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-rw-r--r--data/graphics/shaders/simple_frag.glsl7
-rw-r--r--data/graphics/shaders/simple_vertex.glsl2
-rw-r--r--src/graphicsmanager.cpp1
-rw-r--r--src/render/mgl.cpp1
-rw-r--r--src/render/mgl.h1
-rw-r--r--src/render/mgltypes.h2
-rw-r--r--src/render/modernopenglgraphics.cpp282
-rw-r--r--src/render/modernopenglgraphics.h6
8 files changed, 155 insertions, 147 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl
index 45c1ddd73..7a68c364c 100644
--- a/data/graphics/shaders/simple_frag.glsl
+++ b/data/graphics/shaders/simple_frag.glsl
@@ -8,9 +8,12 @@ uniform float alpha;
void main()
{
- outColor = texture(tex, Texcoord);
if (drawType >= 0.1)
- outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha);
+ {
+ outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha);
+ }
else
+ {
outColor = color;
+ }
}
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index a10a39b13..646e72358 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -1,5 +1,5 @@
#version 150 core
-in vec4 position;
+in ivec4 position;
out vec2 Texcoord;
uniform vec2 screen;
void main()
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp
index 5bd8f55b8..5455da65b 100644
--- a/src/graphicsmanager.cpp
+++ b/src/graphicsmanager.cpp
@@ -1042,6 +1042,7 @@ void GraphicsManager::initOpenGLFunctions()
assignFunction(glBindVertexBuffer, "glBindVertexBuffer");
assignFunction(glVertexAttribBinding, "glVertexAttribBinding");
assignFunction(glVertexAttribFormat, "glVertexAttribFormat");
+ assignFunction(glVertexAttribIFormat, "glVertexAttribIFormat");
}
else
{
diff --git a/src/render/mgl.cpp b/src/render/mgl.cpp
index f8fed2b32..58b60019c 100644
--- a/src/render/mgl.cpp
+++ b/src/render/mgl.cpp
@@ -93,6 +93,7 @@ defName(glVertexAttribBinding);
defName(glVertexAttribFormat);
defName(glBindVertexBuffers);
defName(glIsBuffer);
+defName(glVertexAttribIFormat);
#ifdef WIN32
defName(wglGetExtensionsString);
diff --git a/src/render/mgl.h b/src/render/mgl.h
index d36950ca9..85545c19d 100644
--- a/src/render/mgl.h
+++ b/src/render/mgl.h
@@ -96,6 +96,7 @@ defNameE(glVertexAttribBinding);
defNameE(glVertexAttribFormat);
defNameE(glBindVertexBuffers);
defNameE(glIsBuffer);
+defNameE(glVertexAttribIFormat);
#ifdef WIN32
defNameE(wglGetExtensionsString);
diff --git a/src/render/mgltypes.h b/src/render/mgltypes.h
index f4d23990f..df9c16eee 100644
--- a/src/render/mgltypes.h
+++ b/src/render/mgltypes.h
@@ -140,6 +140,8 @@ typedef void (APIENTRY *glVertexAttribFormat_t) (GLuint attribindex,
typedef void (APIENTRY *glBindVertexBuffers_t) (GLuint first, GLsizei count,
const GLuint *buffers, const GLuint *offsets, const GLsizei *strides);
typedef GLboolean (APIENTRY *glIsBuffer_t) (GLuint buffer);
+typedef void (APIENTRY *glVertexAttribIFormat_t) (GLuint attribindex,
+ GLint size, GLenum type, GLuint relativeoffset);
// callback
typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id,
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index fde4ff6cb..c0809012d 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -75,7 +75,6 @@
var[vp + 22] = x2; \
var[vp + 23] = y2;
-
GLuint ModernOpenGLGraphics::mLastImage = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
@@ -83,8 +82,8 @@ unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0;
#endif
ModernOpenGLGraphics::ModernOpenGLGraphics() :
- mFloatArray(nullptr),
- mFloatArrayCached(nullptr),
+ mIntArray(nullptr),
+ mIntArrayCached(nullptr),
mProgram(nullptr),
mAlphaCached(1.0F),
mVpCached(0),
@@ -137,10 +136,10 @@ void ModernOpenGLGraphics::initArrays(const int vertCount)
// need alocate small size, after if limit reached reallocate to double size
const size_t sz = mMaxVertices * 4 + 30;
vertexBufSize = mMaxVertices;
- if (!mFloatArray)
- mFloatArray = new GLfloat[sz];
- if (!mFloatArrayCached)
- mFloatArrayCached = new GLfloat[sz];
+ if (!mIntArray)
+ mIntArray = new GLint[sz];
+ if (!mIntArrayCached)
+ mIntArrayCached = new GLint[sz];
}
void ModernOpenGLGraphics::postInit()
@@ -162,7 +161,7 @@ void ModernOpenGLGraphics::postInit()
mPosAttrib = mglGetAttribLocation(mProgramId, "position");
mglEnableVertexAttribArray(mPosAttrib);
- mglVertexAttribFormat(mPosAttrib, 4, GL_FLOAT, GL_FALSE, 0);
+ mglVertexAttribIFormat(mPosAttrib, 4, GL_INT, 0);
mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color");
mScreenUniform = mglGetUniformLocation(mProgramId, "screen");
@@ -171,7 +170,7 @@ void ModernOpenGLGraphics::postInit()
mglUniform1f(mTextureColorUniform, 1.0f);
- mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint));
mglVertexAttribBinding(mPosAttrib, 0);
mAttributesCached = mVbo;
@@ -192,10 +191,10 @@ void ModernOpenGLGraphics::deleteArrays()
void ModernOpenGLGraphics::deleteArraysInternal()
{
- delete [] mFloatArray;
- mFloatArray = nullptr;
- delete [] mFloatArrayCached;
- mFloatArrayCached = nullptr;
+ delete [] mIntArray;
+ mIntArray = nullptr;
+ delete [] mIntArrayCached;
+ mIntArrayCached = nullptr;
}
bool ModernOpenGLGraphics::setVideoMode(const int w, const int h,
@@ -247,19 +246,19 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image,
const int width, const int height)
{
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+ const int tw = image->mTexWidth;
+ const int th = image->mTexHeight;
// Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const float x1 = static_cast<GLfloat>(dstX);
- const float y1 = static_cast<GLfloat>(dstY);
- const float x2 = x1 + static_cast<GLfloat>(width);
- const float y2 = y1 + static_cast<GLfloat>(height);
-
- GLfloat vertices[] =
+ const int texX1 = srcX;
+ const int texY1 = srcY;
+ const int texX2 = srcX + width;
+ const int texY2 = srcY + height;
+ const int x1 = dstX;
+ const int y1 = dstY;
+ const int x2 = x1 + width;
+ const int y2 = y1 + height;
+
+ GLint vertices[] =
{
x1, y1, texX1, texY1,
x2, y1, texX2, texY1,
@@ -283,20 +282,20 @@ void ModernOpenGLGraphics::drawRescaledQuad(const Image *const image,
const int desiredWidth,
const int desiredHeight)
{
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+ const float tw = image->mTexWidth;
+ const float th = image->mTexHeight;
// Find OpenGL normalized texture coordinates.
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
- const float texX2 = static_cast<float>(srcX + width) / tw;
- const float texY2 = static_cast<float>(srcY + height) / th;
+ const int texX1 = srcX;
+ const int texY1 = srcY;
+ const int texX2 = srcX + width;
+ const int texY2 = srcY + height;
- const float x1 = static_cast<GLfloat>(dstX);
- const float y1 = static_cast<GLfloat>(dstY);
- const float x2 = x1 + static_cast<GLfloat>(desiredWidth);
- const float y2 = y1 + static_cast<GLfloat>(desiredHeight);
+ const int x1 = dstX;
+ const int y1 = dstY;
+ const int x2 = x1 + desiredWidth;
+ const int y2 = y1 + desiredHeight;
- GLfloat vertices[] =
+ GLint vertices[] =
{
x1, y1, texX1, texY1,
x2, y1, texX2, texY1,
@@ -345,12 +344,17 @@ bool ModernOpenGLGraphics::drawImageInline(const Image *const image,
void ModernOpenGLGraphics::testDraw()
{
- GLfloat vertices[] =
+ GLint vertices[] =
{
- 0.0f, 0.0f, 0.0f, 0.0f,
- 800.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 600.0f, 0.0f, 1.0f,
- 800.0f, 600.0f, 1.0f, 1.0f
+ 0, 0, 0, 0,
+ 800, 0, 800, 0,
+ 0, 600, 0, 600,
+ 800, 600, 800, 600
+
+// 0.0f, 0.0f, 0.0f, 0.0f,
+// 800.0f, 0.0f, 1.0f, 0.0f,
+// 0.0f, 600.0f, 0.0f, 1.0f,
+// 800.0f, 600.0f, 1.0f, 1.0f
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
@@ -435,8 +439,8 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
if (iw == 0 || ih == 0)
return;
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+// const float tw = static_cast<float>(image->mTexWidth);
+// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
@@ -453,22 +457,22 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const int texX1 = srcX;
+ const int texY1 = srcY;
for (int py = 0; py < h; py += ih)
{
const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
+ const int texY2 = srcY + height;
const int dstY = y2 + py;
for (int px = 0; px < w; px += iw)
{
const int width = (px + iw >= w) ? w - px : iw;
const int dstX = x2 + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
+ const int texX2 = srcX + width;
- vertFill2D(mFloatArray,
+ vertFill2D(mIntArray,
texX1, texY1, texX2, texY2,
dstX, dstY, width, height);
@@ -516,37 +520,33 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+// const float tw = static_cast<float>(image->mTexWidth);
+// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const int texX1 = srcX;
+ const int texY1 = srcY;
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
+ const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
+ const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
for (int py = 0; py < h; py += scaledHeight)
{
const int height = (py + scaledHeight >= h)
? h - py : scaledHeight;
- const int dstY = y2 + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
+ const int dstY = y + py;
+ const int scaledY = srcY + height / scaleFactorH;
for (int px = 0; px < w; px += scaledWidth)
{
const int width = (px + scaledWidth >= w)
? w - px : scaledWidth;
- const int dstX = x2 + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
+ const int dstX = x + px;
+ const int scaledX = srcX + width / scaleFactorW;
- vertFill2D(mFloatArray,
- texX1, texY1, texX2, texY2,
+ vertFill2D(mIntArray,
+ texX1, texY1, scaledX, scaledY,
dstX, dstY, width, height);
vp += 24;
@@ -613,8 +613,8 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
if (iw == 0 || ih == 0)
return;
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+// const float tw = static_cast<float>(image->mTexWidth);
+// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
@@ -624,30 +624,30 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
OpenGLGraphicsVertexes &ogl = vert->ogl;
unsigned int vp = ogl.continueVp();
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const int texX1 = srcX;
+ const int texY1 = srcY;
- GLfloat *floatArray = ogl.continueFloatTexArray();
+ GLint *intArray = ogl.continueIntTexArray();
for (int py = 0; py < h; py += ih)
{
const int height = (py + ih >= h) ? h - py : ih;
const int dstY = y2 + py;
- const float texY2 = static_cast<float>(srcY + height) / th;
+ const int texY2 = srcY + height;
for (int px = 0; px < w; px += iw)
{
const int width = (px + iw >= w) ? w - px : iw;
const int dstX = x2 + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
+ const int texX2 = srcX + width;
- vertFill2D(floatArray,
+ vertFill2D(intArray,
texX1, texY1, texX2, texY2,
dstX, dstY, width, height);
vp += 24;
if (vp >= vLimit)
{
- floatArray = ogl.switchFloatTexArray();
+ intArray = ogl.switchIntTexArray();
ogl.switchVp(vp);
vp = 0;
}
@@ -748,8 +748,8 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
if (w == 0 || h == 0)
return;
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+// const float tw = static_cast<float>(image->mTexWidth);
+// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = dstX + clipArea.xOffset;
const int y2 = dstY + clipArea.yOffset;
@@ -760,21 +760,21 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
unsigned int vp = ogl.continueVp();
- float texX1 = static_cast<float>(srcX) / tw;
- float texY1 = static_cast<float>(srcY) / th;
- float texX2 = static_cast<float>(srcX + w) / tw;
- float texY2 = static_cast<float>(srcY + h) / th;
+ int texX1 = srcX;
+ int texY1 = srcY;
+ int texX2 = srcX + w;
+ int texY2 = srcY + h;
- GLfloat *const floatArray = ogl.continueFloatTexArray();
+ GLint *const intArray = ogl.continueIntTexArray();
- vertFill2D(floatArray,
+ vertFill2D(intArray,
texX1, texY1, texX2, texY2,
x2, y2, w, h);
vp += 24;
if (vp >= vLimit)
{
- ogl.switchFloatTexArray();
+ ogl.switchIntTexArray();
ogl.switchVp(vp);
vp = 0;
}
@@ -963,9 +963,9 @@ void ModernOpenGLGraphics::drawPoint(int x, int y)
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- GLfloat vertices[] =
+ GLint vertices[] =
{
- x + clipArea.xOffset, y + clipArea.yOffset, 0.0f, 0.0f
+ x + clipArea.xOffset, y + clipArea.yOffset, 0, 0
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
@@ -981,10 +981,10 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- GLfloat vertices[] =
+ GLint vertices[] =
{
- x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0.0f, 0.0f,
- x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0.0f, 0.0f
+ x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0,
+ x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
@@ -1004,12 +1004,12 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect)
const int y1 = rect.y + clipArea.yOffset;
const int x2 = x1 + rect.width;
const int y2 = y1 + rect.height;
- GLfloat vertices[] =
+ GLint vertices[] =
{
- x1, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f
+ x1, y1, 0, 0,
+ x1, y2, 0, 0,
+ x2, y2, 0, 0,
+ x2, y1, 0, 0
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
@@ -1030,12 +1030,12 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect)
const int y1 = rect.y + clipArea.yOffset;
const int x2 = x1 + rect.width;
const int y2 = y1 + rect.height;
- GLfloat vertices[] =
+ GLint vertices[] =
{
- x1, y1, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f
+ x1, y1, 0, 0,
+ x2, y1, 0, 0,
+ x1, y2, 0, 0,
+ x2, y2, 0, 0
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
@@ -1097,25 +1097,25 @@ bool ModernOpenGLGraphics::drawNet(const int x1, const int y1,
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- const GLfloat dx = clipArea.xOffset;
- const GLfloat dy = clipArea.yOffset;
+ const GLint dx = clipArea.xOffset;
+ const GLint dy = clipArea.yOffset;
- const GLfloat xs1 = static_cast<GLfloat>(x1) + dx;
- const GLfloat xs2 = static_cast<GLfloat>(x2) + dx;
- const GLfloat ys1 = static_cast<GLfloat>(y1) + dy;
- const GLfloat ys2 = static_cast<GLfloat>(y2) + dy;
+ const GLint xs1 = x1 + dx;
+ const GLint xs2 = x2 + dx;
+ const GLint ys1 = y1 + dy;
+ const GLint ys2 = y2 + dy;
for (int y = y1; y < y2; y += height)
{
- mFloatArray[vp + 0] = xs1;
- mFloatArray[vp + 1] = y;
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
+ mIntArray[vp + 0] = xs1;
+ mIntArray[vp + 1] = y;
+ mIntArray[vp + 2] = 0;
+ mIntArray[vp + 3] = 0;
- mFloatArray[vp + 4] = xs2;
- mFloatArray[vp + 5] = y;
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
+ mIntArray[vp + 4] = xs2;
+ mIntArray[vp + 5] = y;
+ mIntArray[vp + 6] = 0;
+ mIntArray[vp + 7] = 0;
vp += 8;
if (vp >= vLimit)
@@ -1127,15 +1127,15 @@ bool ModernOpenGLGraphics::drawNet(const int x1, const int y1,
for (int x = x1; x < x2; x += width)
{
- mFloatArray[vp + 0] = x;
- mFloatArray[vp + 1] = ys1;
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
+ mIntArray[vp + 0] = x;
+ mIntArray[vp + 1] = ys1;
+ mIntArray[vp + 2] = 0.0f;
+ mIntArray[vp + 3] = 0.0f;
- mFloatArray[vp + 4] = x;
- mFloatArray[vp + 5] = ys2;
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
+ mIntArray[vp + 4] = x;
+ mIntArray[vp + 5] = ys2;
+ mIntArray[vp + 6] = 0.0f;
+ mIntArray[vp + 7] = 0.0f;
vp += 8;
if (vp >= vLimit)
@@ -1202,14 +1202,14 @@ void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
mAttributesCached = mVboCached;
// logger->log("bind vertex buffer: %u", mVboCached);
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
// mglVertexAttribBinding(mPosAttrib, 0);
}
else if (mAttributesCached != mVboCached)
{
mAttributesCached = mVboCached;
// logger->log("bind vertex buffer: %u", mVboCached);
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
// mglVertexAttribBinding(mPosAttrib, 0);
}
}
@@ -1219,7 +1219,7 @@ void ModernOpenGLGraphics::bindAttributes()
if (mAttributesCached != mVboCached)
{
mAttributesCached = mVboCached;
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
// mglVertexAttribBinding(mPosAttrib, 0);
}
}
@@ -1278,13 +1278,13 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert)
const std::vector<int> &vp = ogl.mVp;
std::vector<int>::const_iterator ivp;
const std::vector<int>::const_iterator ivp_end = vp.end();
- std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end();
+ std::vector<GLint*> &intTexPool = ogl.mIntTexPool;
+ std::vector<GLint*>::const_iterator ft;
+ const std::vector<GLint*>::const_iterator ft_end = intTexPool.end();
std::vector<GLuint> &vbos = ogl.mVbo;
std::vector<GLuint>::const_iterator ivbo;
- const int sz = floatTexPool.size();
+ const int sz = intTexPool.size();
vbos.resize(sz);
mglGenBuffers(sz, &vbos[0]);
/*
@@ -1292,43 +1292,43 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert)
logger->log("gen buffers: %u", vbos[f]);
*/
- for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
+ for (ft = intTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
ft != ft_end && ivp != ivp_end;
++ ft, ++ ivp, ++ ivbo)
{
bindArrayBuffer(*ivbo);
/*
logger->log("allocate: %d, %ld", mVboCached,
- (*ivp) * sizeof(GLfloat));
+ (*ivp) * sizeof(GLint));
*/
- mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat),
+ mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLint),
*ft, GL_STATIC_DRAW);
}
- for (std::vector<GLfloat*>::iterator it = floatTexPool.begin();
- it != floatTexPool.end(); ++ it)
+ for (std::vector<GLint*>::iterator it = intTexPool.begin();
+ it != intTexPool.end(); ++ it)
{
delete [] (*it);
}
- floatTexPool.clear();
+ intTexPool.clear();
}
void ModernOpenGLGraphics::drawTriangleArray(const int size)
{
- //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
- mFloatArray, GL_STREAM_DRAW);
+ //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
+ mIntArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
glDrawArrays(GL_TRIANGLES, 0, size / 4);
}
-void ModernOpenGLGraphics::drawTriangleArray(const GLfloat *const array,
+void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array,
const int size)
{
- //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
+ //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
array, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
@@ -1338,9 +1338,9 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLfloat *const array,
void ModernOpenGLGraphics::drawLineArrays(const int size)
{
- //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
- mFloatArray, GL_STREAM_DRAW);
+ //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
+ mIntArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
index 4ee663544..b5f7fdd3a 100644
--- a/src/render/modernopenglgraphics.h
+++ b/src/render/modernopenglgraphics.h
@@ -96,7 +96,7 @@ class ModernOpenGLGraphics final : public Graphics
inline void drawTriangleArray(const int size);
- inline void drawTriangleArray(const GLfloat *const array,
+ inline void drawTriangleArray(const GLint *const array,
const int size);
inline void drawLineArrays(const int size);
@@ -107,8 +107,8 @@ class ModernOpenGLGraphics final : public Graphics
inline void bindAttributes();
- GLfloat *mFloatArray;
- GLfloat *mFloatArrayCached;
+ GLint *mIntArray;
+ GLint *mIntArrayCached;
ShaderProgram *mProgram;
float mAlphaCached;
int mVpCached;