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author | Andrei Karas <akaras@inbox.ru> | 2014-03-09 17:25:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-03-09 17:25:54 +0300 |
commit | eb6304c769c6a898d35d7d971ddd35307fef8a1a (patch) | |
tree | 643854478b5f234f180b337c507fe753b4b3fffc /src | |
parent | d3c403e2ee342f29b7eda11cce0c113b01dd981a (diff) | |
download | plus-eb6304c769c6a898d35d7d971ddd35307fef8a1a.tar.gz plus-eb6304c769c6a898d35d7d971ddd35307fef8a1a.tar.bz2 plus-eb6304c769c6a898d35d7d971ddd35307fef8a1a.tar.xz plus-eb6304c769c6a898d35d7d971ddd35307fef8a1a.zip |
Change default on screen buttons values.
Diffstat (limited to 'src')
-rw-r--r-- | src/defaults.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp index 0adc277ed..d5f907696 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -322,15 +322,15 @@ DefaultsData* getConfigDefaults() AddDEF("serverslistupdate", ""); AddDEF("fadeoutmusic", true); AddDEF("screenActionKeyboard", Input::KEY_SHOW_KEYBOARD); - AddDEF("screenActionButton0", Input::KEY_STOP_SIT); + AddDEF("screenActionButton0", Input::KEY_TALK); AddDEF("screenActionButton1", Input::KEY_TARGET_ATTACK); AddDEF("screenActionButton2", Input::KEY_PICKUP); - AddDEF("screenActionButton3", Input::KEY_PATHFIND); - AddDEF("screenActionButton4", Input::KEY_STOP_ATTACK); - AddDEF("screenActionButton5", Input::KEY_TALK); - AddDEF("screenActionButton6", Input::KEY_TARGET_NPC); - AddDEF("screenActionButton7", Input::KEY_TARGET_MONSTER); - AddDEF("screenActionButton8", Input::KEY_WINDOW_CHAT); + AddDEF("screenActionButton3", Input::KEY_STOP_SIT); + AddDEF("screenActionButton4", Input::KEY_TARGET_NPC); + AddDEF("screenActionButton5", Input::KEY_WINDOW_STATUS); + AddDEF("screenActionButton6", Input::KEY_WINDOW_INVENTORY); + AddDEF("screenActionButton7", Input::KEY_WINDOW_SKILL); + AddDEF("screenActionButton8", Input::KEY_WINDOW_SOCIAL); AddDEF("screenActionButton9", Input::KEY_WINDOW_DEBUG); AddDEF("screenActionButton10", Input::KEY_TRADE); AddDEF("screenActionButton11", Input::KEY_DIRECT_DOWN); |