d..1c913a691 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -531,8 +531,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); - if (!mHideShield) - dstBeing->setSprite(SPRITE_FLOOR, id2); + dstBeing->setSprite(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // LOOK_HEAD_BOTTOM @@ -561,11 +560,8 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, dstBeing->setLook(static_cast<uint8_t>(id)); break; case 8: // eAthena LOOK_SHIELD - if (!mHideShield) - { - dstBeing->setSprite(SPRITE_FLOOR, id, color, - static_cast<unsigned char>(id2)); - } + dstBeing->setSprite(SPRITE_FLOOR, id, color, + static_cast<unsigned char>(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES @@ -728,8 +724,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); -// if (!mHideShield) -// setSprite(dstBeing, SPRITE_FLOOR, shield); +// setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -894,8 +889,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); } -// if (!mHideShield) -// setSprite(dstBeing, SPRITE_FLOOR, shield); +// setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -1062,8 +1056,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); -// if (!mHideShield) -// setSprite(dstBeing, SPRITE_FLOOR, shield); +// setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index f01c3abae..6896b860d 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -272,9 +272,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_SHIELD, cape); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_FLOOR, shield); + tempPlayer->setSprite(SPRITE_FLOOR, shield); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 27cad62ba..e6bb54f53 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -342,8 +342,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, } case 2: // Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_BODY, id, "", 1, true); - if (!mHideShield) - dstBeing->setSprite(SPRITE_FLOOR, id2); + dstBeing->setSprite(SPRITE_FLOOR, id2); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us @@ -369,11 +368,8 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, // ignoring it break; case 8: // eAthena LOOK_SHIELD - if (!mHideShield) - { - dstBeing->setSprite(SPRITE_FLOOR, id, color, - static_cast<unsigned char>(id2)); - } + dstBeing->setSprite(SPRITE_FLOOR, id, color, + static_cast<unsigned char>(id2)); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES @@ -521,8 +517,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -673,8 +668,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -825,8 +819,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) { // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_FLOOR, shield); if (serverFeatures->haveItemColors()) { dstBeing->updateSprite(SPRITE_WEAPON, headBottom, @@ -1068,8 +1061,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, SPRITE_FLOOR, shield); + setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -1273,8 +1265,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) setSprite(dstBeing, SPRITE_HAIR, shoes); setSprite(dstBeing, SPRITE_SHOES, gloves); setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true); - if (!mHideShield) - setSprite(dstBeing, SPRITE_FLOOR, shield); + setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 57e7eea1b..37dc4828e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -215,17 +215,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readUInt8("misc1 color")); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, "", msg.readUInt8("bottom clothes color")); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - { - tempPlayer->setSprite(SPRITE_FLOOR, shield, "", - msg.readUInt8("shield color")); - } - else - { - msg.readUInt8("shield color"); - } - + tempPlayer->setSprite(SPRITE_FLOOR, shield, "", + msg.readUInt8("shield color")); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "", msg.readUInt8("head option top color")); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "", @@ -241,10 +232,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_SHIELD, cape); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); - // to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_FLOOR, shield); - + tempPlayer->setSprite(SPRITE_FLOOR, shield); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); |