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author | Andrei Karas <akaras@inbox.ru> | 2012-03-01 00:27:01 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-03-01 00:27:01 +0300 |
commit | 25371488bd2b58892f09798f481e7d4992373b44 (patch) | |
tree | 14d69725093d96eafc81e8ad55ce09913032baae /src | |
parent | b3f55809a8a56a5acf180371f05163091263cbda (diff) | |
download | plus-25371488bd2b58892f09798f481e7d4992373b44.tar.gz plus-25371488bd2b58892f09798f481e7d4992373b44.tar.bz2 plus-25371488bd2b58892f09798f481e7d4992373b44.tar.xz plus-25371488bd2b58892f09798f481e7d4992373b44.zip |
Block move/direction shortcuts in inventory/storage input fields.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index a0c2a6151..33bfe232a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1317,7 +1317,8 @@ void Game::handleMoveAndAttack(SDL_Event &event, bool wasDown) if (player_node->isAlive() && (!Being::isTalking() || keyboard.getKeyIndex(event.key.keysym.sym) == KeyboardConfig::KEY_TALK) - && chatWindow && !chatWindow->isInputFocused() && !quitDialog) + && chatWindow && !chatWindow->isInputFocused() + && !InventoryWindow::isAnyInputFocused() && !quitDialog) { // Get the state of the keyboard keys keyboard.refreshActiveKeys(); |