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-rw-r--r--src/net/eathena/beingrecv.cpp11
-rw-r--r--src/net/tmwa/beingrecv.cpp11
2 files changed, 20 insertions, 2 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 41fe73f39..d906ce835 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -42,6 +42,7 @@
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
+#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "net/character.h"
@@ -66,6 +67,7 @@
#include "debug.h"
extern int serverVersion;
+extern OkDialog *deathNotice;
namespace EAthena
{
@@ -1561,7 +1563,8 @@ void BeingRecv::processPlayerStatusChange2(Net::MessageIn &msg)
void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingResurrect")
- if ((actorManager == nullptr) || (localPlayer == nullptr))
+ if (actorManager == nullptr ||
+ localPlayer == nullptr)
{
BLOCK_END("BeingRecv::processBeingResurrect")
return;
@@ -1582,6 +1585,12 @@ void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
// If this is player's current target, clear it.
if (dstBeing == localPlayer->getTarget())
localPlayer->stopAttack();
+ if (dstBeing == localPlayer &&
+ deathNotice != nullptr)
+ {
+ deathNotice->scheduleDelete();
+ deathNotice = nullptr;
+ }
dstBeing->setAction(BeingAction::STAND, 0);
BLOCK_END("BeingRecv::processBeingResurrect")
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index cb02e690e..d9e058955 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -33,6 +33,7 @@
#include "input/keyboardconfig.h"
+#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/socialwindow.h"
@@ -55,6 +56,8 @@
#include "debug.h"
+extern OkDialog *deathNotice;
+
namespace TmwAthena
{
@@ -1253,7 +1256,7 @@ void BeingRecv::processPlayerStatusChange(Net::MessageIn &msg)
void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
{
BLOCK_START("BeingRecv::processBeingResurrect")
- if ((actorManager == nullptr) || (localPlayer == nullptr))
+ if (actorManager == nullptr || localPlayer == nullptr)
{
BLOCK_END("BeingRecv::processBeingResurrect")
return;
@@ -1274,6 +1277,12 @@ void BeingRecv::processBeingResurrect(Net::MessageIn &msg)
// If this is player's current target, clear it.
if (dstBeing == localPlayer->getTarget())
localPlayer->stopAttack();
+ if (dstBeing == localPlayer &&
+ deathNotice != nullptr)
+ {
+ deathNotice->scheduleDelete();
+ deathNotice = nullptr;
+ }
if (msg.readInt16("flag?") == 1)
dstBeing->setAction(BeingAction::STAND, 0);