diff options
-rw-r--r-- | data/graphics/shaders/simple_frag.glsl | 7 | ||||
-rw-r--r-- | data/graphics/shaders/simple_vertex.glsl | 2 | ||||
-rw-r--r-- | src/graphicsmanager.cpp | 1 | ||||
-rw-r--r-- | src/render/mgl.cpp | 1 | ||||
-rw-r--r-- | src/render/mgl.h | 1 | ||||
-rw-r--r-- | src/render/mgltypes.h | 2 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 282 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.h | 6 |
8 files changed, 155 insertions, 147 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 45c1ddd73..7a68c364c 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -8,9 +8,12 @@ uniform float alpha; void main() { - outColor = texture(tex, Texcoord); if (drawType >= 0.1) - outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + { + outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha); + } else + { outColor = color; + } } diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index a10a39b13..646e72358 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -1,5 +1,5 @@ #version 150 core -in vec4 position; +in ivec4 position; out vec2 Texcoord; uniform vec2 screen; void main() diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 5bd8f55b8..5455da65b 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -1042,6 +1042,7 @@ void GraphicsManager::initOpenGLFunctions() assignFunction(glBindVertexBuffer, "glBindVertexBuffer"); assignFunction(glVertexAttribBinding, "glVertexAttribBinding"); assignFunction(glVertexAttribFormat, "glVertexAttribFormat"); + assignFunction(glVertexAttribIFormat, "glVertexAttribIFormat"); } else { diff --git a/src/render/mgl.cpp b/src/render/mgl.cpp index f8fed2b32..58b60019c 100644 --- a/src/render/mgl.cpp +++ b/src/render/mgl.cpp @@ -93,6 +93,7 @@ defName(glVertexAttribBinding); defName(glVertexAttribFormat); defName(glBindVertexBuffers); defName(glIsBuffer); +defName(glVertexAttribIFormat); #ifdef WIN32 defName(wglGetExtensionsString); diff --git a/src/render/mgl.h b/src/render/mgl.h index d36950ca9..85545c19d 100644 --- a/src/render/mgl.h +++ b/src/render/mgl.h @@ -96,6 +96,7 @@ defNameE(glVertexAttribBinding); defNameE(glVertexAttribFormat); defNameE(glBindVertexBuffers); defNameE(glIsBuffer); +defNameE(glVertexAttribIFormat); #ifdef WIN32 defNameE(wglGetExtensionsString); diff --git a/src/render/mgltypes.h b/src/render/mgltypes.h index f4d23990f..df9c16eee 100644 --- a/src/render/mgltypes.h +++ b/src/render/mgltypes.h @@ -140,6 +140,8 @@ typedef void (APIENTRY *glVertexAttribFormat_t) (GLuint attribindex, typedef void (APIENTRY *glBindVertexBuffers_t) (GLuint first, GLsizei count, const GLuint *buffers, const GLuint *offsets, const GLsizei *strides); typedef GLboolean (APIENTRY *glIsBuffer_t) (GLuint buffer); +typedef void (APIENTRY *glVertexAttribIFormat_t) (GLuint attribindex, + GLint size, GLenum type, GLuint relativeoffset); // callback typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id, diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index fde4ff6cb..c0809012d 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -75,7 +75,6 @@ var[vp + 22] = x2; \ var[vp + 23] = y2; - GLuint ModernOpenGLGraphics::mLastImage = 0; #ifdef DEBUG_DRAW_CALLS unsigned int ModernOpenGLGraphics::mDrawCalls = 0; @@ -83,8 +82,8 @@ unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0; #endif ModernOpenGLGraphics::ModernOpenGLGraphics() : - mFloatArray(nullptr), - mFloatArrayCached(nullptr), + mIntArray(nullptr), + mIntArrayCached(nullptr), mProgram(nullptr), mAlphaCached(1.0F), mVpCached(0), @@ -137,10 +136,10 @@ void ModernOpenGLGraphics::initArrays(const int vertCount) // need alocate small size, after if limit reached reallocate to double size const size_t sz = mMaxVertices * 4 + 30; vertexBufSize = mMaxVertices; - if (!mFloatArray) - mFloatArray = new GLfloat[sz]; - if (!mFloatArrayCached) - mFloatArrayCached = new GLfloat[sz]; + if (!mIntArray) + mIntArray = new GLint[sz]; + if (!mIntArrayCached) + mIntArrayCached = new GLint[sz]; } void ModernOpenGLGraphics::postInit() @@ -162,7 +161,7 @@ void ModernOpenGLGraphics::postInit() mPosAttrib = mglGetAttribLocation(mProgramId, "position"); mglEnableVertexAttribArray(mPosAttrib); - mglVertexAttribFormat(mPosAttrib, 4, GL_FLOAT, GL_FALSE, 0); + mglVertexAttribIFormat(mPosAttrib, 4, GL_INT, 0); mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color"); mScreenUniform = mglGetUniformLocation(mProgramId, "screen"); @@ -171,7 +170,7 @@ void ModernOpenGLGraphics::postInit() mglUniform1f(mTextureColorUniform, 1.0f); - mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint)); mglVertexAttribBinding(mPosAttrib, 0); mAttributesCached = mVbo; @@ -192,10 +191,10 @@ void ModernOpenGLGraphics::deleteArrays() void ModernOpenGLGraphics::deleteArraysInternal() { - delete [] mFloatArray; - mFloatArray = nullptr; - delete [] mFloatArrayCached; - mFloatArrayCached = nullptr; + delete [] mIntArray; + mIntArray = nullptr; + delete [] mIntArrayCached; + mIntArrayCached = nullptr; } bool ModernOpenGLGraphics::setVideoMode(const int w, const int h, @@ -247,19 +246,19 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image, const int width, const int height) { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); + const int tw = image->mTexWidth; + const int th = image->mTexHeight; // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - const float x1 = static_cast<GLfloat>(dstX); - const float y1 = static_cast<GLfloat>(dstY); - const float x2 = x1 + static_cast<GLfloat>(width); - const float y2 = y1 + static_cast<GLfloat>(height); - - GLfloat vertices[] = + const int texX1 = srcX; + const int texY1 = srcY; + const int texX2 = srcX + width; + const int texY2 = srcY + height; + const int x1 = dstX; + const int y1 = dstY; + const int x2 = x1 + width; + const int y2 = y1 + height; + + GLint vertices[] = { x1, y1, texX1, texY1, x2, y1, texX2, texY1, @@ -283,20 +282,20 @@ void ModernOpenGLGraphics::drawRescaledQuad(const Image *const image, const int desiredWidth, const int desiredHeight) { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); + const float tw = image->mTexWidth; + const float th = image->mTexHeight; // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; + const int texX1 = srcX; + const int texY1 = srcY; + const int texX2 = srcX + width; + const int texY2 = srcY + height; - const float x1 = static_cast<GLfloat>(dstX); - const float y1 = static_cast<GLfloat>(dstY); - const float x2 = x1 + static_cast<GLfloat>(desiredWidth); - const float y2 = y1 + static_cast<GLfloat>(desiredHeight); + const int x1 = dstX; + const int y1 = dstY; + const int x2 = x1 + desiredWidth; + const int y2 = y1 + desiredHeight; - GLfloat vertices[] = + GLint vertices[] = { x1, y1, texX1, texY1, x2, y1, texX2, texY1, @@ -345,12 +344,17 @@ bool ModernOpenGLGraphics::drawImageInline(const Image *const image, void ModernOpenGLGraphics::testDraw() { - GLfloat vertices[] = + GLint vertices[] = { - 0.0f, 0.0f, 0.0f, 0.0f, - 800.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 600.0f, 0.0f, 1.0f, - 800.0f, 600.0f, 1.0f, 1.0f + 0, 0, 0, 0, + 800, 0, 800, 0, + 0, 600, 0, 600, + 800, 600, 800, 600 + +// 0.0f, 0.0f, 0.0f, 0.0f, +// 800.0f, 0.0f, 1.0f, 0.0f, +// 0.0f, 600.0f, 0.0f, 1.0f, +// 800.0f, 600.0f, 1.0f, 1.0f }; //logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices)); @@ -435,8 +439,8 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); +// const float tw = static_cast<float>(image->mTexWidth); +// const float th = static_cast<float>(image->mTexHeight); const ClipRect &clipArea = mClipStack.top(); const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; @@ -453,22 +457,22 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image, unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; + const int texX1 = srcX; + const int texY1 = srcY; for (int py = 0; py < h; py += ih) { const int height = (py + ih >= h) ? h - py : ih; - const float texY2 = static_cast<float>(srcY + height) / th; + const int texY2 = srcY + height; const int dstY = y2 + py; for (int px = 0; px < w; px += iw) { const int width = (px + iw >= w) ? w - px : iw; const int dstX = x2 + px; - const float texX2 = static_cast<float>(srcX + width) / tw; + const int texX2 = srcX + width; - vertFill2D(mFloatArray, + vertFill2D(mIntArray, texX1, texY1, texX2, texY2, dstX, dstY, width, height); @@ -516,37 +520,33 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image, unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); +// const float tw = static_cast<float>(image->mTexWidth); +// const float th = static_cast<float>(image->mTexHeight); const ClipRect &clipArea = mClipStack.top(); const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; + const int texX1 = srcX; + const int texY1 = srcY; - const float tFractionW = iw / tw; - const float tFractionH = ih / th; + const float scaleFactorW = static_cast<float>(scaledWidth) / iw; + const float scaleFactorH = static_cast<float>(scaledHeight) / ih; for (int py = 0; py < h; py += scaledHeight) { const int height = (py + scaledHeight >= h) ? h - py : scaledHeight; - const int dstY = y2 + py; - const float visibleFractionH = static_cast<float>(height) - / scaledHeight; - const float texY2 = texY1 + tFractionH * visibleFractionH; + const int dstY = y + py; + const int scaledY = srcY + height / scaleFactorH; for (int px = 0; px < w; px += scaledWidth) { const int width = (px + scaledWidth >= w) ? w - px : scaledWidth; - const int dstX = x2 + px; - const float visibleFractionW = static_cast<float>(width) - / scaledWidth; - const float texX2 = texX1 + tFractionW * visibleFractionW; + const int dstX = x + px; + const int scaledX = srcX + width / scaleFactorW; - vertFill2D(mFloatArray, - texX1, texY1, texX2, texY2, + vertFill2D(mIntArray, + texX1, texY1, scaledX, scaledY, dstX, dstY, width, height); vp += 24; @@ -613,8 +613,8 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert, if (iw == 0 || ih == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); +// const float tw = static_cast<float>(image->mTexWidth); +// const float th = static_cast<float>(image->mTexHeight); const ClipRect &clipArea = mClipStack.top(); const int x2 = x + clipArea.xOffset; const int y2 = y + clipArea.yOffset; @@ -624,30 +624,30 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert, OpenGLGraphicsVertexes &ogl = vert->ogl; unsigned int vp = ogl.continueVp(); - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; + const int texX1 = srcX; + const int texY1 = srcY; - GLfloat *floatArray = ogl.continueFloatTexArray(); + GLint *intArray = ogl.continueIntTexArray(); for (int py = 0; py < h; py += ih) { const int height = (py + ih >= h) ? h - py : ih; const int dstY = y2 + py; - const float texY2 = static_cast<float>(srcY + height) / th; + const int texY2 = srcY + height; for (int px = 0; px < w; px += iw) { const int width = (px + iw >= w) ? w - px : iw; const int dstX = x2 + px; - const float texX2 = static_cast<float>(srcX + width) / tw; + const int texX2 = srcX + width; - vertFill2D(floatArray, + vertFill2D(intArray, texX1, texY1, texX2, texY2, dstX, dstY, width, height); vp += 24; if (vp >= vLimit) { - floatArray = ogl.switchFloatTexArray(); + intArray = ogl.switchIntTexArray(); ogl.switchVp(vp); vp = 0; } @@ -748,8 +748,8 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert, if (w == 0 || h == 0) return; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); +// const float tw = static_cast<float>(image->mTexWidth); +// const float th = static_cast<float>(image->mTexHeight); const ClipRect &clipArea = mClipStack.top(); const int x2 = dstX + clipArea.xOffset; const int y2 = dstY + clipArea.yOffset; @@ -760,21 +760,21 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert, unsigned int vp = ogl.continueVp(); - float texX1 = static_cast<float>(srcX) / tw; - float texY1 = static_cast<float>(srcY) / th; - float texX2 = static_cast<float>(srcX + w) / tw; - float texY2 = static_cast<float>(srcY + h) / th; + int texX1 = srcX; + int texY1 = srcY; + int texX2 = srcX + w; + int texY2 = srcY + h; - GLfloat *const floatArray = ogl.continueFloatTexArray(); + GLint *const intArray = ogl.continueIntTexArray(); - vertFill2D(floatArray, + vertFill2D(intArray, texX1, texY1, texX2, texY2, x2, y2, w, h); vp += 24; if (vp >= vLimit) { - ogl.switchFloatTexArray(); + ogl.switchIntTexArray(); ogl.switchVp(vp); vp = 0; } @@ -963,9 +963,9 @@ void ModernOpenGLGraphics::drawPoint(int x, int y) setTexturingAndBlending(false); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); - GLfloat vertices[] = + GLint vertices[] = { - x + clipArea.xOffset, y + clipArea.yOffset, 0.0f, 0.0f + x + clipArea.xOffset, y + clipArea.yOffset, 0, 0 }; //logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices)); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -981,10 +981,10 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) setTexturingAndBlending(false); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); - GLfloat vertices[] = + GLint vertices[] = { - x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0.0f, 0.0f, - x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0.0f, 0.0f + x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0, + x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0 }; //logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices)); mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1004,12 +1004,12 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) const int y1 = rect.y + clipArea.yOffset; const int x2 = x1 + rect.width; const int y2 = y1 + rect.height; - GLfloat vertices[] = + GLint vertices[] = { - x1, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f + x1, y1, 0, 0, + x1, y2, 0, 0, + x2, y2, 0, 0, + x2, y1, 0, 0 }; //logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices)); @@ -1030,12 +1030,12 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) const int y1 = rect.y + clipArea.yOffset; const int x2 = x1 + rect.width; const int y2 = y1 + rect.height; - GLfloat vertices[] = + GLint vertices[] = { - x1, y1, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f + x1, y1, 0, 0, + x2, y1, 0, 0, + x1, y2, 0, 0, + x2, y2, 0, 0 }; //logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices)); @@ -1097,25 +1097,25 @@ bool ModernOpenGLGraphics::drawNet(const int x1, const int y1, setTexturingAndBlending(false); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); - const GLfloat dx = clipArea.xOffset; - const GLfloat dy = clipArea.yOffset; + const GLint dx = clipArea.xOffset; + const GLint dy = clipArea.yOffset; - const GLfloat xs1 = static_cast<GLfloat>(x1) + dx; - const GLfloat xs2 = static_cast<GLfloat>(x2) + dx; - const GLfloat ys1 = static_cast<GLfloat>(y1) + dy; - const GLfloat ys2 = static_cast<GLfloat>(y2) + dy; + const GLint xs1 = x1 + dx; + const GLint xs2 = x2 + dx; + const GLint ys1 = y1 + dy; + const GLint ys2 = y2 + dy; for (int y = y1; y < y2; y += height) { - mFloatArray[vp + 0] = xs1; - mFloatArray[vp + 1] = y; - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mIntArray[vp + 0] = xs1; + mIntArray[vp + 1] = y; + mIntArray[vp + 2] = 0; + mIntArray[vp + 3] = 0; - mFloatArray[vp + 4] = xs2; - mFloatArray[vp + 5] = y; - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mIntArray[vp + 4] = xs2; + mIntArray[vp + 5] = y; + mIntArray[vp + 6] = 0; + mIntArray[vp + 7] = 0; vp += 8; if (vp >= vLimit) @@ -1127,15 +1127,15 @@ bool ModernOpenGLGraphics::drawNet(const int x1, const int y1, for (int x = x1; x < x2; x += width) { - mFloatArray[vp + 0] = x; - mFloatArray[vp + 1] = ys1; - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mIntArray[vp + 0] = x; + mIntArray[vp + 1] = ys1; + mIntArray[vp + 2] = 0.0f; + mIntArray[vp + 3] = 0.0f; - mFloatArray[vp + 4] = x; - mFloatArray[vp + 5] = ys2; - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mIntArray[vp + 4] = x; + mIntArray[vp + 5] = ys2; + mIntArray[vp + 6] = 0.0f; + mIntArray[vp + 7] = 0.0f; vp += 8; if (vp >= vLimit) @@ -1202,14 +1202,14 @@ void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo) mAttributesCached = mVboCached; // logger->log("bind vertex buffer: %u", mVboCached); - mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint)); // mglVertexAttribBinding(mPosAttrib, 0); } else if (mAttributesCached != mVboCached) { mAttributesCached = mVboCached; // logger->log("bind vertex buffer: %u", mVboCached); - mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint)); // mglVertexAttribBinding(mPosAttrib, 0); } } @@ -1219,7 +1219,7 @@ void ModernOpenGLGraphics::bindAttributes() if (mAttributesCached != mVboCached) { mAttributesCached = mVboCached; - mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint)); // mglVertexAttribBinding(mPosAttrib, 0); } } @@ -1278,13 +1278,13 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert) const std::vector<int> &vp = ogl.mVp; std::vector<int>::const_iterator ivp; const std::vector<int>::const_iterator ivp_end = vp.end(); - std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - std::vector<GLfloat*>::const_iterator ft; - const std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end(); + std::vector<GLint*> &intTexPool = ogl.mIntTexPool; + std::vector<GLint*>::const_iterator ft; + const std::vector<GLint*>::const_iterator ft_end = intTexPool.end(); std::vector<GLuint> &vbos = ogl.mVbo; std::vector<GLuint>::const_iterator ivbo; - const int sz = floatTexPool.size(); + const int sz = intTexPool.size(); vbos.resize(sz); mglGenBuffers(sz, &vbos[0]); /* @@ -1292,43 +1292,43 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert) logger->log("gen buffers: %u", vbos[f]); */ - for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin(); + for (ft = intTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin(); ft != ft_end && ivp != ivp_end; ++ ft, ++ ivp, ++ ivbo) { bindArrayBuffer(*ivbo); /* logger->log("allocate: %d, %ld", mVboCached, - (*ivp) * sizeof(GLfloat)); + (*ivp) * sizeof(GLint)); */ - mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat), + mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLint), *ft, GL_STATIC_DRAW); } - for (std::vector<GLfloat*>::iterator it = floatTexPool.begin(); - it != floatTexPool.end(); ++ it) + for (std::vector<GLint*>::iterator it = intTexPool.begin(); + it != intTexPool.end(); ++ it) { delete [] (*it); } - floatTexPool.clear(); + intTexPool.clear(); } void ModernOpenGLGraphics::drawTriangleArray(const int size) { - //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat)); - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), - mFloatArray, GL_STREAM_DRAW); + //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint)); + mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint), + mIntArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif glDrawArrays(GL_TRIANGLES, 0, size / 4); } -void ModernOpenGLGraphics::drawTriangleArray(const GLfloat *const array, +void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array, const int size) { - //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat)); - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), + //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint)); + mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint), array, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; @@ -1338,9 +1338,9 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLfloat *const array, void ModernOpenGLGraphics::drawLineArrays(const int size) { - //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLfloat)); - mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), - mFloatArray, GL_STREAM_DRAW); + //logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint)); + mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint), + mIntArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index 4ee663544..b5f7fdd3a 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -96,7 +96,7 @@ class ModernOpenGLGraphics final : public Graphics inline void drawTriangleArray(const int size); - inline void drawTriangleArray(const GLfloat *const array, + inline void drawTriangleArray(const GLint *const array, const int size); inline void drawLineArrays(const int size); @@ -107,8 +107,8 @@ class ModernOpenGLGraphics final : public Graphics inline void bindAttributes(); - GLfloat *mFloatArray; - GLfloat *mFloatArrayCached; + GLint *mIntArray; + GLint *mIntArrayCached; ShaderProgram *mProgram; float mAlphaCached; int mVpCached; |