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authorAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-21 15:07:40 +0300
commit8581934ba2f8ae80073cfabd08834df39a9c16bd (patch)
tree6708fcb485569707c2529346dac97a797fd21fee /src
parent98486abc3255f65f6d21df3359e0cf07992fbfc1 (diff)
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Move status effects start/end calls into separate functions in actorsprite.
Diffstat (limited to 'src')
-rw-r--r--src/being/actorsprite.cpp38
-rw-r--r--src/being/actorsprite.h11
-rw-r--r--src/net/eathena/beingrecv.cpp76
-rw-r--r--src/net/tmwa/beingrecv.cpp102
4 files changed, 127 insertions, 100 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index e73397145..f444bdd71 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -212,6 +212,44 @@ void ActorSprite::setStatusEffectBlock(const int offset,
}
}
+void ActorSprite::setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2,
+ const uint32_t opt3)
+{
+ uint32_t statusEffects = opt2;
+ statusEffects |= option << 16;
+
+ setStunMode(opt1);
+ setStatusEffectBlock(0,
+ CAST_U16((statusEffects >> 16) & 0xffffU));
+ setStatusEffectBlock(16,
+ CAST_U16(statusEffects & 0xffffU));
+ setStatusEffectBlock(32,
+ opt3);
+}
+
+void ActorSprite::setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2)
+{
+ uint32_t statusEffects = opt2;
+ statusEffects |= option << 16;
+
+ setStunMode(opt1);
+ setStatusEffectBlock(0,
+ CAST_U16((statusEffects >> 16) & 0xffffU));
+ setStatusEffectBlock(16,
+ CAST_U16(statusEffects & 0xffffU));
+}
+
+void ActorSprite::setStatusEffectOpiton0(const uint32_t option)
+{
+ const uint32_t statusEffects = option << 16;
+ setStatusEffectBlock(0,
+ CAST_U16((statusEffects >> 16) & 0xffff));
+}
+
void ActorSprite::updateStunMode(const int oldMode, const int newMode)
{
handleStatusEffect(StatusEffect::getStatusEffect(
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 68964d04d..5c5f5a80d 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -120,6 +120,17 @@ class ActorSprite notfinal : public CompoundSprite, public Actor
void setStatusEffect(const int index, const Enable active);
+ void setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2,
+ const uint32_t opt3);
+
+ void setStatusEffectOpitons(const uint32_t option,
+ const uint32_t opt1,
+ const uint32_t opt2);
+
+ void setStatusEffectOpiton0(const uint32_t option);
+
/**
* A status effect block is a 16 bit mask of status effects. We assign
* each such flag a block ID of offset + bitnr.
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index ae4cd1e74..a3758e718 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -279,10 +279,10 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
+ const uint32_t opt1 = msg.readInt16("opt1");
// probably wrong effect usage
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt32("option"))) << 16;
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt32("option");
const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -350,8 +350,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
msg.readInt32("guild id");
msg.readInt16("guild emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, CAST_U16(
- msg.readInt32("opt3")));
+ const uint32_t opt3 = msg.readInt32("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
@@ -418,11 +417,10 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
msg.readString(24, "name");
}
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffffU));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
}
void BeingRecv::processBeingMove(Net::MessageIn &msg)
@@ -445,10 +443,10 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
spawnId = BeingId_zero;
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
+ const uint32_t opt1 = msg.readInt16("opt1");
// probably wrong effect usage
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt32("option"))) << 16;
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt32("option");
const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -510,8 +508,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
msg.readInt32("guild id");
msg.readInt16("guild emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, CAST_U16(
- msg.readInt32("opt3")));
+ const uint32_t opt3 = msg.readInt32("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
@@ -590,11 +587,10 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
msg.readString(24, "name");
}
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffffU));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
}
void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
@@ -613,10 +609,10 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
Ea::BeingRecv::mSpawnId = id;
const BeingId spawnId = id;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
+ const uint32_t opt1 = msg.readInt16("opt1");
// probably wrong effect usage
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt32("option"))) << 16;
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt32("option");
const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -675,8 +671,7 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
msg.readInt32("guild id");
msg.readInt16("guild emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, CAST_U16(
- msg.readInt32("opt3")));
+ const uint32_t opt3 = msg.readInt32("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3);
@@ -742,11 +737,10 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg)
msg.readString(24, "name");
}
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffffU));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffffU));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
}
void BeingRecv::processMapTypeProperty(Net::MessageIn &msg)
@@ -1208,16 +1202,14 @@ void BeingRecv::processPlayerStatusChange(Net::MessageIn &msg)
if (!dstBeing)
return;
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt32("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt32("option");
dstBeing->setKarma(msg.readUInt8("karma"));
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2);
BLOCK_END("BeingRecv::processPlayerStop")
}
@@ -1233,14 +1225,10 @@ void BeingRecv::processPlayerStatusChange2(Net::MessageIn &msg)
if (!dstBeing)
return;
- const uint32_t statusEffects = msg.readInt32("option");
+ const uint32_t option = msg.readInt32("option");
dstBeing->setLevel(msg.readInt32("level"));
msg.readInt32("showEFST");
-
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpiton0(option);
}
void BeingRecv::processPlayerStatusChangeNoTick(Net::MessageIn &msg)
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index fa2cfe186..c9b29d224 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -230,10 +230,9 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -303,7 +302,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -344,11 +343,10 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg)
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
@@ -365,10 +363,9 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -437,7 +434,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -475,11 +472,10 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg)
dstBeing->setLevel(level);
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processPlayerMoveUpdate")
}
@@ -496,10 +492,9 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
// An update about a player, potentially including movement.
const BeingId id = msg.readBeingId("account id");
const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option")))
- << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("job");
int disguiseId = 0;
if (toInt(id, int) < 110000000 && job >= 1000)
@@ -571,7 +566,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
msg.readInt16("emblem");
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
dstBeing->setKarma(msg.readUInt8("karma"));
// reserving bit for future usage
dstBeing->setGender(Being::intToGender(
@@ -634,11 +629,10 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg)
if (dstBeing->getType() != ActorType::Player)
dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
if (dstBeing->getType() == ActorType::Player)
dstBeing->setMoveTime();
@@ -664,9 +658,9 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
spawnId = BeingId_zero;
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -780,7 +774,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
}
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
@@ -845,11 +839,10 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg)
msg.readUInt8("unknown");
msg.readUInt8("unknown");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -872,9 +865,9 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
spawnId = BeingId_zero;
Ea::BeingRecv::mSpawnId = BeingId_zero;
int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
const int16_t job = msg.readInt16("class");
int disguiseId = 0;
if (id == localPlayer->getId() && job >= 1000)
@@ -982,7 +975,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
}
dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ const uint32_t opt3 = msg.readInt16("opt3");
if (serverFeatures->haveMonsterAttackRange()
&& dstBeing->getType() == ActorType::Monster)
{
@@ -1036,11 +1029,10 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg)
msg.readUInt8("unknown");
msg.readUInt8("unknown");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2,
+ opt3);
BLOCK_END("BeingRecv::processBeingVisibleOrMove")
}
@@ -1184,16 +1176,14 @@ void BeingRecv::processPlayerStatusChange(Net::MessageIn &msg)
return;
}
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (CAST_U32(msg.readInt16("option"))) << 16;
+ const uint32_t opt1 = msg.readInt16("opt1");
+ const uint32_t opt2 = msg.readInt16("opt2");
+ const uint32_t option = msg.readInt16("option");
msg.readUInt8("Unused?");
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, CAST_U16(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, CAST_U16(
- statusEffects & 0xffff));
+ dstBeing->setStatusEffectOpitons(option,
+ opt1,
+ opt2);
BLOCK_END("BeingRecv::processPlayerStop")
}