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authorAndrei Karas <akaras@inbox.ru>2018-08-06 23:35:58 +0300
committerAndrei Karas <akaras@inbox.ru>2018-08-06 23:35:58 +0300
commit5a6b02b6aba646816a7d27a85dd6724de554a157 (patch)
tree77f5d1c6b94f8a549b7be20c1188091a4b3cd0f2 /src
parent3b5390eee9c3e031867d3acfce574f1993d46b76 (diff)
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Play item usage sound to every player around.
Diffstat (limited to 'src')
-rw-r--r--src/itemsoundmanager.cpp30
-rw-r--r--src/itemsoundmanager.h11
-rw-r--r--src/net/eathena/inventoryrecv.cpp34
3 files changed, 62 insertions, 13 deletions
diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp
index 1ea66d046..b33d2056f 100644
--- a/src/itemsoundmanager.cpp
+++ b/src/itemsoundmanager.cpp
@@ -53,16 +53,38 @@ void ItemSoundManager::playSfx(const FloorItem *const item,
playSfx(ItemDB::get(item->getItemId()), sound);
}
-void ItemSoundManager::playSfx(const ItemInfo &info,
- const ItemSoundEvent::Type sound)
+std::string ItemSoundManager::getSoundEffect(const Being *const being,
+ const ItemInfo &info,
+ const ItemSoundEvent::Type sound)
{
std::string sfx = info.getSound(sound).sound;
if (sfx.empty())
{
+ if (being == nullptr)
+ return std::string();
+
// fallback to player race sound if no item sound.
- const int id = -100 - toInt(localPlayer->getSubType(), int);
+ const int id = -100 - toInt(being->getSubType(), int);
const ItemInfo &info2 = ItemDB::get(id);
sfx = info2.getSound(sound).sound;
}
- soundManager.playGuiSfx(sfx);
+ return sfx;
+}
+
+void ItemSoundManager::playSfx(const ItemInfo &info,
+ const ItemSoundEvent::Type sound)
+{
+ soundManager.playGuiSfx(getSoundEffect(localPlayer, info, sound));
+}
+
+void ItemSoundManager::playSfx(const Being *const being,
+ const int itemId,
+ const ItemSoundEvent::Type sound)
+{
+ if (being == nullptr)
+ return;
+
+ soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound),
+ being->getTileX(),
+ being->getTileY());
}
diff --git a/src/itemsoundmanager.h b/src/itemsoundmanager.h
index bdd77513f..daf66c732 100644
--- a/src/itemsoundmanager.h
+++ b/src/itemsoundmanager.h
@@ -23,8 +23,11 @@
#include "enums/resources/item/itemsoundevent.h"
+#include <string>
+
#include "localconsts.h"
+class Being;
class FloorItem;
class Item;
class ItemInfo;
@@ -45,6 +48,14 @@ class ItemSoundManager final
static void playSfx(const ItemInfo &info,
const ItemSoundEvent::Type sound);
+
+ static void playSfx(const Being *const being,
+ const int itemId,
+ const ItemSoundEvent::Type sound);
+
+ static std::string getSoundEffect(const Being *const being,
+ const ItemInfo &info,
+ const ItemSoundEvent::Type sound);
};
#endif // ITEMSOUNDMANAGER_H
diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp
index 17e79b4da..c17db75d1 100644
--- a/src/net/eathena/inventoryrecv.cpp
+++ b/src/net/eathena/inventoryrecv.cpp
@@ -22,8 +22,10 @@
#include "net/eathena/inventoryrecv.h"
+#include "actormanager.h"
#include "notifymanager.h"
#include "itemcolormanager.h"
+#include "itemsoundmanager.h"
#include "being/localplayer.h"
@@ -1456,20 +1458,34 @@ void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- msg.readItemId("item id");
- msg.readInt32("id?");
+ const int itemId = msg.readItemId("item id");
+ const BeingId id = msg.readBeingId("account id");
const int amount = msg.readInt16("amount");
- msg.readUInt8("type");
+ const uint8_t flag = msg.readUInt8("type");
+ Being *const dstBeing = actorManager->findBeing(id);
- if (inventory != nullptr)
+ if (dstBeing == localPlayer)
{
- if (Item *const item = inventory->getItem(index))
+ if (flag == 0)
{
- if (amount != 0)
- item->setQuantity(amount);
- else
- inventory->removeItemAt(index);
+ NotifyManager::notify(NotifyTypes::USE_FAILED);
+ return;
}
+ if (inventory != nullptr)
+ {
+ if (Item *const item = inventory->getItem(index))
+ {
+ if (amount != 0)
+ item->setQuantity(amount);
+ else
+ inventory->removeItemAt(index);
+ }
+ }
+ }
+ else
+ {
+ // +++ here can count left items in other player slot + id + amount
+ ItemSoundManager::playSfx(dstBeing, itemId, ItemSoundEvent::USE);
}
BLOCK_END("InventoryRecv::processPlayerInventoryUse")
}