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-rw-r--r--src/actions/actions.cpp18
-rw-r--r--src/actions/target.cpp8
-rw-r--r--src/actormanager.cpp132
-rw-r--r--src/actormanager.h6
-rw-r--r--src/being/actorsprite.cpp2
-rw-r--r--src/being/actorsprite.h2
-rw-r--r--src/being/actortype.h16
-rw-r--r--src/being/being.cpp100
-rw-r--r--src/being/being.h2
-rw-r--r--src/being/localplayer.cpp20
-rw-r--r--src/being/playerrelations.cpp10
-rw-r--r--src/flooritem.h2
-rw-r--r--src/gui/models/userstablemodel.h2
-rw-r--r--src/gui/popups/beingpopup.cpp2
-rw-r--r--src/gui/popups/popupmenu.cpp80
-rw-r--r--src/gui/viewport.cpp32
-rw-r--r--src/gui/widgets/avatarlistbox.cpp4
-rw-r--r--src/gui/widgets/tabs/socialfriendstab.h2
-rw-r--r--src/gui/widgets/tabs/socialplayerstab.h4
-rw-r--r--src/gui/windows/botcheckerwindow.cpp2
-rw-r--r--src/gui/windows/charcreatedialog.cpp2
-rw-r--r--src/gui/windows/chatwindow.cpp8
-rw-r--r--src/gui/windows/killstats.cpp2
-rw-r--r--src/gui/windows/minimap.cpp18
-rw-r--r--src/gui/windows/npcdialog.cpp2
-rw-r--r--src/gui/windows/shopwindow.cpp4
-rw-r--r--src/gui/windows/whoisonline.cpp6
-rw-r--r--src/guildmanager.cpp2
-rw-r--r--src/listeners/playerlistener.cpp2
-rw-r--r--src/net/ea/beinghandler.cpp26
-rw-r--r--src/net/ea/chathandler.cpp4
-rw-r--r--src/net/ea/guildhandler.cpp6
-rw-r--r--src/net/ea/partyhandler.cpp4
-rw-r--r--src/net/eathena/beinghandler.cpp54
-rw-r--r--src/net/eathena/guildhandler.cpp2
-rw-r--r--src/net/eathena/partyhandler.cpp4
-rw-r--r--src/net/tmwa/beinghandler.cpp42
-rw-r--r--src/net/tmwa/guildhandler.cpp2
-rw-r--r--src/net/tmwa/partyhandler.cpp2
-rw-r--r--src/spellmanager.cpp2
-rw-r--r--src/utils/chatutils.cpp8
41 files changed, 324 insertions, 324 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index 190258cc2..250e43227 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -313,7 +313,7 @@ impHandler(heal)
if (!event.args.empty())
{
const Being *const being = actorManager->findBeingByName(
- event.args, ActorType::PLAYER);
+ event.args, ActorType::Player);
if (being)
actorManager->heal(being);
}
@@ -322,10 +322,10 @@ impHandler(heal)
Being *target = localPlayer->getTarget();
if (inputManager.isActionActive(InputAction::STOP_ATTACK))
{
- if (!target || target->getType() != ActorType::PLAYER)
+ if (!target || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
- localPlayer, 10, ActorType::PLAYER, true);
+ localPlayer, 10, ActorType::Player, true);
}
}
else
@@ -434,7 +434,7 @@ impHandler0(talk)
if (!target && actorManager)
{
target = actorManager->findNearestLivingBeing(
- localPlayer, 1, ActorType::NPC, true);
+ localPlayer, 1, ActorType::Npc, true);
// ignore closest target if distance in each direction more than 1
if (target)
{
@@ -449,7 +449,7 @@ impHandler0(talk)
{
if (target->canTalk())
target->talkTo();
- else if (target->getType() == ActorType::PLAYER)
+ else if (target->getType() == ActorType::Player)
new BuySellDialog(target->getName());
}
return true;
@@ -510,7 +510,7 @@ impHandler0(targetAttack)
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
- localPlayer, 90, ActorType::MONSTER, true);
+ localPlayer, 90, ActorType::Monster, true);
}
else
{
@@ -529,7 +529,7 @@ impHandler0(attackHuman)
return false;
Being *const target = actorManager->findNearestLivingBeing(
- localPlayer, 10, ActorType::PLAYER, true);
+ localPlayer, 10, ActorType::Player, true);
if (target)
{
if (localPlayer->checAttackPermissions(target))
@@ -597,7 +597,7 @@ impHandler0(showWindows)
impHandler0(openTrade)
{
const Being *const being = localPlayer->getTarget();
- if (being && being->getType() == ActorType::PLAYER)
+ if (being && being->getType() == ActorType::Player)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
@@ -683,7 +683,7 @@ impHandler(trade)
return false;
const Being *being = actorManager->findBeingByName(
- event.args, ActorType::PLAYER);
+ event.args, ActorType::Player);
if (!being)
being = localPlayer->getTarget();
if (being)
diff --git a/src/actions/target.cpp b/src/actions/target.cpp
index c5772c1b5..c4c314ddb 100644
--- a/src/actions/target.cpp
+++ b/src/actions/target.cpp
@@ -48,22 +48,22 @@ static bool setTarget(const ActorType::Type type, const bool allowSort)
impHandler0(targetPlayer)
{
- return setTarget(ActorType::PLAYER, true);
+ return setTarget(ActorType::Player, true);
}
impHandler0(targetMonster)
{
- return setTarget(ActorType::MONSTER, true);
+ return setTarget(ActorType::Monster, true);
}
impHandler0(targetClosestMonster)
{
- return setTarget(ActorType::MONSTER, false);
+ return setTarget(ActorType::Monster, false);
}
impHandler0(targetNPC)
{
- return setTarget(ActorType::NPC, true);
+ return setTarget(ActorType::Npc, true);
}
} // namespace Actions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 56230bdf5..8c83ebce4 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -74,20 +74,20 @@ class FindBeingFunctor final
public:
bool operator() (const ActorSprite *const actor) const
{
- if (!actor || actor->getType() == ActorType::FLOOR_ITEM
- || actor->getType() == ActorType::PORTAL)
+ if (!actor || actor->getType() == ActorType::FloorItem
+ || actor->getType() == ActorType::Portal)
{
return false;
}
const Being *const b = static_cast<const Being* const>(actor);
const unsigned other_y = y + ((b->getType()
- == ActorType::NPC) ? 1 : 0);
+ == ActorType::Npc) ? 1 : 0);
const Vector &pos = b->getPosition();
return (static_cast<unsigned>(pos.x) / mapTileSize == x &&
(static_cast<unsigned>(pos.y) / mapTileSize == y
|| static_cast<unsigned>(pos.y) / mapTileSize == other_y) &&
- b->isAlive() && (type == ActorType::UNKNOWN
+ b->isAlive() && (type == ActorType::Unknown
|| b->getType() == type));
}
@@ -244,21 +244,21 @@ Being *ActorManager::createBeing(const int id,
Being *const being = new Being(id, type, subtype, mMap);
mActors.insert(being);
- if (type == ActorType::PLAYER || type == ActorType::NPC)
+ if (type == ActorType::Player || type == ActorType::Npc)
{
being->updateFromCache();
Net::getBeingHandler()->requestNameById(id);
if (localPlayer)
localPlayer->checkNewName(being);
}
- if (type == ActorType::PLAYER)
+ if (type == ActorType::Player)
{
if (botCheckerWindow)
botCheckerWindow->updateList();
if (socialWindow)
socialWindow->updateActiveList();
}
- else if (type == ActorType::NPC)
+ else if (type == ActorType::Npc)
{
if (questsWindow)
questsWindow->addEffect(being);
@@ -319,7 +319,7 @@ Being *ActorManager::findBeing(const int id) const
{
ActorSprite *const actor = *it;
if (actor->getId() == id &&
- actor->getType() != ActorType::FLOOR_ITEM)
+ actor->getType() != ActorType::FloorItem)
{
return static_cast<Being*>(actor);
}
@@ -361,10 +361,10 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::Portal)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
{
if (!noBeing)
{
@@ -390,7 +390,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
}
if ((being->isAlive()
- || (targetDead && being->getType() == ActorType::PLAYER))
+ || (targetDead && being->getType() == ActorType::Player))
&& (allPlayers || being != localPlayer))
{
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
@@ -424,8 +424,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL ||
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::Portal ||
+ (*it)->getType() == ActorType::FloorItem)
{
continue;
}
@@ -467,7 +467,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::Portal)
continue;
const Being *const being = dynamic_cast<const Being*>(*it);
@@ -481,9 +481,9 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
ActorSprite *const actor = *it;
if ((being && (being->isAlive()
- || (mTargetDeadPlayers && being->getType() == ActorType::PLAYER))
+ || (mTargetDeadPlayers && being->getType() == ActorType::Player))
&& (allPlayers || being != localPlayer))
- || actor->getType() == ActorType::FLOOR_ITEM)
+ || actor->getType() == ActorType::FloorItem)
{
if ((actor->getPixelX() - xtol <= x) &&
(actor->getPixelX() + xtol > x) &&
@@ -506,7 +506,7 @@ Being *ActorManager::findPortalByTile(const int x, const int y) const
if (!*it)
continue;
- if ((*it)->getType() != ActorType::PORTAL)
+ if ((*it)->getType() != ActorType::Portal)
continue;
Being *const being = static_cast<Being*>(*it);
@@ -526,7 +526,7 @@ FloorItem *ActorManager::findItem(const int id) const
continue;
if ((*it)->getId() == id &&
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ (*it)->getType() == ActorType::FloorItem)
{
return static_cast<FloorItem*>(*it);
}
@@ -543,7 +543,7 @@ FloorItem *ActorManager::findItem(const int x, const int y) const
continue;
if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
- (*it)->getType() == ActorType::FLOOR_ITEM)
+ (*it)->getType() == ActorType::FloorItem)
{
return static_cast<FloorItem*>(*it);
}
@@ -568,7 +568,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
+ if ((*it)->getType() == ActorType::FloorItem
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
@@ -603,7 +603,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
+ if ((*it)->getType() == ActorType::FloorItem
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
@@ -665,7 +665,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
{
FloorItem *const item = static_cast<FloorItem*>(*it);
@@ -711,15 +711,15 @@ Being *ActorManager::findBeingByName(const std::string &name,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
if (being->getName() == name &&
- (type == ActorType::UNKNOWN || type == being->getType()))
+ (type == ActorType::Unknown || type == being->getType()))
{
return being;
}
@@ -745,8 +745,8 @@ Being *ActorManager::findNearestByName(const std::string &name,
if (reportTrue(!*it))
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
@@ -754,9 +754,9 @@ Being *ActorManager::findNearestByName(const std::string &name,
Being *const being = static_cast<Being*>(*it);
if (being && being->getName() == name &&
- (type == ActorType::UNKNOWN || type == being->getType()))
+ (type == ActorType::Unknown || type == being->getType()))
{
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
{
return being;
}
@@ -803,7 +803,7 @@ void ActorManager::logic()
if (!*it)
continue;
- if ((*it) && (*it)->getType() == ActorType::PLAYER)
+ if ((*it) && (*it)->getType() == ActorType::Player)
{
const Being *const being = static_cast<const Being*>(*it);
being->addToCache();
@@ -914,13 +914,13 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
maxDist = maxDist * maxDist;
const bool cycleSelect = allowSort
- && ((mCyclePlayers && type == ActorType::PLAYER)
- || (mCycleMonsters && type == ActorType::MONSTER)
- || (mCycleNPC && type == ActorType::NPC));
+ && ((mCyclePlayers && type == ActorType::Player)
+ || (mCycleMonsters && type == ActorType::Monster)
+ || (mCycleNPC && type == ActorType::Npc));
const bool filtered = allowSort
&& config.getBoolValue("enableAttackFilter")
- && type == ActorType::MONSTER;
+ && type == ActorType::Monster;
const bool modActive = inputManager.isActionActive(
InputAction::STOP_ATTACK);
@@ -956,8 +956,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
if (!*i)
continue;
- if ((*i)->getType() == ActorType::FLOOR_ITEM
- || (*i)->getType() == ActorType::PORTAL)
+ if ((*i)->getType() == ActorType::FloorItem
+ || (*i)->getType() == ActorType::Portal)
{
continue;
}
@@ -1021,7 +1021,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
{
Being *const target = sortedBeings.at(0);
- if (specialDistance && target->getType() == ActorType::MONSTER
+ if (specialDistance && target->getType() == ActorType::Monster
&& target->getDistance() <= 2)
{
return nullptr;
@@ -1054,8 +1054,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
if (!*i)
continue;
- if ((*i)->getType() == ActorType::FLOOR_ITEM
- || (*i)->getType() == ActorType::PORTAL)
+ if ((*i)->getType() == ActorType::FloorItem
+ || (*i)->getType() == ActorType::Portal)
{
continue;
}
@@ -1085,7 +1085,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const bool valid = validateBeing(aroundBeing, being,
type, excluded, 50);
int d = being->getDistance();
- if (being->getType() != ActorType::MONSTER
+ if (being->getType() != ActorType::Monster
|| !mTargetOnlyReachable)
{ // if distance not calculated, use old distance
d = (being->getTileX() - x) * (being->getTileX() - x)
@@ -1162,10 +1162,10 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
if (!localPlayer)
return false;
return being && ((being->getType() == type
- || type == ActorType::UNKNOWN) && (being->isAlive()
- || (mTargetDeadPlayers && type == ActorType::PLAYER))
+ || type == ActorType::Unknown) && (being->isAlive()
+ || (mTargetDeadPlayers && type == ActorType::Player))
&& being != aroundBeing) && being != excluded
- && (type != ActorType::MONSTER || !mTargetOnlyReachable
+ && (type != ActorType::Monster || !mTargetOnlyReachable
|| localPlayer->isReachable(being, maxCost));
}
@@ -1203,7 +1203,7 @@ void ActorManager::heal(const Being *const target) const
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6)
{
- if (target && target->getType() != ActorType::MONSTER)
+ if (target && target->getType() != ActorType::Monster)
{
if (!PacketLimiter::limitPackets(PACKET_CHAT))
return;
@@ -1224,7 +1224,7 @@ void ActorManager::heal(const Being *const target) const
{
// mp > 10 and target not monster
if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target
- && target->getType() != ActorType::MONSTER)
+ && target->getType() != ActorType::Monster)
{
// target not enemy
if (player_relations.getRelation(target->getName()) !=
@@ -1244,7 +1244,7 @@ void ActorManager::heal(const Being *const target) const
}
}
// heal self if selected monster or selection empty
- else if ((!target || target->getType() == ActorType::MONSTER)
+ else if ((!target || target->getType() == ActorType::Monster)
&& PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
!= PlayerInfo::getAttribute(Attributes::MAX_HP))
@@ -1315,7 +1315,7 @@ void ActorManager::printBeingsToChat(const ActorSprites &beings,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
continue;
const Being *const being = static_cast<const Being*>(*it);
@@ -1360,15 +1360,15 @@ void ActorManager::getPlayerNames(StringVect &names,
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
const Being *const being = static_cast<const Being*>(*it);
- if ((being->getType() == ActorType::PLAYER
- || (being->getType() == ActorType::NPC && npcNames))
+ if ((being->getType() == ActorType::Player
+ || (being->getType() == ActorType::Npc && npcNames))
&& being->getName() != "")
{
names.push_back(being->getName());
@@ -1385,14 +1385,14 @@ void ActorManager::getMobNames(StringVect &names) const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
const Being *const being = static_cast<const Being*>(*it);
- if (being->getType() == ActorType::MONSTER && being->getName() != "")
+ if (being->getType() == ActorType::Monster && being->getName() != "")
names.push_back(being->getName());
}
}
@@ -1404,15 +1404,15 @@ void ActorManager::updatePlayerNames() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
being->setGoodStatus(-1);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateName();
}
}
@@ -1424,14 +1424,14 @@ void ActorManager::updatePlayerColors() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateColors();
}
}
@@ -1443,14 +1443,14 @@ void ActorManager::updatePlayerGuild() const
if (!*it)
continue;
- if ((*it)->getType() == ActorType::FLOOR_ITEM
- || (*it)->getType() == ActorType::PORTAL)
+ if ((*it)->getType() == ActorType::FloorItem
+ || (*it)->getType() == ActorType::Portal)
{
continue;
}
Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorType::PLAYER && being->getName() != "")
+ if (being->getType() == ActorType::Player && being->getName() != "")
being->updateGuild();
}
}
@@ -1471,7 +1471,7 @@ void ActorManager::parseLevels(std::string levels) const
if (bktPos != std::string::npos)
{
Being *const being = findBeingByName(part.substr(0, bktPos),
- ActorType::PLAYER);
+ ActorType::Player);
if (being)
{
being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
@@ -1710,7 +1710,7 @@ void ActorManager::updateEffects(const std::map<int, int> &addEffects,
{
for_actorsm
{
- if (!*it || (*it)->getType() != ActorType::NPC)
+ if (!*it || (*it)->getType() != ActorType::Npc)
continue;
Being *const being = static_cast<Being*>(*it);
const int type = being->getSubType();
@@ -1727,7 +1727,7 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
const int id)
{
Being *const dstBeing = actorManager->createBeing(srcBeing->getId() + id,
- ActorType::PLAYER,
+ ActorType::Player,
srcBeing->getSubType());
if (!dstBeing)
return nullptr;
diff --git a/src/actormanager.h b/src/actormanager.h
index 48a80b213..687ca4042 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -96,7 +96,7 @@ class ActorManager final: public ConfigListener
* Returns a being at specific coordinates.
*/
Being *findBeing(const int x, const int y, const ActorType::Type
- type = ActorType::UNKNOWN) const A_WARN_UNUSED;
+ type = ActorType::Unknown) const A_WARN_UNUSED;
/**
* Returns a being at the specific pixel.
@@ -161,7 +161,7 @@ class ActorManager final: public ConfigListener
*/
Being *findBeingByName(const std::string &name,
const ActorType::Type
- type = ActorType::UNKNOWN)
+ type = ActorType::Unknown)
const A_WARN_UNUSED;
/**
@@ -169,7 +169,7 @@ class ActorManager final: public ConfigListener
*/
Being *findNearestByName(const std::string &name,
const ActorType::Type &type
- = ActorType::UNKNOWN) const A_WARN_UNUSED;
+ = ActorType::Unknown) const A_WARN_UNUSED;
/**
* Heal all players in distance.
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 24c8779c0..bf3709089 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -217,7 +217,7 @@ void ActorSprite::updateStatusEffect(const int index, const bool newStatus)
index, newStatus);
if (!effect)
return;
- if (effect->isPoison() && getType() == ActorType::PLAYER)
+ if (effect->isPoison() && getType() == ActorType::Player)
setPoison(newStatus);
handleStatusEffect(effect, index);
}
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index b4b6d8433..79c00060b 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -64,7 +64,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
* Returns the type of the ActorSprite.
*/
virtual ActorType::Type getType() const A_WARN_UNUSED
- { return ActorType::UNKNOWN; }
+ { return ActorType::Unknown; }
void draw1(Graphics *const graphics,
const int offsetX,
diff --git a/src/being/actortype.h b/src/being/actortype.h
index 7603616ce..b45961c8a 100644
--- a/src/being/actortype.h
+++ b/src/being/actortype.h
@@ -26,14 +26,14 @@ namespace ActorType
{
enum Type
{
- UNKNOWN = 0,
- PLAYER,
- NPC,
- MONSTER,
- FLOOR_ITEM,
- PORTAL,
- LOCAL_PET,
- AVATAR
+ Unknown = 0,
+ Player,
+ Npc,
+ Monster,
+ FloorItem,
+ Portal,
+ LocalPet,
+ Avatar
};
} // namespace ActorType
diff --git a/src/being/being.cpp b/src/being/being.cpp
index b69ceaa4a..57e212b6a 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -218,16 +218,16 @@ Being::Being(const int id,
setMap(map);
setSubtype(subtype, 0);
- if (mType == ActorType::PLAYER)
+ if (mType == ActorType::Player)
mShowName = config.getBoolValue("visiblenames");
- else if (mType != ActorType::NPC)
+ else if (mType != ActorType::Npc)
mGotComment = true;
config.addListener("visiblenames", this);
reReadConfig();
- if (mType == ActorType::NPC)
+ if (mType == ActorType::Npc)
setShowName(true);
else
setShowName(mShowName);
@@ -288,7 +288,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look)
mSubType = subtype;
mLook = look;
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
{
mInfo = MonsterDB::get(mSubType);
if (mInfo)
@@ -299,7 +299,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look)
mYDiff = mInfo->getSortOffsetY();
}
}
- else if (mType == ActorType::NPC)
+ else if (mType == ActorType::Npc)
{
mInfo = NPCDB::get(mSubType);
if (mInfo)
@@ -308,13 +308,13 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look)
mYDiff = mInfo->getSortOffsetY();
}
}
- else if (mType == ActorType::AVATAR)
+ else if (mType == ActorType::Avatar)
{
mInfo = AvatarDB::get(mSubType);
if (mInfo)
setupSpriteDisplay(mInfo->getDisplay(), false);
}
- else if (mType == ActorType::LOCAL_PET)
+ else if (mType == ActorType::LocalPet)
{
mInfo = PETDB::get(mId);
if (mInfo)
@@ -334,7 +334,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look)
}
}
}
- else if (mType == ActorType::PLAYER)
+ else if (mType == ActorType::Player)
{
int id = -100 - subtype;
@@ -545,7 +545,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
color = &userPalette->getColor(UserPalette::MISS);
}
}
- else if (mType == ActorType::MONSTER)
+ else if (mType == ActorType::Monster)
{
if (attacker == localPlayer)
{
@@ -558,7 +558,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
UserPalette::HIT_PLAYER_MONSTER);
}
}
- else if (mType == ActorType::PLAYER && attacker != localPlayer
+ else if (mType == ActorType::Player && attacker != localPlayer
&& this == localPlayer)
{
// here player was attacked by other player. mark him as enemy.
@@ -575,7 +575,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
{
if (this == localPlayer)
{
- if (attacker->mType == ActorType::PLAYER || amount)
+ if (attacker->mType == ActorType::Player || amount)
{
chatWindow->battleChatLog(strprintf("%s : Hit you -%d",
attacker->getName().c_str(), amount),
@@ -626,12 +626,12 @@ void Being::takeDamage(Being *const attacker, const int amount,
mHP = 0;
}
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
{
updatePercentHP();
updateName();
}
- else if (mType == ActorType::PLAYER && socialWindow && getName() != "")
+ else if (mType == ActorType::Player && socialWindow && getName() != "")
{
socialWindow->updateAvatar(getName());
}
@@ -670,7 +670,7 @@ int Being::getHitEffect(const Being *const attacker,
{
const ItemInfo *const attackerWeapon
= attacker->getEquippedWeapon();
- if (attackerWeapon && attacker->getType() == ActorType::PLAYER)
+ if (attackerWeapon && attacker->getType() == ActorType::Player)
{
if (type == MISS)
hitEffectId = attackerWeapon->getMissEffectId();
@@ -679,7 +679,7 @@ int Being::getHitEffect(const Being *const attacker,
else
hitEffectId = attackerWeapon->getCriticalHitEffectId();
}
- else if (attacker->getType() == ActorType::MONSTER)
+ else if (attacker->getType() == ActorType::Monster)
{
const BeingInfo *const info = attacker->getInfo();
if (info)
@@ -740,7 +740,7 @@ void Being::handleAttack(Being *const victim, const int damage,
mLastAttackX = victim->getTileX();
mLastAttackY = victim->getTileY();
- if (mType == ActorType::PLAYER && mEquippedWeapon)
+ if (mType == ActorType::Player && mEquippedWeapon)
fireMissile(victim, mEquippedWeapon->getMissileParticleFile());
else if (mInfo->getAttack(attackId))
fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle);
@@ -755,13 +755,13 @@ void Being::handleAttack(Being *const victim, const int damage,
if (dir)
setDirection(dir);
}
- if (damage && victim->mType == ActorType::PLAYER
+ if (damage && victim->mType == ActorType::Player
&& victim->mAction == BeingAction::SIT)
{
victim->setAction(BeingAction::STAND, 0);
}
- if (mType == ActorType::PLAYER)
+ if (mType == ActorType::Player)
{
if (mSpriteIDs.size() >= 10)
{
@@ -809,7 +809,7 @@ void Being::handleSkill(Being *const victim, const int damage,
if (dir)
setDirection(dir);
}
- if (damage && victim->mType == ActorType::PLAYER
+ if (damage && victim->mType == ActorType::Player
&& victim->mAction == BeingAction::SIT)
{
victim->setAction(BeingAction::STAND, 0);
@@ -830,7 +830,7 @@ void Being::handleSkill(Being *const victim, const int damage,
void Being::setName(const std::string &name)
{
- if (mType == ActorType::NPC)
+ if (mType == ActorType::Npc)
{
mName = name.substr(0, name.find('#', 0));
showName();
@@ -839,7 +839,7 @@ void Being::setName(const std::string &name)
{
mName = name;
- if (mType == ActorType::PLAYER && getShowName())
+ if (mType == ActorType::Player && getShowName())
showName();
}
}
@@ -1202,7 +1202,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
this,
false,
mX, mY);
- if (mType == ActorType::MONSTER || mType == ActorType::NPC)
+ if (mType == ActorType::Monster || mType == ActorType::Npc)
mYDiff = mInfo->getDeadSortOffsetY();
}
break;
@@ -1343,7 +1343,7 @@ void Being::nextTile()
}
mActionTime += static_cast<int>(mSpeed / 10);
- if ((mType != ActorType::PLAYER || mUseDiagonal)
+ if ((mType != ActorType::Player || mUseDiagonal)
&& mX != pos.x && mY != pos.y)
{
mSpeed = static_cast<float>(mWalkSpeed.x * 1.4F);
@@ -1472,7 +1472,7 @@ void Being::logic()
&& static_cast<int> ((static_cast<float>(get_elapsed_time(mActionTime))
/ mSpeed)) >= frameCount)
{
- if (mType != ActorType::PLAYER && actorManager)
+ if (mType != ActorType::Player && actorManager)
actorManager->destroy(this);
}
@@ -1779,7 +1779,7 @@ void Being::updateCoords()
offsetY += mInfo->getNameOffsetY();
}
// Monster names show above the sprite instead of below it
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
offsetY += - getHeight() - mDispName->getHeight();
mDispName->adviseXY(offsetX, offsetY, mMoveNames);
@@ -1787,7 +1787,7 @@ void Being::updateCoords()
void Being::optionChanged(const std::string &value)
{
- if (mType == ActorType::PLAYER && value == "visiblenames")
+ if (mType == ActorType::Player && value == "visiblenames")
setShowName(config.getBoolValue("visiblenames"));
}
@@ -1849,7 +1849,7 @@ void Being::showName()
std::string displayName(mName);
- if (mType != ActorType::MONSTER && (mShowGender || mShowLevel))
+ if (mType != ActorType::Monster && (mShowGender || mShowLevel))
{
displayName.append(" ");
if (mShowLevel && getLevel() != 0)
@@ -1858,7 +1858,7 @@ void Being::showName()
displayName.append(getGenderSign());
}
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
{
if (config.getBoolValue("showMonstersTakedDamage"))
displayName.append(", ").append(toString(getDamageTaken()));
@@ -1866,11 +1866,11 @@ void Being::showName()
Font *font = nullptr;
if (localPlayer && localPlayer->getTarget() == this
- && mType != ActorType::MONSTER)
+ && mType != ActorType::Monster)
{
font = boldFont;
}
- else if (mType == ActorType::PLAYER
+ else if (mType == ActorType::Player
&& !player_relations.isGoodName(this) && gui)
{
font = gui->getSecureFont();
@@ -1896,12 +1896,12 @@ void Being::updateColors()
{
if (userPalette)
{
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
{
mNameColor = &userPalette->getColor(UserPalette::MONSTER);
mTextColor = &userPalette->getColor(UserPalette::MONSTER);
}
- else if (mType == ActorType::NPC)
+ else if (mType == ActorType::Npc)
{
mNameColor = &userPalette->getColor(UserPalette::NPC);
mTextColor = &userPalette->getColor(UserPalette::NPC);
@@ -2024,7 +2024,7 @@ void Being::setSprite(const unsigned int slot, const int id,
if (id1)
{
const ItemInfo &info = ItemDB::get(id1);
- if (!isTempSprite && mMap && mType == ActorType::PLAYER)
+ if (!isTempSprite && mMap && mType == ActorType::Player)
{
const int pet = info.getPet();
if (pet)
@@ -2039,7 +2039,7 @@ void Being::setSprite(const unsigned int slot, const int id,
const std::string &filename = info.getSprite(mGender, mSubType);
AnimatedSprite *equipmentSprite = nullptr;
- if (!isTempSprite && mType == ActorType::PLAYER)
+ if (!isTempSprite && mType == ActorType::Player)
{
const int pet = info.getPet();
if (pet)
@@ -2211,7 +2211,7 @@ bool Being::updateFromCache()
}
updateAwayEffect();
- if (mType == ActorType::PLAYER)
+ if (mType == ActorType::Player)
updateColors();
return true;
}
@@ -2393,7 +2393,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
}
- if (mHighlightMonsterAttackRange && mType == ActorType::MONSTER
+ if (mHighlightMonsterAttackRange && mType == ActorType::Monster
&& isAlive())
{
int attackRange;
@@ -2411,7 +2411,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
if (mShowMobHP && mInfo && localPlayer && localPlayer->getTarget() == this
- && mType == ActorType::MONSTER)
+ && mType == ActorType::Monster)
{
// show hp bar here
int maxHP = mMaxHP;
@@ -2516,7 +2516,7 @@ void Being::setHP(const int hp)
mHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
- if (mType == ActorType::MONSTER)
+ if (mType == ActorType::Monster)
updatePercentHP();
}
@@ -2905,18 +2905,18 @@ std::string Being::loadComment(const std::string &name,
std::string str;
switch (type)
{
- case ActorType::PLAYER:
+ case ActorType::Player:
str = settings.usersDir;
break;
- case ActorType::NPC:
+ case ActorType::Npc:
str = settings.npcsDir;
break;
- case ActorType::UNKNOWN:
- case ActorType::MONSTER:
- case ActorType::FLOOR_ITEM:
- case ActorType::PORTAL:
- case ActorType::LOCAL_PET:
- case ActorType::AVATAR:
+ case ActorType::Unknown:
+ case ActorType::Monster:
+ case ActorType::FloorItem:
+ case ActorType::Portal:
+ case ActorType::LocalPet:
+ case ActorType::Avatar:
default:
return "";
}
@@ -2938,10 +2938,10 @@ void Being::saveComment(const std::string &restrict name,
std::string dir;
switch (type)
{
- case ActorType::PLAYER:
+ case ActorType::Player:
dir = settings.usersDir;
break;
- case ActorType::NPC:
+ case ActorType::Npc:
dir = settings.npcsDir;
break;
default:
@@ -3134,7 +3134,7 @@ void Being::addPet(const int id)
}
Being *const being = actorManager->createBeing(
- id, ActorType::LOCAL_PET, 0);
+ id, ActorType::LocalPet, 0);
if (being)
{
being->setOwner(this);
@@ -3326,7 +3326,7 @@ void Being::playSfx(const SoundInfo &sound, Being *const being,
void Being::setLook(const uint8_t look)
{
- if (mType == ActorType::PLAYER)
+ if (mType == ActorType::Player)
setSubtype(mSubType, look);
}
diff --git a/src/being/being.h b/src/being/being.h
index c50cdf871..ed1127844 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -634,7 +634,7 @@ class Being notfinal : public ActorSprite,
void setGM(const bool gm);
bool canTalk() const A_WARN_UNUSED
- { return mType == ActorType::NPC; }
+ { return mType == ActorType::Npc; }
void talkTo() const;
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 70600ff2c..237f21dc2 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -110,7 +110,7 @@ extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;
LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
- Being(id, ActorType::PLAYER, subtype, nullptr),
+ Being(id, ActorType::Player, subtype, nullptr),
AttributeListener(),
StatListener(),
mGMLevel(0),
@@ -289,7 +289,7 @@ void LocalPlayer::logic()
if (mTarget)
{
- if (mTarget->getType() == ActorType::NPC)
+ if (mTarget->getType() == ActorType::Npc)
{
// NPCs are always in range
mTarget->setTargetType(TargetCursorType::IN_RANGE);
@@ -308,7 +308,7 @@ void LocalPlayer::logic()
mTarget->setTargetType(targetType);
if (!mTarget->isAlive() && (!mTargetDeadPlayers
- || mTarget->getType() != ActorType::PLAYER))
+ || mTarget->getType() != ActorType::Player))
{
stopAttack(true);
}
@@ -527,7 +527,7 @@ void LocalPlayer::setTarget(Being *const target)
oldTarget = mTarget;
}
- if (mTarget && mTarget->getType() == ActorType::MONSTER)
+ if (mTarget && mTarget->getType() == ActorType::Monster)
mTarget->setShowName(false);
mTarget = target;
@@ -542,7 +542,7 @@ void LocalPlayer::setTarget(Being *const target)
mTarget->updateName();
}
- if (target && target->getType() == ActorType::MONSTER)
+ if (target && target->getType() == ActorType::Monster)
target->setShowName(true);
}
@@ -725,7 +725,7 @@ void LocalPlayer::attack(Being *const target, const bool keep,
{
mKeepAttacking = keep;
- if (!target || target->getType() == ActorType::NPC)
+ if (!target || target->getType() == ActorType::Npc)
return;
if (mTarget != target)
@@ -755,7 +755,7 @@ void LocalPlayer::attack(Being *const target, const bool keep,
mActionTime = tick_time;
- if (target->getType() != ActorType::PLAYER
+ if (target->getType() != ActorType::Player
|| checAttackPermissions(target))
{
setAction(BeingAction::ATTACK);
@@ -2771,7 +2771,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep,
return;
}
setTarget(target);
- if (target->getType() != ActorType::NPC)
+ if (target->getType() != ActorType::Npc)
{
mKeepAttacking = true;
moveToTarget();
@@ -2984,7 +2984,7 @@ void LocalPlayer::followMoveTo(const Being *const being,
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
- mPlayerFollowed, ActorType::PLAYER);
+ mPlayerFollowed, ActorType::Player);
setTarget(b);
}
}
@@ -3144,7 +3144,7 @@ void LocalPlayer::checkNewName(Being *const being)
return;
const std::string &nick = being->getName();
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
{
const Guild *const guild = getGuild();
if (guild)
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp
index 656e59088..e592b9e8e 100644
--- a/src/being/playerrelations.cpp
+++ b/src/being/playerrelations.cpp
@@ -249,9 +249,9 @@ void PlayerRelationsManager::signalUpdate(const std::string &name)
if (actorManager)
{
Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
- if (being && being->getType() == ActorType::PLAYER)
+ if (being && being->getType() == ActorType::Player)
being->updateColors();
}
}
@@ -300,7 +300,7 @@ bool PlayerRelationsManager::hasPermission(const Being *const being,
if (!being)
return false;
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
return hasPermission(being->getName(), flags) == flags;
return true;
}
@@ -321,9 +321,9 @@ bool PlayerRelationsManager::hasPermission(const std::string &name,
if (mIgnoreStrategy)
{
Being *const b = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
- if (b && b->getType() == ActorType::PLAYER)
+ if (b && b->getType() == ActorType::Player)
mIgnoreStrategy->ignore(b, rejections);
}
}
diff --git a/src/flooritem.h b/src/flooritem.h
index 846a27802..fa02a7e32 100644
--- a/src/flooritem.h
+++ b/src/flooritem.h
@@ -53,7 +53,7 @@ class FloorItem final : public ActorSprite
void postInit(Map *const map, int subX, int subY);
ActorType::Type getType() const override final A_WARN_UNUSED
- { return ActorType::FLOOR_ITEM; }
+ { return ActorType::FloorItem; }
void draw(Graphics *const graphics,
const int offsetX, const int offsetY) const override final;
diff --git a/src/gui/models/userstablemodel.h b/src/gui/models/userstablemodel.h
index e84333087..45fb8b0bd 100644
--- a/src/gui/models/userstablemodel.h
+++ b/src/gui/models/userstablemodel.h
@@ -107,7 +107,7 @@ class UsersTableModel final : public TableModel,
{
Being *const being = dynamic_cast<Being*>(*i);
- if (being && being->getType() == ActorType::PLAYER
+ if (being && being->getType() == ActorType::Player
&& being != localPlayer && !being->getName().empty())
{
mPlayers.push_back(being);
diff --git a/src/gui/popups/beingpopup.cpp b/src/gui/popups/beingpopup.cpp
index 089e51ea0..01051a9e8 100644
--- a/src/gui/popups/beingpopup.cpp
+++ b/src/gui/popups/beingpopup.cpp
@@ -97,7 +97,7 @@ void BeingPopup::show(const int x, const int y, Being *const b)
b->updateComment();
- if (b->getType() == ActorType::NPC && b->getComment().empty())
+ if (b->getType() == ActorType::Npc && b->getComment().empty())
{
setVisible(false);
return;
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index d478719b2..bcc0b92ef 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -118,7 +118,7 @@ PopupMenu::PopupMenu() :
mButton(nullptr),
mNick(),
mTextField(nullptr),
- mType(static_cast<int>(ActorType::UNKNOWN)),
+ mType(static_cast<int>(ActorType::Unknown)),
mX(0),
mY(0)
{
@@ -128,7 +128,7 @@ PopupMenu::PopupMenu() :
mRenameListener.setDialog(nullptr);
mPlayerListener.setNick("");
mPlayerListener.setDialog(nullptr);
- mPlayerListener.setType(static_cast<int>(ActorType::UNKNOWN));
+ mPlayerListener.setType(static_cast<int>(ActorType::Unknown));
mScrollArea = new ScrollArea(this, mBrowserBox, false);
mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
}
@@ -155,7 +155,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
switch (being->getType())
{
- case ActorType::PLAYER:
+ case ActorType::Player:
{
// TRANSLATORS: popup menu item
// TRANSLATORS: trade with player
@@ -240,7 +240,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
break;
}
- case ActorType::NPC:
+ case ActorType::Npc:
// NPCs can be talked to (single option, candidate for removal
// unless more options would be added)
// TRANSLATORS: popup menu item
@@ -261,7 +261,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
mBrowserBox->addRow("addcomment", _("Add comment"));
break;
- case ActorType::MONSTER:
+ case ActorType::Monster:
{
// Monsters can be attacked
// TRANSLATORS: popup menu item
@@ -299,11 +299,11 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
break;
}
- case ActorType::AVATAR:
- case ActorType::UNKNOWN:
- case ActorType::FLOOR_ITEM:
- case ActorType::PORTAL:
- case ActorType::LOCAL_PET:
+ case ActorType::Avatar:
+ case ActorType::Unknown:
+ case ActorType::FloorItem:
+ case ActorType::Portal:
+ case ActorType::LocalPet:
default:
break;
}
@@ -350,7 +350,7 @@ void PopupMenu::showPopup(const int x, const int y,
static_cast<unsigned>(being->getId()), (being->getName()
+ being->getGenderSignWithSpace()).c_str()));
}
- else if (actor->getType() == ActorType::FLOOR_ITEM)
+ else if (actor->getType() == ActorType::FloorItem)
{
const FloorItem *const floorItem
= static_cast<const FloorItem*>(actor);
@@ -374,7 +374,7 @@ void PopupMenu::showPlayerPopup(const std::string &nick)
setMousePos();
mNick = nick;
mBeingId = 0;
- mType = static_cast<int>(ActorType::PLAYER);
+ mType = static_cast<int>(ActorType::Player);
mBrowserBox->clearRows();
const std::string &name = mNick;
@@ -472,7 +472,7 @@ void PopupMenu::showPopup(const int x, const int y,
mX = x;
mY = y;
mFloorItemId = floorItem->getId();
- mType = static_cast<int>(ActorType::FLOOR_ITEM);
+ mType = static_cast<int>(ActorType::FloorItem);
mBrowserBox->clearRows();
const std::string name = floorItem->getName();
mNick = name;
@@ -705,7 +705,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
std::string name = wTab->getNick();
const Being* const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
@@ -774,7 +774,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
else
{
mNick = name;
- mType = static_cast<int>(ActorType::PLAYER);
+ mType = static_cast<int>(ActorType::Player);
addPlayerRelation(name);
mBrowserBox->addRow("##3---");
addFollow();
@@ -841,7 +841,7 @@ void PopupMenu::showChangePos(const int x, const int y)
mItem = nullptr;
mMapItem = nullptr;
mNick.clear();
- mType = static_cast<int>(ActorType::UNKNOWN);
+ mType = static_cast<int>(ActorType::Unknown);
mX = 0;
mY = 0;
setVisible(false);
@@ -908,7 +908,7 @@ void PopupMenu::handleLink(const std::string &link,
}
// Trade action
else if (link == "trade" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
@@ -917,9 +917,9 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "buy" && being && mBeingId != 0)
{
- if (being->getType() == ActorType::NPC)
+ if (being->getType() == ActorType::Npc)
Net::getNpcHandler()->buy(mBeingId);
- else if (being->getType() == ActorType::PLAYER)
+ else if (being->getType() == ActorType::Player)
Net::getBuySellHandler()->requestSellList(being->getName());
}
else if (link == "buy" && !mNick.empty())
@@ -928,9 +928,9 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "sell" && being && mBeingId != 0)
{
- if (being->getType() == ActorType::NPC)
+ if (being->getType() == ActorType::Npc)
Net::getNpcHandler()->sell(mBeingId);
- else if (being->getType() == ActorType::PLAYER)
+ else if (being->getType() == ActorType::Player)
Net::getBuySellHandler()->requestBuyList(being->getName());
}
else if (link == "sell" && !mNick.empty())
@@ -942,13 +942,13 @@ void PopupMenu::handleLink(const std::string &link,
if (localPlayer)
localPlayer->attack(being, true);
}
- else if (link == "heal" && being && being->getType() != ActorType::MONSTER)
+ else if (link == "heal" && being && being->getType() != ActorType::Monster)
{
if (actorManager)
actorManager->heal(being);
}
else if (link == "unignore" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(),
PlayerRelation::NEUTRAL);
@@ -958,7 +958,7 @@ void PopupMenu::handleLink(const std::string &link,
player_relations.setRelation(mNick, PlayerRelation::NEUTRAL);
}
else if (link == "ignore" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(),
PlayerRelation::IGNORED);
@@ -969,7 +969,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "blacklist" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(),
PlayerRelation::BLACKLISTED);
@@ -979,7 +979,7 @@ void PopupMenu::handleLink(const std::string &link,
player_relations.setRelation(mNick, PlayerRelation::BLACKLISTED);
}
else if (link == "enemy" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(),
PlayerRelation::ENEMY2);
@@ -989,7 +989,7 @@ void PopupMenu::handleLink(const std::string &link,
player_relations.setRelation(mNick, PlayerRelation::ENEMY2);
}
else if (link == "erase" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(), PlayerRelation::ERASED);
being->updateName();
@@ -999,7 +999,7 @@ void PopupMenu::handleLink(const std::string &link,
player_relations.setRelation(mNick, PlayerRelation::ERASED);
}
else if (link == "disregard" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(),
PlayerRelation::DISREGARDED);
@@ -1009,7 +1009,7 @@ void PopupMenu::handleLink(const std::string &link,
player_relations.setRelation(mNick, PlayerRelation::DISREGARDED);
}
else if (link == "friend" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
player_relations.setRelation(being->getName(), PlayerRelation::FRIEND);
}
@@ -1292,12 +1292,12 @@ void PopupMenu::handleLink(const std::string &link,
PlayerInfo::unprotectItem(mItemId);
}
else if (link == "party" && being &&
- being->getType() == ActorType::PLAYER)
+ being->getType() == ActorType::Player)
{
Net::getPartyHandler()->invite(being->getName());
}
else if (link == "kick party" && being
- && being->getType() == ActorType::PLAYER)
+ && being->getType() == ActorType::Player)
{
Net::getPartyHandler()->kick(being);
}
@@ -1318,8 +1318,8 @@ void PopupMenu::handleLink(const std::string &link,
chatWindow->addInputText(name);
}
else if (link == "admin-kick" && being &&
- (being->getType() == ActorType::PLAYER ||
- being->getType() == ActorType::MONSTER))
+ (being->getType() == ActorType::Player ||
+ being->getType() == ActorType::Monster))
{
Net::getAdminHandler()->kick(being->getId());
}
@@ -1486,7 +1486,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "remove attack" && being)
{
- if (actorManager && being->getType() == ActorType::MONSTER)
+ if (actorManager && being->getType() == ActorType::Monster)
{
actorManager->removeAttackMob(being->getName());
if (socialWindow)
@@ -1495,7 +1495,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "add attack" && being)
{
- if (actorManager && being->getType() == ActorType::MONSTER)
+ if (actorManager && being->getType() == ActorType::Monster)
{
actorManager->addAttackMob(being->getName());
if (socialWindow)
@@ -1504,7 +1504,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "add attack priority" && being)
{
- if (actorManager && being->getType() == ActorType::MONSTER)
+ if (actorManager && being->getType() == ActorType::Monster)
{
actorManager->addPriorityAttackMob(being->getName());
if (socialWindow)
@@ -1513,7 +1513,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "add attack ignore" && being)
{
- if (actorManager && being->getType() == ActorType::MONSTER)
+ if (actorManager && being->getType() == ActorType::Monster)
{
actorManager->addIgnoreAttackMob(being->getName());
if (socialWindow)
@@ -1910,7 +1910,7 @@ void PopupMenu::handleLink(const std::string &link,
mButton = nullptr;
mNick.clear();
mTextField = nullptr;
- mType = static_cast<int>(ActorType::UNKNOWN);
+ mType = static_cast<int>(ActorType::Unknown);
mX = 0;
mY = 0;
}
@@ -2275,7 +2275,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y,
return;
mNick = name;
- mType = static_cast<int>(ActorType::MONSTER);
+ mType = static_cast<int>(ActorType::Monster);
mX = x;
mY = y;
@@ -2353,7 +2353,7 @@ void PopupMenu::showPickupItemPopup(const int x, const int y,
return;
mNick = name;
- mType = static_cast<int>(ActorType::FLOOR_ITEM);
+ mType = static_cast<int>(ActorType::FloorItem);
mX = x;
mY = y;
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 8d9fcd958..73cb5b884 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -254,7 +254,7 @@ void Viewport::draw(Graphics *graphics)
const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesIterator, it, actors)
{
- if ((*it)->getType() == ActorType::FLOOR_ITEM)
+ if ((*it)->getType() == ActorType::FloorItem)
continue;
Being *const b = static_cast<Being*>(*it);
b->drawSpeech(mPixelViewX, mPixelViewY);
@@ -428,7 +428,7 @@ bool Viewport::leftMouseAction()
else
{
const ActorType::Type type = mHoverBeing->getType();
- if (type == ActorType::PLAYER)
+ if (type == ActorType::Player)
{
validateSpeed();
if (actorManager)
@@ -440,7 +440,7 @@ bool Viewport::leftMouseAction()
return true;
}
}
- else if (type == ActorType::MONSTER || type == ActorType::NPC)
+ else if (type == ActorType::Monster || type == ActorType::Npc)
{
if (localPlayer->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(static_cast<int>(
@@ -542,7 +542,7 @@ void Viewport::mousePressed(MouseEvent &event)
if (actorManager)
{
Being *const target = actorManager->findNearestLivingBeing(
- pixelX, pixelY, 20, ActorType::MONSTER, nullptr);
+ pixelX, pixelY, 20, ActorType::Monster, nullptr);
if (target)
localPlayer->setTarget(target);
@@ -755,14 +755,14 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
- ActorType::Type type = ActorType::UNKNOWN;
+ ActorType::Type type = ActorType::Unknown;
mHoverBeing = actorManager->findBeingByPixel(x, y, true);
if (mHoverBeing)
type = mHoverBeing->getType();
if (mHoverBeing
- && (type == ActorType::PLAYER
- || type == ActorType::NPC
- || type == ActorType::LOCAL_PET))
+ && (type == ActorType::Player
+ || type == ActorType::Npc
+ || type == ActorType::LocalPet))
{
popupManager->hideTextPopup();
if (mShowBeingPopup && beingPopup)
@@ -815,23 +815,23 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
{
switch (type)
{
- case ActorType::NPC:
+ case ActorType::Npc:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
- case ActorType::MONSTER:
+ case ActorType::Monster:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
- case ActorType::PORTAL:
+ case ActorType::Portal:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
- case ActorType::AVATAR:
- case ActorType::FLOOR_ITEM:
- case ActorType::UNKNOWN:
- case ActorType::PLAYER:
- case ActorType::LOCAL_PET:
+ case ActorType::Avatar:
+ case ActorType::FloorItem:
+ case ActorType::Unknown:
+ case ActorType::Player:
+ case ActorType::LocalPet:
default:
gui->setCursorType(Cursor::CURSOR_POINTER);
break;
diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp
index e0fbc4d4b..a351c7199 100644
--- a/src/gui/widgets/avatarlistbox.cpp
+++ b/src/gui/widgets/avatarlistbox.cpp
@@ -373,7 +373,7 @@ void AvatarListBox::mousePressed(MouseEvent &event)
if (type == MapItemType::EMPTY)
{
const Being *const being = actorManager->findBeingByName(
- ava->getName(), ActorType::PLAYER);
+ ava->getName(), ActorType::Player);
if (being)
actorManager->heal(being);
}
@@ -392,7 +392,7 @@ void AvatarListBox::mousePressed(MouseEvent &event)
if (avatar)
{
const Being *const being = actorManager->findBeingByName(
- avatar->getName(), ActorType::PLAYER);
+ avatar->getName(), ActorType::Player);
if (being)
{
popupMenu->showPopup(viewport->mMouseX,
diff --git a/src/gui/widgets/tabs/socialfriendstab.h b/src/gui/widgets/tabs/socialfriendstab.h
index f483a73ca..baaa57595 100644
--- a/src/gui/widgets/tabs/socialfriendstab.h
+++ b/src/gui/widgets/tabs/socialfriendstab.h
@@ -103,7 +103,7 @@ class SocialFriendsTab final : public SocialTab
FOR_EACHP (StringVectCIter, it, players)
{
Avatar *const ava = new Avatar(*it);
- if (actorManager->findBeingByName(*it, ActorType::PLAYER)
+ if (actorManager->findBeingByName(*it, ActorType::Player)
|| players2.find(*it) != players2.end())
{
ava->setOnline(true);
diff --git a/src/gui/widgets/tabs/socialplayerstab.h b/src/gui/widgets/tabs/socialplayerstab.h
index 78c03feb4..56580300b 100644
--- a/src/gui/widgets/tabs/socialplayerstab.h
+++ b/src/gui/widgets/tabs/socialplayerstab.h
@@ -87,7 +87,7 @@ class SocialPlayersTab final : public SocialTab
}
}
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
avatar->setDamageHp(being->getDamageTaken());
@@ -108,7 +108,7 @@ class SocialPlayersTab final : public SocialTab
return;
avatar->setDamageHp(0);
Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
being->setDamageTaken(0);
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index d0130ed7a..25df25a69 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -193,7 +193,7 @@ void BotCheckerWindow::reset()
{
Being *const being = dynamic_cast<Being*>(*i);
- if (being && being->getType() == ActorType::PLAYER
+ if (being && being->getType() == ActorType::Player
&& being != localPlayer && being->getName() != "")
{
being->resetCounters();
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index e1c1cd7ed..890abfe22 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -128,7 +128,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
mCreateButton(new Button(this, _("Create"), "create", this)),
// TRANSLATORS: char create dialog button
mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
- mPlayer(new Being(0, ActorType::PLAYER, static_cast<uint16_t>(0U),
+ mPlayer(new Being(0, ActorType::Player, static_cast<uint16_t>(0U),
nullptr)),
mPlayerBox(new PlayerBox(this, mPlayer, "charcreate_playerbox.xml",
"charcreate_selectedplayerbox.xml")),
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 0efa9c08d..9644b5a7c 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -623,7 +623,7 @@ void ChatWindow::doPresent() const
FOR_EACH (ActorSpritesIterator, it, actors)
{
- if ((*it)->getType() == ActorType::PLAYER)
+ if ((*it)->getType() == ActorType::Player)
{
if (!response.empty())
response.append(", ");
@@ -1508,7 +1508,7 @@ void ChatWindow::battleChatLog(const std::string &line, ChatMsgType::Type own,
void ChatWindow::localPetSay(const std::string &nick, const std::string &text)
{
Being *const being = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
Being *pet = nullptr;
if (being)
{
@@ -1533,7 +1533,7 @@ void ChatWindow::localPetSay(const std::string &nick, const std::string &text)
void ChatWindow::localPetEmote(const std::string &nick, const uint8_t emoteId)
{
Being *const being = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
if (being)
{
Being *const pet = being->getFirstPet();
@@ -1595,7 +1595,7 @@ void ChatWindow::updateOnline(const std::set<std::string> &onlinePlayers) const
if (actorManager)
{
const Being *const being = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
if (being)
{
tab->setWhisperTabColors();
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index 6ec3df5a0..677023c8b 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -484,7 +484,7 @@ void KillStats::validateJacko()
{
const Being *const dstBeing
= actorManager->findBeingByName(
- "Jack O", ActorType::MONSTER);
+ "Jack O", ActorType::Monster);
if (mIsJackoAlive && !dstBeing)
{
mIsJackoAlive = false;
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index 048b4350e..e242b7401 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -291,7 +291,7 @@ void Minimap::draw(Graphics *graphics)
const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
- if (!(*it) || (*it)->getType() == ActorType::FLOOR_ITEM)
+ if (!(*it) || (*it)->getType() == ActorType::FloorItem)
continue;
const Being *const being = static_cast<const Being *const>(*it);
@@ -319,20 +319,20 @@ void Minimap::draw(Graphics *graphics)
{
switch (being->getType())
{
- case ActorType::MONSTER:
+ case ActorType::Monster:
type = UserPalette::MONSTER;
break;
- case ActorType::NPC:
+ case ActorType::Npc:
type = UserPalette::NPC;
break;
- case ActorType::AVATAR:
- case ActorType::UNKNOWN:
- case ActorType::PLAYER:
- case ActorType::FLOOR_ITEM:
- case ActorType::PORTAL:
- case ActorType::LOCAL_PET:
+ case ActorType::Avatar:
+ case ActorType::Unknown:
+ case ActorType::Player:
+ case ActorType::FloorItem:
+ case ActorType::Portal:
+ case ActorType::LocalPet:
default:
continue;
}
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index ef6a1b1ad..d528e22aa 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -852,7 +852,7 @@ void NpcDialog::showAvatar(const uint16_t avatarId)
if (needShow)
{
delete mAvatarBeing;
- mAvatarBeing = new Being(0, ActorType::AVATAR, avatarId, nullptr);
+ mAvatarBeing = new Being(0, ActorType::Avatar, avatarId, nullptr);
mPlayerBox->setPlayer(mAvatarBeing);
if (!mAvatarBeing->empty())
{
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index 96ac002fa..3645ccc9b 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -299,7 +299,7 @@ void ShopWindow::startTrade()
return;
const Being *const being = actorManager->findBeingByName(
- mTradeNick, ActorType::PLAYER);
+ mTradeNick, ActorType::Player);
tradeWindow->clear();
if (mTradeMoney)
{
@@ -703,7 +703,7 @@ void ShopWindow::processRequest(const std::string &nick, std::string data,
{
if (!localPlayer || !mTradeNick.empty() || PlayerInfo::isTrading()
|| !actorManager
- || !actorManager->findBeingByName(nick, ActorType::PLAYER))
+ || !actorManager->findBeingByName(nick, ActorType::Player))
{
return;
}
diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp
index 2b5210775..eb44a0081 100644
--- a/src/gui/windows/whoisonline.cpp
+++ b/src/gui/windows/whoisonline.cpp
@@ -206,7 +206,7 @@ void WhoIsOnline::handleLink(const std::string& link, MouseEvent *event)
{
const std::string text = decodeLinkText(link);
Being *const being = actorManager->findBeingByName(
- text, ActorType::PLAYER);
+ text, ActorType::Player);
if (being && popupManager)
{
@@ -430,7 +430,7 @@ void WhoIsOnline::loadWebList()
if (actorManager)
{
Being *const being = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
if (being)
{
if (level > 0)
@@ -824,7 +824,7 @@ void OnlinePlayer::setText(std::string color)
if (mStatus != 255 && actorManager)
{
Being *const being = actorManager->findBeingByName(
- mNick, ActorType::PLAYER);
+ mNick, ActorType::Player);
if (being)
{
being->setState(mStatus);
diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp
index 69d5dfc9d..152b2b168 100644
--- a/src/guildmanager.cpp
+++ b/src/guildmanager.cpp
@@ -413,7 +413,7 @@ bool GuildManager::process(std::string msg)
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
- msg, ActorType::PLAYER);
+ msg, ActorType::Player);
if (b)
{
diff --git a/src/listeners/playerlistener.cpp b/src/listeners/playerlistener.cpp
index d50aa20d9..067528924 100644
--- a/src/listeners/playerlistener.cpp
+++ b/src/listeners/playerlistener.cpp
@@ -32,7 +32,7 @@ PlayerListener::PlayerListener() :
ActionListener(),
mNick(),
mDialog(nullptr),
- mType(static_cast<int>(ActorType::UNKNOWN))
+ mType(static_cast<int>(ActorType::Unknown))
{
}
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 8bb5ec20f..a94f686da 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -59,15 +59,15 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const
if (!actorManager)
return nullptr;
- ActorType::Type type = ActorType::UNKNOWN;
+ ActorType::Type type = ActorType::Unknown;
if (job <= 25 || (job >= 4001 && job <= 4049))
- type = ActorType::PLAYER;
+ type = ActorType::Player;
else if (job >= 46 && job <= 1000)
- type = ActorType::NPC;
+ type = ActorType::Npc;
else if (job > 1000 && job <= 2000)
- type = ActorType::MONSTER;
+ type = ActorType::Monster;
else if (job == 45)
- type = ActorType::PORTAL;
+ type = ActorType::Portal;
Being *const being = actorManager->createBeing(id, type, job);
return being;
@@ -123,7 +123,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
}
else
{
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
{
if (botCheckerWindow)
botCheckerWindow->updateList();
@@ -222,11 +222,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
case Being::FLEE: // Lucky Dodge
if (srcBeing)
{
- if (srcSpeed && srcBeing->getType() == ActorType::PLAYER)
+ if (srcSpeed && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
if (dstBeing)
@@ -246,7 +246,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
@@ -259,7 +259,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
@@ -305,7 +305,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
effectManager->trigger(effectType, being);
// +++ need dehard code effectType == 3
- if (effectType == 3 && being->getType() == ActorType::PLAYER
+ if (effectType == 3 && being->getType() == ActorType::Player
&& socialWindow)
{ // reset received damage
socialWindow->resetDamage(being->getName());
@@ -338,7 +338,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
localPlayer->imitateEmote(dstBeing, emote);
}
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
BLOCK_END("BeingHandler::processBeingEmotion")
}
@@ -367,7 +367,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
dstBeing->updateGuild();
dstBeing->addToCache();
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
if (localPlayer)
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 4bec39513..62c6b17f8 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -295,7 +295,7 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg) const
std::string chatMsg = msg.readRawString(chatMsgLength, "message");
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
being->setTalkTime();
const size_t pos = chatMsg.find(" : ", 0);
@@ -310,7 +310,7 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg) const
sender_name = "?";
}
else if (sender_name != being->getName()
- && being->getType() == ActorType::PLAYER)
+ && being->getType() == ActorType::Player)
{
if (!being->getName().empty())
sender_name = being->getName();
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index de1d2763c..598811fdd 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -279,7 +279,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const
if (actorManager)
{
Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
being->setGuildName(taGuild->getName());
@@ -481,7 +481,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
if (b)
b->clearGuilds();
@@ -524,7 +524,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const
if (actorManager)
{
Being *const b = actorManager->findBeingByName(
- nick, ActorType::PLAYER);
+ nick, ActorType::Player);
if (b)
b->clearGuilds();
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index c048178f8..b1d6845f5 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -92,7 +92,7 @@ void PartyHandler::processPartyInvited(Net::MessageIn &msg) const
const Being *const being = actorManager->findBeing(id);
if (being)
{
- if (being->getType() == ActorType::PLAYER)
+ if (being->getType() == ActorType::Player)
nick = being->getName();
}
}
@@ -214,7 +214,7 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const
if (actorManager)
{
Being *const b = actorManager->findBeing(id);
- if (b && b->getType() == ActorType::PLAYER)
+ if (b && b->getType() == ActorType::Player)
{
b->setParty(nullptr);
b->setPartyName("");
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index fb0a94f64..7f00dc9de 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -319,7 +319,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
const int id,
const int id2) const
{
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
const std::string color;
@@ -432,7 +432,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
dstBeing->updateGuild();
dstBeing->addToCache();
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
if (localPlayer)
@@ -841,7 +841,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
msg.readUInt8("unknown");
- if (dstBeing->getType() != ActorType::PLAYER)
+ if (dstBeing->getType() != ActorType::Player)
dstBeing->setActionTime(tick_time);
dstBeing->setStunMode(stunMode);
@@ -850,7 +850,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffffU));
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
}
@@ -881,7 +881,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
Being *dstBeing = actorManager->findBeing(id);
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
&& !dstBeing->isAlive())
{
actorManager->destroy(dstBeing);
@@ -910,11 +910,11 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
else
{
// undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::NPC)
+ if (dstBeing->getType() == ActorType::Npc)
actorManager->undelete(dstBeing);
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
if (spawnId)
@@ -934,7 +934,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
const int hairStyle = msg.readInt16("hair style");
@@ -956,7 +956,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
msg.readUInt8("karma");
uint8_t gender = msg.readUInt8("gender");
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
{
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
@@ -972,7 +972,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
// if (!mHideShield)
// setSprite(dstBeing, SPRITE_SHIELD, shield);
}
- else if (dstBeing->getType() == ActorType::NPC)
+ else if (dstBeing->getType() == ActorType::Npc)
{
setServerGender(dstBeing, gender);
}
@@ -1050,7 +1050,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
Being *dstBeing = actorManager->findBeing(id);
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
&& !dstBeing->isAlive())
{
actorManager->destroy(dstBeing);
@@ -1079,11 +1079,11 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
else
{
// undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::NPC)
+ if (dstBeing->getType() == ActorType::Npc)
actorManager->undelete(dstBeing);
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
if (spawnId)
@@ -1095,7 +1095,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
const int hairStyle = msg.readInt16("hair style");
@@ -1119,7 +1119,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
msg.readUInt8("karma");
uint8_t gender = msg.readUInt8("gender");
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
{
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
@@ -1135,7 +1135,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
// if (!mHideShield)
// setSprite(dstBeing, SPRITE_SHIELD, shield);
}
- else if (dstBeing->getType() == ActorType::NPC)
+ else if (dstBeing->getType() == ActorType::Npc)
{
setServerGender(dstBeing, gender);
}
@@ -1215,7 +1215,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
Being *dstBeing = actorManager->findBeing(id);
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
&& !dstBeing->isAlive())
{
actorManager->destroy(dstBeing);
@@ -1244,11 +1244,11 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
else
{
// undeleting marked for deletion being
- if (dstBeing->getType() == ActorType::NPC)
+ if (dstBeing->getType() == ActorType::Npc)
actorManager->undelete(dstBeing);
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
if (spawnId)
@@ -1262,7 +1262,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
const int hairStyle = msg.readInt16("hair style");
@@ -1284,7 +1284,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
msg.readUInt8("karma");
uint8_t gender = msg.readUInt8("gender");
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
{
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
@@ -1300,7 +1300,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
// if (!mHideShield)
// setSprite(dstBeing, SPRITE_SHIELD, shield);
}
- else if (dstBeing->getType() == ActorType::NPC)
+ else if (dstBeing->getType() == ActorType::Npc)
{
setServerGender(dstBeing, gender);
}
@@ -1425,7 +1425,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
BLOCK_END("BeingHandler::processBeingMove2")
}
@@ -1461,11 +1461,11 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
case Being::FLEE: // Lucky Dodge
if (srcBeing)
{
- if (srcSpeed && srcBeing->getType() == ActorType::PLAYER)
+ if (srcSpeed && srcBeing->getType() == ActorType::Player)
srcBeing->setAttackDelay(srcSpeed);
// attackid=1, type
srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
srcBeing->setAttackTime();
}
if (dstBeing)
@@ -1485,7 +1485,7 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
@@ -1498,7 +1498,7 @@ void BeingHandler::processBeingAction2(Net::MessageIn &msg) const
if (srcBeing)
{
srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::PLAYER)
+ if (srcBeing->getType() == ActorType::Player)
{
srcBeing->setMoveTime();
if (localPlayer)
diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp
index a4e604803..10fba3be8 100644
--- a/src/net/eathena/guildhandler.cpp
+++ b/src/net/eathena/guildhandler.cpp
@@ -206,7 +206,7 @@ void GuildHandler::invite(const int guildId A_UNUSED,
return;
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
MessageOut msg(CMSG_GUILD_INVITE);
diff --git a/src/net/eathena/partyhandler.cpp b/src/net/eathena/partyhandler.cpp
index 182ea4957..5ef628744 100644
--- a/src/net/eathena/partyhandler.cpp
+++ b/src/net/eathena/partyhandler.cpp
@@ -130,7 +130,7 @@ void PartyHandler::invite(const std::string &name) const
return;
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
MessageOut outMsg(CMSG_PARTY_INVITE);
@@ -448,7 +448,7 @@ void PartyHandler::processPartyInviteResponse(Net::MessageIn &msg) const
void PartyHandler::changeLeader(const std::string &name) const
{
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (!being)
return;
MessageOut outMsg(CMSG_PARTY_CHANGE_LEADER);
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index ee431acbe..195579946 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -319,7 +319,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
const int id,
const int id2) const
{
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setOtherTime();
const std::string color;
@@ -444,7 +444,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
dstBeing->updateGuild();
dstBeing->addToCache();
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->updateColors();
if (localPlayer)
@@ -929,7 +929,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
msg.readUInt8("unused");
- if (dstBeing->getType() != ActorType::PLAYER)
+ if (dstBeing->getType() != ActorType::Player)
dstBeing->setActionTime(tick_time);
dstBeing->setStunMode(stunMode);
@@ -938,7 +938,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) const
dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
statusEffects & 0xffff));
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
BLOCK_END("BeingHandler::processPlayerMoveUpdate")
}
@@ -1020,7 +1020,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
Being *dstBeing = actorManager->findBeing(id);
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
&& !dstBeing->isAlive())
{
actorManager->destroy(dstBeing);
@@ -1057,7 +1057,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
}
else
{
- if (dstBeing->getType() == ActorType::NPC)
+ if (dstBeing->getType() == ActorType::Npc)
{
actorManager->undelete(dstBeing);
if (serverVersion < 1)
@@ -1065,7 +1065,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
}
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
if (spawnId)
@@ -1086,7 +1086,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint8_t look = msg.readUInt8("look");
dstBeing->setSubtype(job, look);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
const uint16_t weapon = msg.readInt16("weapon");
@@ -1100,7 +1100,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
const uint16_t shoes = msg.readInt16("shoes / clothes color");
uint16_t gloves;
- if (dstBeing->getType() == ActorType::MONSTER)
+ if (dstBeing->getType() == ActorType::Monster)
{
if (serverVersion > 0 || tmwServerVersion >= 0x0E0701)
{
@@ -1130,7 +1130,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
msg.readInt16("manner");
dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
+ if (serverVersion > 0 && dstBeing->getType() == ActorType::Monster)
{
const int attackRange = static_cast<int>(
msg.readUInt8("attack range (was karma)"));
@@ -1142,7 +1142,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
}
uint8_t gender = msg.readUInt8("gender");
- if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
{
// reserving bits for future usage
gender &= 3;
@@ -1160,7 +1160,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
if (!mHideShield)
setSprite(dstBeing, SPRITE_SHIELD, shield);
}
- else if (dstBeing->getType() == ActorType::NPC)
+ else if (dstBeing->getType() == ActorType::Npc)
{
setServerGender(dstBeing, gender);
}
@@ -1229,7 +1229,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
Being *dstBeing = actorManager->findBeing(id);
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
+ if (dstBeing && dstBeing->getType() == ActorType::Monster
&& !dstBeing->isAlive())
{
actorManager->destroy(dstBeing);
@@ -1266,7 +1266,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
}
else
{
- if (dstBeing->getType() == ActorType::NPC)
+ if (dstBeing->getType() == ActorType::Npc)
{
actorManager->undelete(dstBeing);
if (serverVersion < 1)
@@ -1274,7 +1274,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
}
}
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
if (spawnId)
@@ -1287,7 +1287,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint8_t look = msg.readUInt8("look");
dstBeing->setSubtype(job, look);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
const uint16_t weapon = msg.readInt16("weapon");
@@ -1303,7 +1303,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
const uint16_t shoes = msg.readInt16("shoes / clothes color");
uint16_t gloves;
- if (dstBeing->getType() == ActorType::MONSTER)
+ if (dstBeing->getType() == ActorType::Monster)
{
if (serverVersion > 0 || tmwServerVersion >= 0x0E0701)
{
@@ -1333,7 +1333,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
msg.readInt16("manner");
dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
+ if (serverVersion > 0 && dstBeing->getType() == ActorType::Monster)
{
const int attackRange = static_cast<int>(
msg.readUInt8("attack range (was karma)"));
@@ -1345,7 +1345,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
}
uint8_t gender = msg.readUInt8("gender");
- if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
+ if (!disguiseId && dstBeing->getType() == ActorType::Player)
{
// reserving bits for future usage
gender &= 3;
@@ -1363,7 +1363,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
if (!mHideShield)
setSprite(dstBeing, SPRITE_SHIELD, shield);
}
- else if (dstBeing->getType() == ActorType::NPC)
+ else if (dstBeing->getType() == ActorType::Npc)
{
setServerGender(dstBeing, gender);
}
@@ -1472,7 +1472,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
dstBeing->setAction(BeingAction::STAND, 0);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::PLAYER)
+ if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
BLOCK_END("BeingHandler::processBeingMove2")
}
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 5aa272475..852dfa135 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -212,7 +212,7 @@ void GuildHandler::invite(const int guildId A_UNUSED,
return;
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
MessageOut msg(CMSG_GUILD_INVITE);
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index ba3a4d26c..0ae327edb 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -124,7 +124,7 @@ void PartyHandler::invite(const std::string &name) const
return;
const Being *const being = actorManager->findBeingByName(
- name, ActorType::PLAYER);
+ name, ActorType::Player);
if (being)
{
MessageOut outMsg(CMSG_PARTY_INVITE);
diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp
index ca164717b..e5d8166ce 100644
--- a/src/spellmanager.cpp
+++ b/src/spellmanager.cpp
@@ -154,7 +154,7 @@ void SpellManager::invoke(const int spellId) const
{
invokeSpell(spell);
}
- if ((target && (target->getType() != ActorType::MONSTER
+ if ((target && (target->getType() != ActorType::Monster
|| spell->getCommandType() == TEXT_COMMAND_TEXT))
&& (spell->getTargetType() == ALLOWTARGET
|| spell->getTargetType() == NEEDTARGET))
diff --git a/src/utils/chatutils.cpp b/src/utils/chatutils.cpp
index ea37b7fd2..f3c9076be 100644
--- a/src/utils/chatutils.cpp
+++ b/src/utils/chatutils.cpp
@@ -100,10 +100,10 @@ void replaceVars(std::string &str)
if (str.find("<PLAYER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
- if (!target || target->getType() != ActorType::PLAYER)
+ if (!target || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
- localPlayer, 20, ActorType::PLAYER, true);
+ localPlayer, 20, ActorType::Player, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
@@ -113,10 +113,10 @@ void replaceVars(std::string &str)
if (str.find("<MONSTER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
- if (!target || target->getType() != ActorType::MONSTER)
+ if (!target || target->getType() != ActorType::Monster)
{
target = actorManager->findNearestLivingBeing(
- localPlayer, 20, ActorType::MONSTER, true);
+ localPlayer, 20, ActorType::Monster, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());