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-rw-r--r--src/CMakeLists.txt6
-rw-r--r--src/Makefile.am6
-rw-r--r--src/net/charserverhandler.h21
-rw-r--r--src/net/ea/charserverhandler.cpp99
-rw-r--r--src/net/ea/charserverhandler.h11
-rw-r--r--src/net/ea/charserverrecv.cpp145
-rw-r--r--src/net/ea/charserverrecv.h43
-rw-r--r--src/net/eathena/charserverhandler.cpp499
-rw-r--r--src/net/eathena/charserverhandler.h47
-rw-r--r--src/net/eathena/charserverrecv.cpp515
-rw-r--r--src/net/eathena/charserverrecv.h61
-rw-r--r--src/net/eathena/network.h4
-rw-r--r--src/net/tmwa/charserverhandler.cpp247
-rw-r--r--src/net/tmwa/charserverhandler.h15
-rw-r--r--src/net/tmwa/charserverrecv.cpp292
-rw-r--r--src/net/tmwa/charserverrecv.h44
-rw-r--r--src/net/tmwa/network.h4
17 files changed, 1168 insertions, 891 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6ebbaf146..85aca5225 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1353,6 +1353,8 @@ SET(SRCS_EVOL
net/ea/buysellrecv.h
net/ea/charserverhandler.cpp
net/ea/charserverhandler.h
+ net/ea/charserverrecv.cpp
+ net/ea/charserverrecv.h
net/ea/chathandler.cpp
net/ea/chathandler.h
net/ea/eaprotocol.h
@@ -1399,6 +1401,8 @@ SET(SRCS_TMWA
net/tmwa/buysellrecv.h
net/tmwa/charserverhandler.cpp
net/tmwa/charserverhandler.h
+ net/tmwa/charserverrecv.cpp
+ net/tmwa/charserverrecv.h
net/tmwa/chathandler.cpp
net/tmwa/chathandler.h
net/tmwa/gamehandler.cpp
@@ -1557,6 +1561,8 @@ SET(SRCS_EATHENA
net/eathena/buysellrecv.h
net/eathena/charserverhandler.cpp
net/eathena/charserverhandler.h
+ net/eathena/charserverrecv.cpp
+ net/eathena/charserverrecv.h
net/eathena/chathandler.cpp
net/eathena/chathandler.h
net/eathena/elementalhandler.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index fdf9611da..b206fa8f8 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1195,6 +1195,8 @@ manaplus_SOURCES += main.cpp \
net/ea/buysellrecv.h \
net/ea/charserverhandler.cpp \
net/ea/charserverhandler.h \
+ net/ea/charserverrecv.cpp \
+ net/ea/charserverrecv.h \
net/ea/chathandler.cpp \
net/ea/chathandler.h \
net/ea/eaprotocol.h \
@@ -1242,6 +1244,8 @@ manaplus_SOURCES += \
net/tmwa/buysellrecv.h \
net/tmwa/charserverhandler.cpp \
net/tmwa/charserverhandler.h \
+ net/tmwa/charserverrecv.cpp \
+ net/tmwa/charserverrecv.h \
net/tmwa/chathandler.cpp \
net/tmwa/chathandler.h \
net/tmwa/gamehandler.cpp \
@@ -1403,6 +1407,8 @@ manaplus_SOURCES += gui/windows/bankwindow.cpp \
net/eathena/buysellrecv.h \
net/eathena/charserverhandler.cpp \
net/eathena/charserverhandler.h \
+ net/eathena/charserverrecv.cpp \
+ net/eathena/charserverrecv.h \
net/eathena/chathandler.cpp \
net/eathena/chathandler.h \
net/eathena/elementalhandler.cpp \
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h
index 2495cf6c1..d663db093 100644
--- a/src/net/charserverhandler.h
+++ b/src/net/charserverhandler.h
@@ -86,14 +86,20 @@ class CharServerHandler notfinal
virtual void changeSlot(const int oldSlot, const int newSlot) = 0;
- virtual void readPlayerData(Net::MessageIn &msg,
- Net::Character *const character) const = 0;
-
virtual void ping() const = 0;
/** The list of available characters. */
static Net::Characters mCharacters;
+ static CharSelectDialog *mCharSelectDialog;
+ static CharCreateDialog *mCharCreateDialog;
+
+ /** The selected character. */
+ static Net::Character *mSelectedCharacter;
+
+ static void updateCharSelectDialog();
+ static void unlockCharSelectDialog();
+
protected:
CharServerHandler()
{
@@ -102,15 +108,6 @@ class CharServerHandler notfinal
mCharSelectDialog = nullptr;
mCharCreateDialog = nullptr;
}
-
- static void updateCharSelectDialog();
- static void unlockCharSelectDialog();
-
- /** The selected character. */
- static Net::Character *mSelectedCharacter;
-
- static CharSelectDialog *mCharSelectDialog;
- static CharCreateDialog *mCharCreateDialog;
};
} // namespace Net
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index eafdaff34..e46562085 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -77,105 +77,6 @@ unsigned int CharServerHandler::maxSprite() const
return EA_SPRITE_VECTOREND;
}
-void CharServerHandler::processCharLoginError(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharLoginError")
- switch (msg.readUInt8("error"))
- {
- case 0:
- // TRANSLATORS: error message
- errorMessage = _("Access denied. Most likely, there are "
- "too many players on this server.");
- break;
- case 1:
- // TRANSLATORS: error message
- errorMessage = _("Cannot use this ID.");
- break;
- default:
- // TRANSLATORS: error message
- errorMessage = _("Unknown char-server failure.");
- break;
- }
- client->setState(STATE_ERROR);
- BLOCK_END("CharServerHandler::processCharLoginError")
-}
-
-void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharCreateFailed")
- switch (msg.readUInt8("error"))
- {
- case 1:
- case 0:
- default:
- // TRANSLATORS: error message
- errorMessage = _("Failed to create character. Most "
- "likely the name is already taken.");
- break;
- case 2:
- // TRANSLATORS: error message
- errorMessage = _("Wrong name.");
- break;
- case 3:
- // TRANSLATORS: error message
- errorMessage = _("Incorrect stats.");
- break;
- case 4:
- // TRANSLATORS: error message
- errorMessage = _("Incorrect hair.");
- break;
- case 5:
- // TRANSLATORS: error message
- errorMessage = _("Incorrect slot.");
- break;
- case 6:
- // TRANSLATORS: error message
- errorMessage = _("Incorrect race.");
- break;
- case 7:
- // TRANSLATORS: error message
- errorMessage = _("Incorrect look.");
- break;
- }
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error message header
- _("Error"),
- errorMessage,
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
- BLOCK_END("CharServerHandler::processCharCreateFailed")
-}
-
-void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED)
-{
- BLOCK_START("CharServerHandler::processCharDelete")
- delete mSelectedCharacter;
- mCharacters.remove(mSelectedCharacter);
- mSelectedCharacter = nullptr;
- updateCharSelectDialog();
- unlockCharSelectDialog();
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info message header
- _("Info"),
- // TRANSLATORS: info message
- _("Character deleted."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerHandler::processCharDelete")
-}
-
void CharServerHandler::clear()
{
delete_all(mCharacters);
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
index 99fb84c35..72a7baff8 100644
--- a/src/net/ea/charserverhandler.h
+++ b/src/net/ea/charserverhandler.h
@@ -25,11 +25,6 @@
#include "net/charserverhandler.h"
-namespace Net
-{
- class MessageIn;
-}
-
namespace Ea
{
@@ -54,12 +49,6 @@ class CharServerHandler notfinal : public Net::CharServerHandler
virtual void connect() = 0;
- static void processCharLoginError(Net::MessageIn &msg);
-
- static void processCharCreateFailed(Net::MessageIn &msg);
-
- static void processCharDelete(Net::MessageIn &msg);
-
void clear() override final;
protected:
diff --git a/src/net/ea/charserverrecv.cpp b/src/net/ea/charserverrecv.cpp
new file mode 100644
index 000000000..8435f0caf
--- /dev/null
+++ b/src/net/ea/charserverrecv.cpp
@@ -0,0 +1,145 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/charserverrecv.h"
+
+#include "client.h"
+
+#include "gui/windows/charcreatedialog.h"
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/ea/eaprotocol.h"
+
+#include "net/character.h"
+#include "net/messagein.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+namespace Ea
+{
+
+void CharServerRecv::processCharLoginError(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharLoginError")
+ switch (msg.readUInt8("error"))
+ {
+ case 0:
+ // TRANSLATORS: error message
+ errorMessage = _("Access denied. Most likely, there are "
+ "too many players on this server.");
+ break;
+ case 1:
+ // TRANSLATORS: error message
+ errorMessage = _("Cannot use this ID.");
+ break;
+ default:
+ // TRANSLATORS: error message
+ errorMessage = _("Unknown char-server failure.");
+ break;
+ }
+ client->setState(STATE_ERROR);
+ BLOCK_END("CharServerRecv::processCharLoginError")
+}
+
+void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharCreateFailed")
+ switch (msg.readUInt8("error"))
+ {
+ case 1:
+ case 0:
+ default:
+ // TRANSLATORS: error message
+ errorMessage = _("Failed to create character. Most "
+ "likely the name is already taken.");
+ break;
+ case 2:
+ // TRANSLATORS: error message
+ errorMessage = _("Wrong name.");
+ break;
+ case 3:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect stats.");
+ break;
+ case 4:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect hair.");
+ break;
+ case 5:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect slot.");
+ break;
+ case 6:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect race.");
+ break;
+ case 7:
+ // TRANSLATORS: error message
+ errorMessage = _("Incorrect look.");
+ break;
+ }
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error message header
+ _("Error"),
+ errorMessage,
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ if (charServerHandler->mCharCreateDialog)
+ charServerHandler->mCharCreateDialog->unlock();
+ BLOCK_END("CharServerRecv::processCharCreateFailed")
+}
+
+void CharServerRecv::processCharDelete(Net::MessageIn &msg A_UNUSED)
+{
+ BLOCK_START("CharServerRecv::processCharDelete")
+ delete charServerHandler->mSelectedCharacter;
+ charServerHandler->mCharacters.remove(
+ charServerHandler->mSelectedCharacter);
+ charServerHandler->mSelectedCharacter = nullptr;
+ charServerHandler->updateCharSelectDialog();
+ charServerHandler->unlockCharSelectDialog();
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info message header
+ _("Info"),
+ // TRANSLATORS: info message
+ _("Character deleted."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ BLOCK_END("CharServerRecv::processCharDelete")
+}
+
+} // namespace Ea
diff --git a/src/net/ea/charserverrecv.h b/src/net/ea/charserverrecv.h
new file mode 100644
index 000000000..8f5d233c5
--- /dev/null
+++ b/src/net/ea/charserverrecv.h
@@ -0,0 +1,43 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_CHARSERVERRECV_H
+#define NET_EA_CHARSERVERRECV_H
+
+#include "net/charserverhandler.h"
+
+namespace Net
+{
+ class MessageIn;
+}
+
+namespace Ea
+{
+ namespace CharServerRecv
+ {
+ void processCharLoginError(Net::MessageIn &msg);
+ void processCharCreateFailed(Net::MessageIn &msg);
+ void processCharDelete(Net::MessageIn &msg);
+ } // namespace CharServerRecv
+} // namespace Ea
+
+#endif // NET_EA_CHARSERVERRECV_H
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 960acf44d..83c3c7c4c 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -38,6 +38,9 @@
#include "net/ea/token.h"
+#include "net/ea/charserverrecv.h"
+
+#include "net/eathena/charserverrecv.h"
#include "net/eathena/gamehandler.h"
#include "net/eathena/loginhandler.h"
#include "net/eathena/messageout.h"
@@ -62,21 +65,15 @@ namespace EAthena
extern ServerInfo charServer;
extern ServerInfo mapServer;
-std::string CharServerHandler::mNewName;
-uint32_t CharServerHandler::mPinSeed = 0;
-BeingId CharServerHandler::mPinAccountId = BeingId_zero;
-BeingId CharServerHandler::mRenameId = BeingId_zero;
-bool CharServerHandler::mNeedCreatePin = false;
-
CharServerHandler::CharServerHandler() :
MessageHandler(),
Ea::CharServerHandler()
{
- mNewName.clear();
- mPinSeed = 0;
- mPinAccountId = BeingId_zero;
- mRenameId = BeingId_zero;
- mNeedCreatePin = false;
+ CharServerRecv::mNewName.clear();
+ CharServerRecv::mPinSeed = 0;
+ CharServerRecv::mPinAccountId = BeingId_zero;
+ CharServerRecv::mRenameId = BeingId_zero;
+ CharServerRecv::mNeedCreatePin = false;
static const uint16_t _messages[] =
{
@@ -110,79 +107,79 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
- processCharLogin(msg);
+ CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN2:
- processCharLogin2(msg);
+ CharServerRecv::processCharLogin2(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- processCharLoginError(msg);
+ Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- processCharCreate(msg);
+ CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
- processCharCreateFailed(msg);
+ Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- processCharDelete(msg);
+ Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- processCharDeleteFailed(msg);
+ CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
- processCharMapInfo(msg);
+ CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
- processChangeMapServer(msg);
+ CharServerRecv::processChangeMapServer(msg);
break;
case SMSG_CHAR_PINCODE_STATUS:
- processPincodeStatus(msg);
+ CharServerRecv::processPincodeStatus(msg);
break;
case SMSG_CHAR_CHECK_RENAME:
- processCharCheckRename(msg);
+ CharServerRecv::processCharCheckRename(msg);
break;
case SMSG_CHAR_RENAME:
- processCharRename(msg);
+ CharServerRecv::processCharRename(msg);
break;
case SMSG_CHAR_CHANGE_SLOT:
- processCharChangeSlot(msg);
+ CharServerRecv::processCharChangeSlot(msg);
break;
case SMSG_CHAR_CAPTCHA_NOT_SUPPORTED:
- processCharCaptchaNotSupported(msg);
+ CharServerRecv::processCharCaptchaNotSupported(msg);
break;
case SMSG_CHAR_DELETE2_ACK:
- processCharDelete2Ack(msg);
+ CharServerRecv::processCharDelete2Ack(msg);
break;
case SMSG_CHAR_DELETE2_ACCEPT_ACTUAL_ACK:
- processCharDelete2AcceptActual(msg);
+ CharServerRecv::processCharDelete2AcceptActual(msg);
break;
case SMSG_CHAR_DELETE2_CANCEL_ACK:
- processCharDelete2CancelAck(msg);
+ CharServerRecv::processCharDelete2CancelAck(msg);
break;
case SMSG_CHAR_CHARACTERS:
- processCharCharacters(msg);
+ CharServerRecv::processCharCharacters(msg);
break;
case SMSG_CHAR_BAN_CHAR_LIST:
- processCharBanCharList(msg);
+ CharServerRecv::processCharBanCharList(msg);
break;
default:
@@ -190,105 +187,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
}
-void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character) const
-{
- if (!character)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("player id"), BeingTypeId_zero);
- tempPlayer->setGender(token.sex);
-
- PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
- jobStat.exp = msg.readInt32("job");
-
- const int temp = msg.readInt32("job level");
- jobStat.base = temp;
- jobStat.mod = temp;
-
- msg.readInt16("shoes?");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("left points");
-
- data.mAttributes[Attributes::HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
-// tempPlayer->setSubtype(race, 0);
- const int hairStyle = msg.readInt32("hair style");
- const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
- const int weapon = 0;
-
- tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
-
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill points");
- const int bottomClothes = msg.readInt16("head bottom");
- const int shield = msg.readInt16("shild");
- const int hat = msg.readInt16("head top");
- const int topClothes = msg.readInt16("head mid");
-
- const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
- tempPlayer->setHairColor(color);
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(
- color));
-
- const uint16_t look = msg.readInt16("clothes color");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
-
- character->slot = msg.readInt16("character slot id");
- msg.readInt16("rename");
- msg.readString(16, "map name");
- msg.readInt32("delete date");
- const int shoes = msg.readInt32("robe");
- if (!serverFeatures->haveAdvancedSprites())
- {
- tempPlayer->setSprite(SPRITE_HAIR, shoes);
- tempPlayer->setSprite(SPRITE_SHOES, gloves);
- tempPlayer->setSprite(SPRITE_SHIELD, cape);
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
- tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
-// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
- }
- msg.readInt32("slot change");
- tempPlayer->setRename(msg.readInt32("rename (inverse)"));
-
- const uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender"));
- if (gender != 99)
- tempPlayer->setGender(Being::intToGender(gender));
-}
-
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
@@ -390,154 +288,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
mCharCreateDialog->setDefaultGender(token.sex);
}
-void CharServerHandler::processCharLogin(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
- const int slots = msg.readInt8("MAX_CHARS");
- msg.readInt8("sd->char_slots");
- msg.readInt8("MAX_CHARS");
- loginData.characterSlots = static_cast<uint16_t>(slots);
-
- msg.skip(20, "unused 0");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 27)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
-}
-
-void CharServerHandler::processCharLogin2(Net::MessageIn &msg)
-{
- // ignored
- msg.readInt16("len");
- msg.readUInt8("char slots");
- msg.readUInt8("left slots");
- msg.readUInt8("left slots");
- msg.readUInt8("char slots");
- msg.readUInt8("char slots");
- msg.skip(20, "unused");
-}
-
-void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id"));
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- gh->setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("map ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("map ip address"));
- }
- server.port = msg.readInt16("map ip port");
-
- // Prevent the selected local player from being deleted
- localPlayer = mSelectedCharacter->dummy;
- PlayerInfo::setBackend(mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
- playerHandler->getDefaultWalkSpeed().x);
-
- mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- updateCharSelectDialog();
-
- if (network)
- network->disconnect();
- client->setState(STATE_CONNECT_GAME);
- BLOCK_END("CharServerHandler::processCharMapInfo")
-}
-
-void CharServerHandler::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processChangeMapServer")
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if (!gh || !network)
- {
- BLOCK_END("CharServerHandler::processChangeMapServer")
- return;
- }
- gh->setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("host");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("host"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(STATE_CHANGE_MAP);
- if (localPlayer)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerHandler::processChangeMapServer")
-}
-
-void CharServerHandler::processPincodeStatus(Net::MessageIn &msg)
-{
- mPinSeed = msg.readInt32("pincode seed");
- mPinAccountId = msg.readBeingId("account id");
- const uint16_t state = static_cast<uint16_t>(msg.readInt16("state"));
- switch (state)
- {
- case 0: // pin ok
- break;
- case 1: // ask for pin
- break;
- case 2: // create new pin
- case 4: // create new pin?
- {
- mNeedCreatePin = true;
- break;
- }
- case 3: // pin must be changed
- break;
- case 5: // client show error?
- break;
- case 6: // Unable to use your KSSN number
- break;
- case 7: // char select window shows a button
- break;
- case 8: // pincode was incorrect
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED)
{
// here need ecript pin with mPinSeed and pin values.
@@ -547,114 +297,16 @@ void CharServerHandler::setNewPincode(const std::string &pin A_UNUSED)
// outMsg.writeString(pin, 4, "encrypted pin");
}
-void CharServerHandler::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharCreate")
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = nullptr;
- }
- BLOCK_END("CharServerHandler::processCharCreate")
-}
-
void CharServerHandler::renameCharacter(const BeingId id,
const std::string &newName)
{
createOutPacket(CMSG_CHAR_CHECK_RENAME);
- mRenameId = id;
- mNewName = newName;
+ CharServerRecv::mRenameId = id;
+ CharServerRecv::mNewName = newName;
outMsg.writeBeingId(id, "char id");
outMsg.writeString(newName, 24, "name");
}
-void CharServerHandler::processCharCheckRename(Net::MessageIn &msg)
-{
- if (msg.readInt16("flag"))
- {
- createOutPacket(CMSG_CHAR_RENAME);
- outMsg.writeBeingId(mRenameId, "char id");
- }
- else
- {
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Character rename error."),
- // TRANSLATORS: ok dialog button
- _("Error"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
-void CharServerHandler::processCharRename(Net::MessageIn &msg)
-{
- const int flag = msg.readInt16("flag");
- if (!flag)
- {
- mCharSelectDialog->setName(mRenameId, mNewName);
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info header
- _("Info"),
- // TRANSLATORS: info message
- _("Character renamed."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
- else
- {
- std::string message;
- switch (flag)
- {
- case 1:
- // TRANSLATORS: char rename error
- message = _("Rename not allowed.");
- break;
- case 2:
- // TRANSLATORS: char rename error
- message = _("New name is not set.");
- break;
- case 3:
- default:
- // TRANSLATORS: char rename error
- message = _("Character rename error.");
- break;
- case 4:
- // TRANSLATORS: char rename error
- message = _("Character not found.");
- break;
- }
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info message
- _("Info"),
- message,
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
void CharServerHandler::changeSlot(const int oldSlot, const int newSlot)
{
createOutPacket(CMSG_CHAR_CHANGE_SLOT);
@@ -663,89 +315,6 @@ void CharServerHandler::changeSlot(const int oldSlot, const int newSlot)
outMsg.writeInt16(0, "unused");
}
-void CharServerHandler::processCharChangeSlot(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("len");
- msg.readInt16("flag"); // 0 - ok, 1 - error
- msg.readInt16("unused");
-}
-
-void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharDeleteFailed")
- unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerHandler::processCharDeleteFailed")
-}
-
-void CharServerHandler::processCharCaptchaNotSupported(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("5");
- msg.readUInt8("1");
-}
-
-void CharServerHandler::processCharDelete2Ack(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
- msg.readInt32("time");
-}
-
-void CharServerHandler::processCharDelete2AcceptActual(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerHandler::processCharDelete2CancelAck(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerHandler::processCharCharacters(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 4)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
-}
-
void CharServerHandler::ping() const
{
createOutPacket(CMSG_CHAR_PING);
@@ -757,15 +326,9 @@ unsigned int CharServerHandler::hatSprite() const
return 7;
}
-void CharServerHandler::processCharBanCharList(Net::MessageIn &msg)
+bool CharServerHandler::isNeedCreatePin() const
{
- UNIMPLIMENTEDPACKET;
- const int count = (msg.readInt16("len") - 4) / 24;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt32("char id");
- msg.readString(20, "unbun time");
- }
+ return CharServerRecv::mNeedCreatePin;
}
} // namespace EAthena
diff --git a/src/net/eathena/charserverhandler.h b/src/net/eathena/charserverhandler.h
index 1b0b602ae..20086c965 100644
--- a/src/net/eathena/charserverhandler.h
+++ b/src/net/eathena/charserverhandler.h
@@ -64,14 +64,7 @@ class CharServerHandler final : public MessageHandler,
void connect() override final;
- void processCharLogin(Net::MessageIn &msg);
-
- void processCharMapInfo(Net::MessageIn &msg);
-
- void processChangeMapServer(Net::MessageIn &msg);
-
- bool isNeedCreatePin() const override final A_WARN_UNUSED
- { return mNeedCreatePin; }
+ bool isNeedCreatePin() const override final A_WARN_UNUSED;
void setNewPincode(const std::string &pin) override final;
@@ -85,47 +78,9 @@ class CharServerHandler final : public MessageHandler,
void changeSlot(const int oldSlot, const int newSlot) override final;
- void readPlayerData(Net::MessageIn &msg,
- Net::Character *const character)
- const override final;
-
void ping() const override final;
unsigned int hatSprite() const override final A_WARN_UNUSED;
-
- protected:
- static void processPincodeStatus(Net::MessageIn &msg);
-
- static void processCharLogin2(Net::MessageIn &msg);
-
- static void processCharCreate(Net::MessageIn &msg);
-
- static void processCharCheckRename(Net::MessageIn &msg);
-
- static void processCharRename(Net::MessageIn &msg);
-
- static void processCharChangeSlot(Net::MessageIn &msg);
-
- static void processCharDeleteFailed(Net::MessageIn &msg);
-
- static void processCharCaptchaNotSupported(Net::MessageIn &msg);
-
- static void processCharDelete2Ack(Net::MessageIn &msg);
-
- static void processCharDelete2AcceptActual(Net::MessageIn &msg);
-
- static void processCharDelete2CancelAck(Net::MessageIn &msg);
-
- static void processCharCharacters(Net::MessageIn &msg);
-
- static void processCharBanCharList(Net::MessageIn &msg);
-
- private:
- static std::string mNewName;
- static uint32_t mPinSeed;
- static BeingId mPinAccountId;
- static BeingId mRenameId;
- static bool mNeedCreatePin;
};
} // namespace EAthena
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
new file mode 100644
index 000000000..62be4a694
--- /dev/null
+++ b/src/net/eathena/charserverrecv.cpp
@@ -0,0 +1,515 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/charserverrecv.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "settings.h"
+
+#include "gui/windows/charcreatedialog.h"
+#include "gui/windows/charselectdialog.h"
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/character.h"
+#include "net/playerhandler.h"
+#include "net/serverfeatures.h"
+
+#include "net/ea/token.h"
+
+#include "net/eathena/gamehandler.h"
+#include "net/eathena/loginhandler.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/network.h"
+#include "net/eathena/protocol.h"
+#include "net/eathena/sprite.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern Net::CharServerHandler *charServerHandler;
+
+namespace EAthena
+{
+
+extern ServerInfo charServer;
+extern ServerInfo mapServer;
+
+namespace CharServerRecv
+{
+ std::string mNewName;
+ uint32_t mPinSeed = 0;
+ BeingId mPinAccountId = BeingId_zero;
+ BeingId mRenameId = BeingId_zero;
+ bool mNeedCreatePin = false;
+}
+
+void CharServerRecv::readPlayerData(Net::MessageIn &msg,
+ Net::Character *const character)
+{
+ if (!character)
+ return;
+
+ const Token &token =
+ static_cast<LoginHandler*>(loginHandler)->getToken();
+
+ LocalPlayer *const tempPlayer = new LocalPlayer(
+ msg.readBeingId("player id"), BeingTypeId_zero);
+ tempPlayer->setGender(token.sex);
+
+ PlayerInfoBackend &data = character->data;
+ data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
+ Stat &jobStat = data.mStats[Attributes::JOB];
+ jobStat.exp = msg.readInt32("job");
+
+ const int temp = msg.readInt32("job level");
+ jobStat.base = temp;
+ jobStat.mod = temp;
+
+ msg.readInt16("shoes?");
+ const int gloves = msg.readInt16("gloves");
+ const int cape = msg.readInt16("cape");
+ const int misc1 = msg.readInt16("misc1");
+
+ msg.readInt32("option");
+ tempPlayer->setKarma(msg.readInt32("karma"));
+ tempPlayer->setManner(msg.readInt32("manner"));
+ msg.readInt16("left points");
+
+ data.mAttributes[Attributes::HP] = msg.readInt32("hp");
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
+ data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
+
+ msg.readInt16("speed");
+ const uint16_t race = msg.readInt16("class");
+// tempPlayer->setSubtype(race, 0);
+ const int hairStyle = msg.readInt32("hair style");
+ const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
+ const int weapon = 0;
+
+ tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+
+ msg.readInt16("skill points");
+ const int bottomClothes = msg.readInt16("head bottom");
+ const int shield = msg.readInt16("shild");
+ const int hat = msg.readInt16("head top");
+ const int topClothes = msg.readInt16("head mid");
+
+ const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
+ tempPlayer->setHairColor(color);
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(
+ color));
+
+ const uint16_t look = msg.readInt16("clothes color");
+ tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
+ tempPlayer->setName(msg.readString(24, "name"));
+
+ character->dummy = tempPlayer;
+
+ character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+
+ character->slot = msg.readInt16("character slot id");
+ msg.readInt16("rename");
+ msg.readString(16, "map name");
+ msg.readInt32("delete date");
+ const int shoes = msg.readInt32("robe");
+ if (!serverFeatures->haveAdvancedSprites())
+ {
+ tempPlayer->setSprite(SPRITE_HAIR, shoes);
+ tempPlayer->setSprite(SPRITE_SHOES, gloves);
+ tempPlayer->setSprite(SPRITE_SHIELD, cape);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
+// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
+ }
+ msg.readInt32("slot change");
+ tempPlayer->setRename(msg.readInt32("rename (inverse)"));
+
+ const uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender"));
+ if (gender != 99)
+ tempPlayer->setGender(Being::intToGender(gender));
+}
+
+void CharServerRecv::processCharLogin(Net::MessageIn &msg)
+{
+ msg.skip(2, "packet len");
+ const int slots = msg.readInt8("MAX_CHARS");
+ msg.readInt8("sd->char_slots");
+ msg.readInt8("MAX_CHARS");
+ loginData.characterSlots = static_cast<uint16_t>(slots);
+
+ msg.skip(20, "unused 0");
+
+ delete_all(charServerHandler->mCharacters);
+ charServerHandler->mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 27)
+ / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+ if (character->dummy)
+ {
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+ }
+
+ client->setState(STATE_CHAR_SELECT);
+}
+
+void CharServerRecv::processCharLogin2(Net::MessageIn &msg)
+{
+ // ignored
+ msg.readInt16("len");
+ msg.readUInt8("char slots");
+ msg.readUInt8("left slots");
+ msg.readUInt8("left slots");
+ msg.readUInt8("char slots");
+ msg.readUInt8("char slots");
+ msg.skip(20, "unused");
+}
+
+void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processCharMapInfo")
+ PlayerInfo::setCharId(msg.readInt32("char id"));
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ gh->setMap(msg.readString(16, "map name"));
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("map ip address");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("map ip address"));
+ }
+ server.port = msg.readInt16("map ip port");
+
+ // Prevent the selected local player from being deleted
+ localPlayer = charServerHandler->mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
+ PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ playerHandler->getDefaultWalkSpeed().x);
+
+ charServerHandler->mSelectedCharacter->dummy = nullptr;
+
+ charServerHandler->clear();
+ charServerHandler->updateCharSelectDialog();
+
+ if (network)
+ network->disconnect();
+ client->setState(STATE_CONNECT_GAME);
+ BLOCK_END("CharServerRecv::processCharMapInfo")
+}
+
+void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processChangeMapServer")
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ if (!gh || !network)
+ {
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+ return;
+ }
+ gh->setMap(msg.readString(16, "map name"));
+ const int x = msg.readInt16("x");
+ const int y = msg.readInt16("y");
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("host");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("host"));
+ }
+ server.port = msg.readInt16("port");
+
+ network->disconnect();
+ client->setState(STATE_CHANGE_MAP);
+ if (localPlayer)
+ {
+ localPlayer->setTileCoords(x, y);
+ localPlayer->setMap(nullptr);
+ }
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+}
+
+void CharServerRecv::processPincodeStatus(Net::MessageIn &msg)
+{
+ mPinSeed = msg.readInt32("pincode seed");
+ mPinAccountId = msg.readBeingId("account id");
+ const uint16_t state = static_cast<uint16_t>(msg.readInt16("state"));
+ switch (state)
+ {
+ case 0: // pin ok
+ break;
+ case 1: // ask for pin
+ break;
+ case 2: // create new pin
+ case 4: // create new pin?
+ {
+ mNeedCreatePin = true;
+ break;
+ }
+ case 3: // pin must be changed
+ break;
+ case 5: // client show error?
+ break;
+ case 6: // Unable to use your KSSN number
+ break;
+ case 7: // char select window shows a button
+ break;
+ case 8: // pincode was incorrect
+ break;
+ default:
+ UNIMPLIMENTEDPACKET;
+ break;
+ }
+}
+
+void CharServerRecv::processCharCreate(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharCreate")
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+
+ charServerHandler->updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (charServerHandler->mCharCreateDialog)
+ {
+ charServerHandler->mCharCreateDialog->scheduleDelete();
+ charServerHandler->mCharCreateDialog = nullptr;
+ }
+ BLOCK_END("CharServerRecv::processCharCreate")
+}
+
+void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
+{
+ if (msg.readInt16("flag"))
+ {
+ createOutPacket(CMSG_CHAR_RENAME);
+ outMsg.writeBeingId(mRenameId, "char id");
+ }
+ else
+ {
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Error"),
+ // TRANSLATORS: error message
+ _("Character rename error."),
+ // TRANSLATORS: ok dialog button
+ _("Error"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+void CharServerRecv::processCharRename(Net::MessageIn &msg)
+{
+ const int flag = msg.readInt16("flag");
+ if (!flag)
+ {
+ charServerHandler->mCharSelectDialog->setName(
+ mRenameId,
+ mNewName);
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info header
+ _("Info"),
+ // TRANSLATORS: info message
+ _("Character renamed."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+ else
+ {
+ std::string message;
+ switch (flag)
+ {
+ case 1:
+ // TRANSLATORS: char rename error
+ message = _("Rename not allowed.");
+ break;
+ case 2:
+ // TRANSLATORS: char rename error
+ message = _("New name is not set.");
+ break;
+ case 3:
+ default:
+ // TRANSLATORS: char rename error
+ message = _("Character rename error.");
+ break;
+ case 4:
+ // TRANSLATORS: char rename error
+ message = _("Character not found.");
+ break;
+ }
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: info message
+ _("Info"),
+ message,
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ }
+}
+
+void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("len");
+ msg.readInt16("flag"); // 0 - ok, 1 - error
+ msg.readInt16("unused");
+}
+
+void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharDeleteFailed")
+ charServerHandler->unlockCharSelectDialog();
+ msg.readUInt8("error");
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Error"),
+ // TRANSLATORS: error message
+ _("Failed to delete character."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ BLOCK_END("CharServerRecv::processCharDeleteFailed")
+}
+
+void CharServerRecv::processCharCaptchaNotSupported(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("5");
+ msg.readUInt8("1");
+}
+
+void CharServerRecv::processCharDelete2Ack(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+ msg.readInt32("time");
+}
+
+void CharServerRecv::processCharDelete2AcceptActual(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+}
+
+void CharServerRecv::processCharDelete2CancelAck(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("char id");
+ msg.readInt32("result");
+}
+
+void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
+{
+ msg.skip(2, "packet len");
+
+ delete_all(charServerHandler->mCharacters);
+ charServerHandler->mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 4)
+ / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+ if (character->dummy)
+ {
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+ }
+
+ client->setState(STATE_CHAR_SELECT);
+}
+
+void CharServerRecv::processCharBanCharList(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ const int count = (msg.readInt16("len") - 4) / 24;
+ for (int f = 0; f < count; f ++)
+ {
+ msg.readInt32("char id");
+ msg.readString(20, "unbun time");
+ }
+}
+
+} // namespace EAthena
diff --git a/src/net/eathena/charserverrecv.h b/src/net/eathena/charserverrecv.h
new file mode 100644
index 000000000..1df9a7e5e
--- /dev/null
+++ b/src/net/eathena/charserverrecv.h
@@ -0,0 +1,61 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EATHENA_CHARSERVERRECV_H
+#define NET_EATHENA_CHARSERVERRECV_H
+
+#include "net/ea/charserverhandler.h"
+
+#include "net/eathena/messagehandler.h"
+
+namespace EAthena
+{
+ namespace CharServerRecv
+ {
+ extern std::string mNewName;
+ extern uint32_t mPinSeed;
+ extern BeingId mPinAccountId;
+ extern BeingId mRenameId;
+ extern bool mNeedCreatePin;
+
+ void readPlayerData(Net::MessageIn &msg,
+ Net::Character *const character);
+ void processPincodeStatus(Net::MessageIn &msg);
+ void processCharLogin2(Net::MessageIn &msg);
+ void processCharCreate(Net::MessageIn &msg);
+ void processCharCheckRename(Net::MessageIn &msg);
+ void processCharRename(Net::MessageIn &msg);
+ void processCharChangeSlot(Net::MessageIn &msg);
+ void processCharDeleteFailed(Net::MessageIn &msg);
+ void processCharCaptchaNotSupported(Net::MessageIn &msg);
+ void processCharDelete2Ack(Net::MessageIn &msg);
+ void processCharDelete2AcceptActual(Net::MessageIn &msg);
+ void processCharDelete2CancelAck(Net::MessageIn &msg);
+ void processCharCharacters(Net::MessageIn &msg);
+ void processCharBanCharList(Net::MessageIn &msg);
+ void processCharLogin(Net::MessageIn &msg);
+ void processCharMapInfo(Net::MessageIn &msg);
+ void processChangeMapServer(Net::MessageIn &msg);
+ } // namespace CharServerRecv
+} // namespace EAthena
+
+#endif // NET_EATHENA_CHARSERVERRECV_H
diff --git a/src/net/eathena/network.h b/src/net/eathena/network.h
index 6e794d36d..acfb9dd59 100644
--- a/src/net/eathena/network.h
+++ b/src/net/eathena/network.h
@@ -54,14 +54,14 @@ class Network final : public Ea::Network
void dispatchMessages();
+ static Network *mInstance;
+
protected:
friend class MessageOut;
static Network *instance() A_WARN_UNUSED;
MessageHandler **mMessageHandlers;
-
- static Network *mInstance;
};
} // namespace EAthena
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 229339ef4..2be2f1250 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -35,6 +35,9 @@
#include "net/ea/token.h"
+#include "net/ea/charserverrecv.h"
+
+#include "net/tmwa/charserverrecv.h"
#include "net/tmwa/gamehandler.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/messageout.h"
@@ -87,35 +90,35 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
- processCharLogin(msg);
+ CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- processCharLoginError(msg);
+ Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- processCharCreate(msg);
+ CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
- processCharCreateFailed(msg);
+ Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- processCharDelete(msg);
+ Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- processCharDeleteFailed(msg);
+ CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
- processCharMapInfo(msg);
+ CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
- processChangeMapServer(msg);
+ CharServerRecv::processChangeMapServer(msg);
break;
default:
@@ -124,94 +127,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
BLOCK_END("CharServerHandler::handleMessage")
}
-void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character) const
-{
- if (!character)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("account id"), BeingTypeId_zero);
- tempPlayer->setGender(token.sex);
-
- PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
- jobStat.exp = msg.readInt32("job");
-
- const int temp = msg.readInt32("job level");
- jobStat.base = temp;
- jobStat.mod = temp;
-
- const int shoes = msg.readInt16("shoes");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("character points left");
-
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
-
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill point");
- const int bottomClothes = msg.readInt16("bottom clothes");
- const int shield = msg.readInt16("shield");
-
- const int hat = msg.readInt16("hat");
- const int topClothes = msg.readInt16("top clothes");
-
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- tempPlayer->setHairColor(hairColor);
-
- const int misc2 = msg.readInt16("misc2");
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
-
- tempPlayer->setSprite(SPRITE_HAIR, shoes);
- tempPlayer->setSprite(SPRITE_SHOES, gloves);
- tempPlayer->setSprite(SPRITE_SHIELD, cape);
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
- tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
- tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
-
- character->slot = msg.readUInt8("slot");
- msg.readUInt8("unused");
-}
-
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
@@ -333,126 +248,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
mCharCreateDialog->setDefaultGender(token.sex);
}
-void CharServerHandler::processCharLogin(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharLogin")
-
- msg.readInt16("len");
- const int slots = msg.readInt16("slots");
- if (slots > 0 && slots < 30)
- loginData.characterSlots = static_cast<uint16_t>(slots);
-
- msg.skip(18, "unused");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
- BLOCK_END("CharServerHandler::processCharLogin")
-}
-
-void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id?"));
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- gh->setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- // Prevent the selected local player from being deleted
- localPlayer = mSelectedCharacter->dummy;
- PlayerInfo::setBackend(mSelectedCharacter->data);
-
- mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- updateCharSelectDialog();
-
- if (network)
- network->disconnect();
- client->setState(STATE_CONNECT_GAME);
- BLOCK_END("CharServerHandler::processCharMapInfo")
-}
-
-void CharServerHandler::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processChangeMapServer")
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if (!gh || !network)
- {
- BLOCK_END("CharServerHandler::processChangeMapServer")
- return;
- }
- gh->setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(STATE_CHANGE_MAP);
- if (localPlayer)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerHandler::processChangeMapServer")
-}
-
-void CharServerHandler::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharCreate")
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = nullptr;
- }
- BLOCK_END("CharServerHandler::processCharCreate")
-}
-
void CharServerHandler::renameCharacter(const BeingId id A_UNUSED,
const std::string &newName A_UNUSED)
{
@@ -463,26 +258,6 @@ void CharServerHandler::changeSlot(const int oldSlot A_UNUSED,
{
}
-void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharDeleteFailed")
- unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerHandler::processCharDeleteFailed")
-}
-
void CharServerHandler::ping() const
{
}
diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h
index 11667481f..39c561213 100644
--- a/src/net/tmwa/charserverhandler.h
+++ b/src/net/tmwa/charserverhandler.h
@@ -64,12 +64,6 @@ class CharServerHandler final : public MessageHandler,
void connect() override final;
- void processCharLogin(Net::MessageIn &msg);
-
- void processCharMapInfo(Net::MessageIn &msg);
-
- void processChangeMapServer(Net::MessageIn &msg);
-
bool isNeedCreatePin() const override final
{ return false; }
@@ -86,18 +80,9 @@ class CharServerHandler final : public MessageHandler,
void changeSlot(const int oldSlot, const int newSlot) override final;
- void readPlayerData(Net::MessageIn &msg,
- Net::Character *const character)
- const override final;
-
void ping() const override final;
unsigned int hatSprite() const override final A_WARN_UNUSED;
-
- protected:
- static void processCharCreate(Net::MessageIn &msg);
-
- static void processCharDeleteFailed(Net::MessageIn &msg);
};
} // namespace TmwAthena
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
new file mode 100644
index 000000000..fb8ef6f8e
--- /dev/null
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -0,0 +1,292 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/charserverrecv.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "settings.h"
+
+#include "gui/windows/charcreatedialog.h"
+#include "gui/windows/okdialog.h"
+
+#include "gui/widgets/createwidget.h"
+
+#include "net/character.h"
+
+#include "net/ea/token.h"
+
+#include "net/tmwa/gamehandler.h"
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/messageout.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/sprite.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/chardb.h"
+#include "resources/db/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern Net::CharServerHandler *charServerHandler;
+
+namespace TmwAthena
+{
+
+extern ServerInfo mapServer;
+
+extern ServerInfo charServer;
+
+void CharServerRecv::readPlayerData(Net::MessageIn &msg,
+ Net::Character *const character)
+{
+ if (!character)
+ return;
+
+ const Token &token =
+ static_cast<LoginHandler*>(loginHandler)->getToken();
+
+ LocalPlayer *const tempPlayer = new LocalPlayer(
+ msg.readBeingId("account id"), BeingTypeId_zero);
+ tempPlayer->setGender(token.sex);
+
+ PlayerInfoBackend &data = character->data;
+ data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
+ Stat &jobStat = data.mStats[Attributes::JOB];
+ jobStat.exp = msg.readInt32("job");
+
+ const int temp = msg.readInt32("job level");
+ jobStat.base = temp;
+ jobStat.mod = temp;
+
+ const int shoes = msg.readInt16("shoes");
+ const int gloves = msg.readInt16("gloves");
+ const int cape = msg.readInt16("cape");
+ const int misc1 = msg.readInt16("misc1");
+
+ msg.readInt32("option");
+ tempPlayer->setKarma(msg.readInt32("karma"));
+ tempPlayer->setManner(msg.readInt32("manner"));
+ msg.readInt16("character points left");
+
+ data.mAttributes[Attributes::HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::MP] = msg.readInt16("mp");
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
+
+ msg.readInt16("speed");
+ const uint16_t race = msg.readInt16("class");
+ const uint8_t hairStyle = msg.readUInt8("hair style");
+ const uint16_t look = msg.readUInt8("look");
+ tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
+ const uint16_t weapon = msg.readInt16("weapon");
+ tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
+
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+
+ msg.readInt16("skill point");
+ const int bottomClothes = msg.readInt16("bottom clothes");
+ const int shield = msg.readInt16("shield");
+
+ const int hat = msg.readInt16("hat");
+ const int topClothes = msg.readInt16("top clothes");
+
+ const ItemColor hairColor = fromInt(
+ msg.readUInt8("hair color"), ItemColor);
+ msg.readUInt8("unused");
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
+ ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
+ tempPlayer->setHairColor(hairColor);
+
+ const int misc2 = msg.readInt16("misc2");
+ tempPlayer->setName(msg.readString(24, "name"));
+
+ character->dummy = tempPlayer;
+
+ character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+
+ tempPlayer->setSprite(SPRITE_HAIR, shoes);
+ tempPlayer->setSprite(SPRITE_SHOES, gloves);
+ tempPlayer->setSprite(SPRITE_SHIELD, cape);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
+ tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
+
+ character->slot = msg.readUInt8("slot");
+ msg.readUInt8("unused");
+}
+
+void CharServerRecv::processCharLogin(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharLogin")
+
+ msg.readInt16("len");
+ const int slots = msg.readInt16("slots");
+ if (slots > 0 && slots < 30)
+ loginData.characterSlots = static_cast<uint16_t>(slots);
+
+ msg.skip(18, "unused");
+
+ delete_all(charServerHandler->mCharacters);
+ charServerHandler->mCharacters.clear();
+
+ // Derive number of characters from message length
+ const int count = (msg.getLength() - 24) / 106;
+
+ for (int i = 0; i < count; ++i)
+ {
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+ if (character->dummy)
+ {
+ logger->log("CharServer: Player: %s (%d)",
+ character->dummy->getName().c_str(), character->slot);
+ }
+ }
+
+ client->setState(STATE_CHAR_SELECT);
+ BLOCK_END("CharServerRecv::processCharLogin")
+}
+
+void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processCharMapInfo")
+ PlayerInfo::setCharId(msg.readInt32("char id?"));
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ gh->setMap(msg.readString(16, "map name"));
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("ip address");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("ip address"));
+ }
+ server.port = msg.readInt16("port");
+
+ // Prevent the selected local player from being deleted
+ localPlayer = charServerHandler->mSelectedCharacter->dummy;
+ PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
+
+ charServerHandler->mSelectedCharacter->dummy = nullptr;
+
+ charServerHandler->clear();
+ charServerHandler->updateCharSelectDialog();
+
+ if (network)
+ network->disconnect();
+ client->setState(STATE_CONNECT_GAME);
+ BLOCK_END("CharServerRecv::processCharMapInfo")
+}
+
+void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
+{
+ Network *const network = Network::mInstance;
+ ServerInfo &server = mapServer;
+ BLOCK_START("CharServerRecv::processChangeMapServer")
+ GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
+ if (!gh || !network)
+ {
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+ return;
+ }
+ gh->setMap(msg.readString(16, "map name"));
+ const int x = msg.readInt16("x");
+ const int y = msg.readInt16("y");
+ if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
+ {
+ msg.readInt32("ip address");
+ server.hostname = settings.serverName;
+ }
+ else
+ {
+ server.hostname = ipToString(msg.readInt32("ip address"));
+ }
+ server.port = msg.readInt16("port");
+
+ network->disconnect();
+ client->setState(STATE_CHANGE_MAP);
+ if (localPlayer)
+ {
+ localPlayer->setTileCoords(x, y);
+ localPlayer->setMap(nullptr);
+ }
+ BLOCK_END("CharServerRecv::processChangeMapServer")
+}
+
+void CharServerRecv::processCharCreate(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharCreate")
+ Net::Character *const character = new Net::Character;
+ readPlayerData(msg, character);
+ charServerHandler->mCharacters.push_back(character);
+
+ charServerHandler->updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (charServerHandler->mCharCreateDialog)
+ {
+ charServerHandler->mCharCreateDialog->scheduleDelete();
+ charServerHandler->mCharCreateDialog = nullptr;
+ }
+ BLOCK_END("CharServerRecv::processCharCreate")
+}
+
+void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
+{
+ BLOCK_START("CharServerRecv::processCharDeleteFailed")
+ charServerHandler->unlockCharSelectDialog();
+ msg.readUInt8("error");
+ CREATEWIDGET(OkDialog,
+ // TRANSLATORS: error header
+ _("Error"),
+ // TRANSLATORS: error message
+ _("Failed to delete character."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::ERROR,
+ Modal_true,
+ ShowCenter_true,
+ nullptr,
+ 260);
+ BLOCK_END("CharServerRecv::processCharDeleteFailed")
+}
+
+} // namespace TmwAthena
diff --git a/src/net/tmwa/charserverrecv.h b/src/net/tmwa/charserverrecv.h
new file mode 100644
index 000000000..fa01d8f95
--- /dev/null
+++ b/src/net/tmwa/charserverrecv.h
@@ -0,0 +1,44 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_TMWA_CHARSERVERRECV_H
+#define NET_TMWA_CHARSERVERRECV_H
+
+#include "net/ea/charserverhandler.h"
+
+#include "net/tmwa/messagehandler.h"
+
+namespace TmwAthena
+{
+ namespace CharServerRecv
+ {
+ void readPlayerData(Net::MessageIn &msg,
+ Net::Character *const character);
+ void processCharCreate(Net::MessageIn &msg);
+ void processCharDeleteFailed(Net::MessageIn &msg);
+ void processCharLogin(Net::MessageIn &msg);
+ void processCharMapInfo(Net::MessageIn &msg);
+ void processChangeMapServer(Net::MessageIn &msg);
+ } // namespace CharServerRecv
+} // namespace TmwAthena
+
+#endif // NET_TMWA_CHARSERVERRECV_H
diff --git a/src/net/tmwa/network.h b/src/net/tmwa/network.h
index 0a6134e0f..046314c88 100644
--- a/src/net/tmwa/network.h
+++ b/src/net/tmwa/network.h
@@ -55,14 +55,14 @@ class Network final : public Ea::Network
void dispatchMessages();
+ static Network *mInstance;
+
protected:
friend class MessageOut;
static Network *instance() A_WARN_UNUSED;
MessageHandler **mMessageHandlers;
-
- static Network *mInstance;
};
} // namespace TmwAthena