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author | Andrei Karas <akaras@inbox.ru> | 2011-12-10 17:52:33 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-12-10 17:54:21 +0300 |
commit | 03c15cd2ca4587d8bb275df738a9841081cb12f3 (patch) | |
tree | 48f5aefc096725a803e74323e0e400baddd0baf4 /src | |
parent | 39eef459c1134008086fdce273eac4767724ef68 (diff) | |
download | plus-03c15cd2ca4587d8bb275df738a9841081cb12f3.tar.gz plus-03c15cd2ca4587d8bb275df738a9841081cb12f3.tar.bz2 plus-03c15cd2ca4587d8bb275df738a9841081cb12f3.tar.xz plus-03c15cd2ca4587d8bb275df738a9841081cb12f3.zip |
Fix talk to npc key delay.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 683ba418b..2937d6bb7 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1507,8 +1507,7 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown) } // Talk to the nearest NPC if 't' pressed - if (event.type == SDL_KEYDOWN && - keyboard.getKeyIndex(event.key.keysym.sym) + if (wasDown && keyboard.getKeyIndex(event.key.keysym.sym) == KeyboardConfig::KEY_TALK && !keyboard.isKeyActive(keyboard.KEY_EMOTE)) { |