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-rw-r--r--src/being/being.h3
-rw-r--r--src/dyetool/gui/viewport.h4
-rw-r--r--src/effectmanager.cpp1
-rw-r--r--src/gui/viewport.h4
-rw-r--r--src/gui/widgets/tabbedarea.h2
-rw-r--r--src/gui/widgets/tabs/setup_chat.cpp1
-rw-r--r--src/resources/map/map.cpp4
-rw-r--r--src/resources/map/map.h4
-rw-r--r--src/resources/sprite/animatedsprite.cpp1
9 files changed, 1 insertions, 23 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 9e623cbad..42071b0ab 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -450,14 +450,12 @@ class Being notfinal : public ActorSprite,
/**
* Sets the attack speed.
- * @todo In what unit?
*/
void setAttackSpeed(const int speed) restrict2 noexcept2
{ mAttackSpeed = speed; }
/**
* Gets the attack speed.
- * @todo In what unit?
*/
int getAttackSpeed() const restrict2 noexcept2 A_WARN_UNUSED
{ return mAttackSpeed; }
@@ -1200,7 +1198,6 @@ class Being notfinal : public ActorSprite,
/**
* Calculates the offset in the given directions.
* If walking in direction 'neg' the value is negated.
- * TODO: Used by eAthena only?
*/
template<signed char pos, signed char neg>
int getOffset() const restrict2 A_WARN_UNUSED;
diff --git a/src/dyetool/gui/viewport.h b/src/dyetool/gui/viewport.h
index ffcd17034..847a00dc2 100644
--- a/src/dyetool/gui/viewport.h
+++ b/src/dyetool/gui/viewport.h
@@ -39,10 +39,6 @@ class MapItem;
/**
* The viewport on the map. Displays the current map and handles mouse input
* and the popup menu.
- *
- * TODO: This class is planned to be extended to allow floating widgets on top
- * of it such as NPC messages, which are positioned using map pixel
- * coordinates.
*/
class Viewport final : public WindowContainer,
public MouseListener,
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
index 2d5bb0556..32d441b31 100644
--- a/src/effectmanager.cpp
+++ b/src/effectmanager.cpp
@@ -204,7 +204,6 @@ bool EffectManager::trigger(const int id,
}
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
- // TODO add sprite effect to position
return rValue;
}
}
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 5af86606c..f7360c42a 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -46,10 +46,6 @@ class MapItem;
/**
* The viewport on the map. Displays the current map and handles mouse input
* and the popup menu.
- *
- * TODO: This class is planned to be extended to allow floating widgets on top
- * of it such as NPC messages, which are positioned using map pixel
- * coordinates.
*/
class Viewport final : public WindowContainer,
public MouseListener,
diff --git a/src/gui/widgets/tabbedarea.h b/src/gui/widgets/tabbedarea.h
index 16968e614..4e609970d 100644
--- a/src/gui/widgets/tabbedarea.h
+++ b/src/gui/widgets/tabbedarea.h
@@ -108,8 +108,6 @@ class TabbedArea final : public ActionListener,
/**
* Return how many tabs have been created.
- *
- * @todo Remove this method when upgrading to Guichan 0.9.0
*/
int getNumberOfTabs() const A_WARN_UNUSED;
diff --git a/src/gui/widgets/tabs/setup_chat.cpp b/src/gui/widgets/tabs/setup_chat.cpp
index 3f6e8cbb3..c9d0565b9 100644
--- a/src/gui/widgets/tabs/setup_chat.cpp
+++ b/src/gui/widgets/tabs/setup_chat.cpp
@@ -126,7 +126,6 @@ Setup_Chat::Setup_Chat(const Widget2 *const widget) :
"Note: chat logs can take noticeable amount of disk space over time."),
"enableChatLog", this, "enableChatLogEvent");
- // TODO: ask 4144 if popup description is correct.
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable debug chat Log"),
// TRANSLATORS: settings description
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 92dfe0c7d..c4a4e7fa8 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -963,9 +963,7 @@ Path Map::findPath(const int startX, const int startY,
? basicCost : basicCost2);
/* Demote an arbitrary direction to speed pathfinding by
- adding a defect (TODO: change depending on the desired
- visual effect, e.g. a cross-product defect toward
- destination).
+ adding a defect
Important: as long as the total defect along any path is
less than the basicCost, the pathfinder will still find one
of the shortest paths! */
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index 83d187baf..d9811d8b9 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -100,10 +100,6 @@ class Map final : public Properties,
/**
* Draws the map to the given graphics output. This method draws all
* layers, actors and overlay effects.
- *
- * TODO: For efficiency reasons, this method could take into account
- * the clipping rectangle set on the Graphics object. However,
- * currently the map is always drawn full-screen.
*/
void draw(Graphics *restrict const graphics,
int scrollX,
diff --git a/src/resources/sprite/animatedsprite.cpp b/src/resources/sprite/animatedsprite.cpp
index ad90a3344..960a5ea00 100644
--- a/src/resources/sprite/animatedsprite.cpp
+++ b/src/resources/sprite/animatedsprite.cpp
@@ -434,7 +434,6 @@ const void *AnimatedSprite::getHash() const restrict2
bool AnimatedSprite::updateNumber(const unsigned num) restrict2
{
- // TODO need store num in delayed object if it exist for future usage
if (!mSprite)
return false;