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authorAndrei Karas <akaras@inbox.ru>2016-01-08 20:27:29 +0300
committerAndrei Karas <akaras@inbox.ru>2016-01-08 20:27:29 +0300
commit5d0b4c09a67f279847337aa06bc3066c07f63114 (patch)
treeb2f8bbdb3252222c9bc50efa04a5689faa3b1760 /src
parent4b014aa3f403ae02587f6a3d89180f75161d4b78 (diff)
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Impliment craft inventory for moving items one by one.
Diffstat (limited to 'src')
-rw-r--r--src/gui/widgets/itemcontainer.cpp33
-rw-r--r--src/gui/widgets/itemcontainer.h3
-rw-r--r--src/gui/windows/npcdialog.cpp96
-rw-r--r--src/gui/windows/npcdialog.h3
-rw-r--r--src/resources/inventory/complexinventory.cpp132
-rw-r--r--src/resources/inventory/complexinventory.h16
-rw-r--r--src/resources/inventory/inventory.cpp29
-rw-r--r--src/resources/inventory/inventory.h32
8 files changed, 276 insertions, 68 deletions
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index d96d89868..af614bcb1 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -799,7 +799,8 @@ void ItemContainer::mouseReleased(MouseEvent &event)
Item *const item = inventory->getItem(dragDrop.getTag());
if (mInventory->addVirtualItem(
item,
- getSlotByXY(event.getX(), event.getY())))
+ getSlotByXY(event.getX(), event.getY()),
+ 1))
{
inventory->virtualRemove(item, 1);
}
@@ -863,7 +864,8 @@ void ItemContainer::mouseReleased(MouseEvent &event)
Item *const item = inventory->getItem(dragDrop.getTag());
if (mInventory->addVirtualItem(
item,
- getSlotByXY(event.getX(), event.getY())))
+ getSlotByXY(event.getX(), event.getY()),
+ 1))
{
inventory->virtualRemove(item, 1);
}
@@ -881,26 +883,14 @@ void ItemContainer::mouseReleased(MouseEvent &event)
if (index == Inventory::NO_SLOT_INDEX)
{
if (inventory)
- inventory->virtualRestore(item, 1);
- mInventory->removeItemAt(dragDrop.getTag());
+ {
+ inventory->virtualRestore(item,
+ item->getQuantity());
+ mInventory->removeItemAt(dragDrop.getTag());
+ }
return;
}
- mInventory->removeItemAt(index);
- mInventory->setItem(index,
- item->getId(),
- item->getType(),
- 1,
- 1,
- item->getColor(),
- item->getIdentified(),
- item->getDamaged(),
- item->getFavorite(),
- Equipm_false,
- Equipped_false);
- Item *const item2 = mInventory->getItem(index);
- if (item2)
- item2->setTag(item->getTag());
- mInventory->removeItemAt(dragDrop.getTag());
+ mInventory->moveItem(index, dragDrop.getTag());
}
else
{
@@ -910,7 +900,8 @@ void ItemContainer::mouseReleased(MouseEvent &event)
dragDrop.getTag());
if (item)
{
- inventory->virtualRestore(item, 1);
+ inventory->virtualRestore(item,
+ item->getQuantity());
mInventory->removeItemAt(dragDrop.getTag());
}
}
diff --git a/src/gui/widgets/itemcontainer.h b/src/gui/widgets/itemcontainer.h
index a7b62bbd6..e40ad4f17 100644
--- a/src/gui/widgets/itemcontainer.h
+++ b/src/gui/widgets/itemcontainer.h
@@ -138,6 +138,9 @@ class ItemContainer final : public Widget,
void unsetInventory()
{ mInventory = nullptr; }
+ void setInventory(Inventory *const inventory)
+ { mInventory = inventory; }
+
void setCellBackgroundImage(const std::string &xmlName);
void setMaxColumns(const int maxColumns);
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index 54ba7ca60..66cdc4bb3 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -63,7 +63,7 @@
#include "resources/inventory/complexinventory.h"
-#include "resources/item/item.h"
+#include "resources/item/complexitem.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
@@ -129,7 +129,7 @@ NpcDialog::NpcDialog(const BeingId npcId) :
// TRANSLATORS: npc dialog button
mResetButton(new Button(this, _("Reset"), "reset", this)),
mInventory(new Inventory(InventoryType::Craft, 1)),
- mComplexInventory(new ComplexInventory(InventoryType::Npc, 1)),
+ mComplexInventory(new ComplexInventory(InventoryType::Craft, 1)),
mItemContainer(new ItemContainer(this, mInventory,
10000, ShowEmptyRows_true)),
mItemScrollArea(new ScrollArea(this, mItemContainer,
@@ -473,38 +473,22 @@ void NpcDialog::action(const ActionEvent &event)
}
std::string str;
- const int sz = mInventory->getSize();
+ const int sz = mComplexInventory->getSize();
if (sz == 0)
{
str = "";
}
else
{
- const Item *item = mInventory->getItem(0);
- if (item)
- {
- str = strprintf("%d,%d",
- item->getTag(),
- item->getQuantity());
- }
- else
- {
- str = "";
- }
+ const ComplexItem *item = dynamic_cast<ComplexItem*>(
+ mComplexInventory->getItem(0));
+ str = complexItemToStr(item);
for (int f = 1; f < sz; f ++)
{
str.append("|");
- item = mInventory->getItem(f);
- if (item)
- {
- str.append(strprintf("%d,%d",
- item->getTag(),
- item->getQuantity()));
- }
- else
- {
- str.append("");
- }
+ item = dynamic_cast<ComplexItem*>(
+ mComplexInventory->getItem(f));
+ str.append(complexItemToStr(item));
}
}
@@ -543,9 +527,11 @@ void NpcDialog::action(const ActionEvent &event)
break;
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
- case NPC_INPUT_ITEM_CRAFT:
mInventory->clear();
break;
+ case NPC_INPUT_ITEM_CRAFT:
+ mComplexInventory->clear();
+ break;
case NPC_INPUT_NONE:
case NPC_INPUT_LIST:
default:
@@ -566,9 +552,11 @@ void NpcDialog::action(const ActionEvent &event)
{
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
- case NPC_INPUT_ITEM_CRAFT:
mInventory->clear();
break;
+ case NPC_INPUT_ITEM_CRAFT:
+ mComplexInventory->clear();
+ break;
case NPC_INPUT_STRING:
case NPC_INPUT_INTEGER:
case NPC_INPUT_LIST:
@@ -611,8 +599,19 @@ void NpcDialog::action(const ActionEvent &event)
{
Item *const item = inventoryWindow->getSelectedItem();
Inventory *const inventory = PlayerInfo::getInventory();
- if (mInventory->addVirtualItem(item, 0) && inventory)
- inventory->virtualRemove(item, 1);
+ if (inventory)
+ {
+ if (mInputState == NPC_INPUT_ITEM_CRAFT)
+ {
+ if (mComplexInventory->addVirtualItem(item, 0, 1))
+ inventory->virtualRemove(item, 1);
+ }
+ else
+ {
+ if (mInventory->addVirtualItem(item, 0, 1))
+ inventory->virtualRemove(item, 1);
+ }
+ }
}
}
else if (eventId.find("skin_") == 0)
@@ -792,7 +791,7 @@ void NpcDialog::itemCraftRequest(const int size)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_ITEM_CRAFT;
- mInventory->resize(size);
+ mComplexInventory->resize(size);
buildLayout();
}
@@ -988,6 +987,11 @@ void NpcDialog::placeItemInputControls()
mItemContainer->setMaxColumns(10000);
}
+ if (mInputState == NPC_INPUT_ITEM_CRAFT)
+ mItemContainer->setInventory(mComplexInventory);
+ else
+ mItemContainer->setInventory(mInventory);
+
if (mDialogInfo && mDialogInfo->hideText)
{
if (mShowAvatar)
@@ -1334,3 +1338,35 @@ void NpcDialog::restoreVirtuals()
if (inventory)
inventory->restoreVirtuals();
}
+
+std::string NpcDialog::complexItemToStr(const ComplexItem *const item)
+{
+ std::string str;
+ if (item)
+ {
+ const std::vector<Item*> &items = item->getChilds();
+ const int sz = items.size();
+ logger->log("complexItemToStr size=%d", sz);
+ if (!sz)
+ return str;
+
+ const Item *item2 = items[0];
+
+ str = strprintf("%d,%d",
+ item2->getInvIndex(),
+ item2->getQuantity());
+ for (int f = 1; f < sz; f ++)
+ {
+ str.append(";");
+ item2 = items[f];
+ str.append(strprintf("%d,%d",
+ item2->getInvIndex(),
+ item2->getQuantity()));
+ }
+ }
+ else
+ {
+ str = "";
+ }
+ return str;
+}
diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h
index 7868fd7d1..db9310f29 100644
--- a/src/gui/windows/npcdialog.h
+++ b/src/gui/windows/npcdialog.h
@@ -36,6 +36,7 @@ class Being;
class Button;
class BrowserBox;
class ComplexInventory;
+class ComplexItem;
class Container;
class ExtendedListBox;
class ItemLinkHandler;
@@ -253,6 +254,8 @@ class NpcDialog final : public Window,
void restoreVirtuals();
+ std::string complexItemToStr(const ComplexItem *const item);
+
BeingId mNpcId;
int mDefaultInt;
diff --git a/src/resources/inventory/complexinventory.cpp b/src/resources/inventory/complexinventory.cpp
index 15d40f499..06a8cf5c0 100644
--- a/src/resources/inventory/complexinventory.cpp
+++ b/src/resources/inventory/complexinventory.cpp
@@ -22,6 +22,12 @@
#include "resources/inventory/complexinventory.h"
+#include "logger.h"
+
+#include "being/playerinfo.h"
+
+#include "resources/item/complexitem.h"
+
#include "debug.h"
ComplexInventory::ComplexInventory(const InventoryTypeT type,
@@ -33,3 +39,129 @@ ComplexInventory::ComplexInventory(const InventoryTypeT type,
ComplexInventory::~ComplexInventory()
{
}
+
+bool ComplexInventory::addVirtualItem(const Item *const item,
+ int index,
+ const int amount)
+{
+ if (!item || PlayerInfo::isItemProtected(item->getId()))
+ return false;
+
+ if (index >= 0 && index < static_cast<int>(mSize))
+ {
+ ComplexItem *citem = nullptr;
+ if (mItems[index] != nullptr)
+ {
+ Item *const item2 = mItems[index];
+ if (item->getId() != item2->getId() ||
+ item->getColor() != item2->getColor())
+ { // not same id or color
+ return false;
+ }
+ citem = dynamic_cast<ComplexItem*>(mItems[index]);
+ if (!citem)
+ { // if in inventory not complex item, converting it to complex
+ citem = new ComplexItem(item2->getId(),
+ item2->getType(),
+ item2->getQuantity(),
+ item2->getRefine(),
+ item2->getColor(),
+ item2->getIdentified(),
+ item2->getDamaged(),
+ item2->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ citem->setTag(item2->getTag());
+ delete mItems[index];
+ mItems[index] = citem;
+ }
+ }
+ else
+ {
+ citem = new ComplexItem(item->getId(),
+ item->getType(),
+ 0,
+ item->getRefine(),
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ mItems[index] = citem;
+ }
+ citem->addChild(item, amount);
+ }
+ else
+ {
+ index = addItem(item->getId(),
+ item->getType(),
+ 1,
+ 1,
+ item->getColor(),
+ item->getIdentified(),
+ item->getDamaged(),
+ item->getFavorite(),
+ Equipm_false,
+ Equipped_false);
+ }
+ if (index == -1)
+ return false;
+
+ Item *const item2 = getItem(index);
+ if (item2)
+ item2->setTag(item->getInvIndex());
+ return true;
+}
+
+void ComplexInventory::setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped)
+{
+ if (index < 0 || index >= static_cast<int>(mSize))
+ {
+ logger->log("Warning: invalid inventory index: %d", index);
+ return;
+ }
+
+ Item *const item1 = mItems[index];
+ if (!item1 && id > 0)
+ {
+ ComplexItem *const item = new ComplexItem(id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
+ item->setInvIndex(index);
+
+ Item *const item2 = new Item(id,
+ type,
+ quantity,
+ refine,
+ color,
+ identified,
+ damaged,
+ favorite,
+ equipment,
+ equipped);
+ item2->setInvIndex(index);
+ item->addChild(item2, quantity);
+
+ mItems[index] = item;
+ mUsed ++;
+ distributeSlotsChangedEvent();
+ }
+}
diff --git a/src/resources/inventory/complexinventory.h b/src/resources/inventory/complexinventory.h
index 520779c28..95183cb7f 100644
--- a/src/resources/inventory/complexinventory.h
+++ b/src/resources/inventory/complexinventory.h
@@ -44,6 +44,22 @@ class ComplexInventory final : public Inventory
* Destructor.
*/
~ComplexInventory();
+
+ bool addVirtualItem(const Item *const item,
+ int index,
+ const int amount) override final;
+
+ void setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped) override final;
};
#endif // RESOURCES_INVENTORY_COMPLEXINVENTORY_H
diff --git a/src/resources/inventory/inventory.cpp b/src/resources/inventory/inventory.cpp
index 180a1b4f3..c73d9d8b6 100644
--- a/src/resources/inventory/inventory.cpp
+++ b/src/resources/inventory/inventory.cpp
@@ -372,7 +372,8 @@ int Inventory::findIndexByTag(const int tag) const
}
bool Inventory::addVirtualItem(const Item *const item,
- int index)
+ int index,
+ const int amount)
{
if (item && !PlayerInfo::isItemProtected(item->getId()))
{
@@ -383,7 +384,7 @@ bool Inventory::addVirtualItem(const Item *const item,
setItem(index,
item->getId(),
item->getType(),
- 1,
+ amount,
1,
item->getColor(),
item->getIdentified(),
@@ -396,7 +397,7 @@ bool Inventory::addVirtualItem(const Item *const item,
{
index = addItem(item->getId(),
item->getType(),
- 1,
+ amount,
1,
item->getColor(),
item->getIdentified(),
@@ -465,3 +466,25 @@ void Inventory::virtualRestore(const Item *const item,
mItems[index]->mQuantity += amount;
}
}
+
+void Inventory::moveItem(const int index1,
+ const int index2)
+{
+ if (index1 < 0 ||
+ index1 >= static_cast<int>(mSize) ||
+ index2 < 0 ||
+ index2 >= static_cast<int>(mSize))
+ {
+ return;
+ }
+
+ Item *const item1 = mItems[index1];
+ Item *const item2 = mItems[index2];
+ if (item1)
+ item1->setInvIndex(index2);
+ if (item2)
+ item2->setInvIndex(index1);
+ mItems[index1] = item2;
+ mItems[index2] = item1;
+ distributeSlotsChangedEvent();
+}
diff --git a/src/resources/inventory/inventory.h b/src/resources/inventory/inventory.h
index 1e1a97dd4..9186fbd73 100644
--- a/src/resources/inventory/inventory.h
+++ b/src/resources/inventory/inventory.h
@@ -63,7 +63,7 @@ class Inventory notfinal
/**
* Destructor.
*/
- ~Inventory();
+ virtual ~Inventory();
/**
* Returns the size that this instance is configured for.
@@ -103,22 +103,25 @@ class Inventory notfinal
/**
* Sets the item at the given position.
*/
- void setItem(const int index,
- const int id,
- const int type,
- const int quantity,
- const uint8_t refine,
- const ItemColor color,
- const Identified identified,
- const Damaged damaged,
- const Favorite favorite,
- const Equipm equipment,
- const Equipped equipped);
+ virtual void setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped);
void setCards(const int index,
const int *const cards,
const int size) const;
+ void moveItem(const int index1,
+ const int index2);
+
/**
* Remove a item from the inventory.
*/
@@ -176,8 +179,9 @@ class Inventory notfinal
int findIndexByTag(const int tag) const;
- bool addVirtualItem(const Item *const item,
- int index);
+ virtual bool addVirtualItem(const Item *const item,
+ int index,
+ const int amount);
void virtualRemove(Item *const item,
const int amount);