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authorAndrei Karas <akaras@inbox.ru>2014-06-24 22:49:20 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-24 22:49:20 +0300
commit84d56b88a03054d35b84dc1ecbd7ad4614f8ac86 (patch)
treea6de73a2a93ac287413917c1ba540dff6f65da5d /src
parent0a4da74459471686e153b600253f12706d0ce8de (diff)
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Add new action for select closest monster without filters and sorting.
By default unassigned.
Diffstat (limited to 'src')
-rw-r--r--src/actionmanager.cpp21
-rw-r--r--src/actionmanager.h1
-rw-r--r--src/actormanager.cpp29
-rw-r--r--src/actormanager.h19
-rw-r--r--src/commands.cpp6
-rw-r--r--src/gui/setupactiondata.h6
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/input/inputaction.h1
-rw-r--r--src/input/keyboarddata.h10
9 files changed, 65 insertions, 30 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 5c0bf85fd..876c04700 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -402,7 +402,7 @@ impHandler0(heal)
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 10, ActorType::PLAYER);
+ player_node, 10, ActorType::PLAYER, true);
if (target)
player_node->setTarget(target);
}
@@ -1020,7 +1020,7 @@ impHandler0(talk)
if (!target && actorManager)
{
target = actorManager->findNearestLivingBeing(
- player_node, 1, ActorType::NPC);
+ player_node, 1, ActorType::NPC, true);
// ignore closest target if distance in each direction more than 1
if (target)
{
@@ -1091,7 +1091,7 @@ impHandler0(targetAttack)
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
- player_node, 90, ActorType::MONSTER);
+ player_node, 90, ActorType::MONSTER, true);
}
else
{
@@ -1104,12 +1104,12 @@ impHandler0(targetAttack)
return false;
}
-static bool setTarget(const ActorType::Type type)
+static bool setTarget(const ActorType::Type type, const bool allowSort)
{
if (actorManager && player_node)
{
Being *const target = actorManager->findNearestLivingBeing(
- player_node, 20, type);
+ player_node, 20, type, allowSort);
if (target && target != player_node->getTarget())
player_node->setTarget(target);
@@ -1121,17 +1121,22 @@ static bool setTarget(const ActorType::Type type)
impHandler0(targetPlayer)
{
- return setTarget(ActorType::PLAYER);
+ return setTarget(ActorType::PLAYER, true);
}
impHandler0(targetMonster)
{
- return setTarget(ActorType::MONSTER);
+ return setTarget(ActorType::MONSTER, true);
+}
+
+impHandler0(targetClosestMonster)
+{
+ return setTarget(ActorType::MONSTER, false);
}
impHandler0(targetNPC)
{
- return setTarget(ActorType::NPC);
+ return setTarget(ActorType::NPC, true);
}
impHandler0(safeVideoMode)
diff --git a/src/actionmanager.h b/src/actionmanager.h
index 8e11697fc..0286ba3cf 100644
--- a/src/actionmanager.h
+++ b/src/actionmanager.h
@@ -89,6 +89,7 @@ namespace ActionManager
decHandler(targetAttack);
decHandler(targetPlayer);
decHandler(targetMonster);
+ decHandler(targetClosestMonster);
decHandler(targetNPC);
decHandler(safeVideoMode);
decHandler(stopSit);
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 36fdf7c93..4e4cf0655 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -833,25 +833,36 @@ Being *ActorManager::findNearestLivingBeing(const int x, const int y,
{
const int maxDist = maxTileDist * mapTileSize;
- return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded);
+ return findNearestLivingBeing(nullptr, maxDist,
+ type,
+ x, y,
+ excluded,
+ true);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const int maxDist,
- const ActorType::Type type) const
+ const ActorType::Type type,
+ const bool allowSort) const
{
if (!aroundBeing)
return nullptr;
- return findNearestLivingBeing(aroundBeing, maxDist, type,
- aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing);
+ return findNearestLivingBeing(aroundBeing,
+ maxDist,
+ type,
+ aroundBeing->getTileX(),
+ aroundBeing->getTileY(),
+ aroundBeing,
+ allowSort);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
int maxDist,
const ActorType::Type &type,
const int x, const int y,
- const Being *const excluded) const
+ const Being *const excluded,
+ const bool allowSort) const
{
if (!aroundBeing || !player_node)
return nullptr;
@@ -874,11 +885,13 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
maxDist = maxDist * maxDist;
- const bool cycleSelect = (mCyclePlayers && type == ActorType::PLAYER)
+ const bool cycleSelect = allowSort
+ && ((mCyclePlayers && type == ActorType::PLAYER)
|| (mCycleMonsters && type == ActorType::MONSTER)
- || (mCycleNPC && type == ActorType::NPC);
+ || (mCycleNPC && type == ActorType::NPC));
- const bool filtered = config.getBoolValue("enableAttackFilter")
+ const bool filtered = allowSort
+ && config.getBoolValue("enableAttackFilter")
&& type == ActorType::MONSTER;
const bool modActive = inputManager.isActionActive(
InputAction::STOP_ATTACK);
diff --git a/src/actormanager.h b/src/actormanager.h
index 5c089b377..e30a7011b 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -134,10 +134,9 @@ class ActorManager final: public ConfigListener
*/
Being *findNearestLivingBeing(const int x, const int y,
int maxTileDist,
- const ActorType::Type
- type = ActorType::UNKNOWN,
- const Being *const
- excluded = nullptr) const A_WARN_UNUSED;
+ const ActorType::Type type,
+ const Being *const excluded)
+ const A_WARN_UNUSED;
/**
* Returns a being nearest to another being.
@@ -149,8 +148,8 @@ class ActorManager final: public ConfigListener
*/
Being *findNearestLivingBeing(const Being *const aroundBeing,
const int maxTileDist,
- const ActorType::Type
- type = ActorType::UNKNOWN)
+ const ActorType::Type type,
+ const bool allowSort)
const A_WARN_UNUSED;
/**
@@ -158,7 +157,8 @@ class ActorManager final: public ConfigListener
*/
Being *findBeingByName(const std::string &name,
const ActorType::Type
- type = ActorType::UNKNOWN) const A_WARN_UNUSED;
+ type = ActorType::UNKNOWN)
+ const A_WARN_UNUSED;
/**
* Finds a nearest being by name and (optionally) by type.
@@ -320,8 +320,9 @@ class ActorManager final: public ConfigListener
const int maxdist,
const ActorType::Type &type,
const int x, const int y,
- const Being *const
- excluded = nullptr) const A_WARN_UNUSED;
+ const Being *const excluded,
+ const bool allowSort)
+ const A_WARN_UNUSED;
void loadAttackList();
diff --git a/src/commands.cpp b/src/commands.cpp
index 6be14ee16..94781aef5 100644
--- a/src/commands.cpp
+++ b/src/commands.cpp
@@ -677,7 +677,7 @@ impHandler0(attackHuman)
return;
Being *const target = actorManager->findNearestLivingBeing(
- player_node, 10, ActorType::PLAYER);
+ player_node, 10, ActorType::PLAYER, true);
if (target)
{
if (player_node->checAttackPermissions(target))
@@ -1523,7 +1523,7 @@ void replaceVars(std::string &str)
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 20, ActorType::PLAYER);
+ player_node, 20, ActorType::PLAYER, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
@@ -1536,7 +1536,7 @@ void replaceVars(std::string &str)
if (!target || target->getType() != ActorType::MONSTER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 20, ActorType::MONSTER);
+ player_node, 20, ActorType::MONSTER, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());
diff --git a/src/gui/setupactiondata.h b/src/gui/setupactiondata.h
index 25d315b49..41fa6e3d9 100644
--- a/src/gui/setupactiondata.h
+++ b/src/gui/setupactiondata.h
@@ -127,6 +127,12 @@ static SetupActionData setupActionData0[] =
},
{
// TRANSLATORS: input action name
+ N_("Target closest monster (without filters)"),
+ InputAction::TARGET_CLOSEST_MONSTER,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
N_("Target NPC"),
InputAction::TARGET_NPC,
"",
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index af199c42e..225b88f30 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -543,7 +543,7 @@ void Viewport::mousePressed(MouseEvent &event)
if (actorManager)
{
Being *const target = actorManager->findNearestLivingBeing(
- pixelX, pixelY, 20, ActorType::MONSTER);
+ pixelX, pixelY, 20, ActorType::MONSTER, nullptr);
if (target)
player_node->setTarget(target);
diff --git a/src/input/inputaction.h b/src/input/inputaction.h
index 68b0b8a1a..2231a89dd 100644
--- a/src/input/inputaction.h
+++ b/src/input/inputaction.h
@@ -340,6 +340,7 @@ namespace InputAction
GUI_F12,
WINDOW_ABOUT,
WINDOW_UPDATER,
+ TARGET_CLOSEST_MONSTER,
TOTAL
};
} // namespace InputAction
diff --git a/src/input/keyboarddata.h b/src/input/keyboarddata.h
index 779fcd2ac..fb810a683 100644
--- a/src/input/keyboarddata.h
+++ b/src/input/keyboarddata.h
@@ -2208,7 +2208,15 @@ static const KeyData keyData[InputAction::TOTAL] = {
Input::GRP_DEFAULT | Input::GRP_GUI,
&ActionManager::updaterWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME}
+ InputCondition::GAME},
+ {"keyTargetClosestMonster",
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ Input::GRP_DEFAULT | Input::GRP_REPEAT,
+ &ActionManager::targetClosestMonster,
+ InputAction::NO_VALUE, 50,
+ InputCondition::GAME | InputCondition::NOTARGET
+ | InputCondition::VALIDSPEED}
};
#endif // INPUT_KEYBOARDDATA_H