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authorAndrei Karas <akaras@inbox.ru>2015-05-15 14:37:33 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-15 14:37:33 +0300
commit06a19f3327736f67907f012bd21bb1c0a21bb468 (patch)
tree73a958f3bee9997db99ebb54e4c949bc521abda5 /src
parent11a02af132567b6ef709ce0b20113375dcad5db7 (diff)
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Add missing cost to map and maplayer.
Diffstat (limited to 'src')
-rw-r--r--src/resources/map/map.cpp25
-rw-r--r--src/resources/map/map.h51
-rw-r--r--src/resources/map/maplayer.cpp4
-rw-r--r--src/resources/map/maplayer.h24
4 files changed, 56 insertions, 48 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 18e3dc7f5..14465956e 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -583,8 +583,9 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY)
BLOCK_END("Map::updateAmbientLayers")
}
-void Map::drawAmbientLayers(Graphics *const graphics, const LayerType type,
- const int detail)
+void Map::drawAmbientLayers(Graphics *const graphics,
+ const LayerType type,
+ const int detail) const
{
BLOCK_START("Map::drawAmbientLayers")
// Detail 0 = no ambient effects except background image
@@ -595,7 +596,7 @@ void Map::drawAmbientLayers(Graphics *const graphics, const LayerType type,
}
// find out which layer list to draw
- AmbientLayerVector *layers = nullptr;
+ const AmbientLayerVector *layers = nullptr;
switch (type)
{
case FOREGROUND_LAYERS:
@@ -980,18 +981,14 @@ Path Map::findPath(const int startX, const int startY,
}
void Map::addParticleEffect(const std::string &effectFile,
- const int x, const int y, const int w, const int h)
+ const int x, const int y,
+ const int w, const int h)
{
- ParticleEffectData newEffect;
- newEffect.file = effectFile;
- newEffect.x = x;
- newEffect.y = y;
- newEffect.w = w;
- newEffect.h = h;
+ ParticleEffectData newEffect(effectFile, x, y, w, h);
mParticleEffects.push_back(newEffect);
}
-void Map::initializeParticleEffects(Particle *const engine)
+void Map::initializeParticleEffects(Particle *const engine) const
{
BLOCK_START("Map::initializeParticleEffects")
if (!engine)
@@ -1142,7 +1139,8 @@ std::string Map::getUserMapDirectory() const
}
void Map::addRange(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy)
+ const int x, const int y,
+ const int dx, const int dy)
{
if (!mObjects)
return;
@@ -1152,7 +1150,8 @@ void Map::addRange(const std::string &name, const int type,
}
void Map::addPortal(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy)
+ const int x, const int y,
+ const int dx, const int dy)
{
addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2),
(y / mapTileSize) + (dy / mapTileSize / 2));
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index e33a83d6a..89ef884c4 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -209,7 +209,7 @@ class Map final : public Properties, public ConfigListener
/**
* Initializes all added particle effects
*/
- void initializeParticleEffects(Particle *const particleEngine);
+ void initializeParticleEffects(Particle *const particleEngine) const;
/**
* Adds a tile animation to the map
@@ -241,10 +241,12 @@ class Map final : public Properties, public ConfigListener
std::string getUserMapDirectory() const A_WARN_UNUSED;
void addPortal(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy);
+ const int x, const int y,
+ const int dx, const int dy);
void addRange(const std::string &name, const int type,
- const int x, const int y, const int dx, const int dy);
+ const int x, const int y,
+ const int dx, const int dy);
void addPortalTile(const std::string &name, const int type,
const int x, const int y);
@@ -313,7 +315,7 @@ class Map final : public Properties, public ConfigListener
const MetaTile *getMetaTiles() const
{ return mMetaTiles; }
- WalkLayer *getWalkLayer()
+ const WalkLayer *getWalkLayer() const
{ return mWalkLayer; }
void setWalkLayer(WalkLayer *const layer)
@@ -355,7 +357,7 @@ class Map final : public Properties, public ConfigListener
* Draws the foreground or background layers to the given graphics output.
*/
void drawAmbientLayers(Graphics *const graphics, const LayerType type,
- const int detail);
+ const int detail) const;
/**
* Tells whether the given coordinates fall within the map boundaries.
@@ -367,11 +369,12 @@ class Map final : public Properties, public ConfigListener
*/
unsigned *mOccupation[BlockType::NB_BLOCKTYPES];
- int mWidth;
- int mHeight;
- int mTileWidth, mTileHeight;
+ const int mWidth;
+ const int mHeight;
+ const int mTileWidth;
+ const int mTileHeight;
int mMaxTileHeight;
- MetaTile *mMetaTiles;
+ MetaTile *const mMetaTiles;
WalkLayer *mWalkLayer;
Layers mLayers;
Tilesets mTilesets;
@@ -394,20 +397,24 @@ class Map final : public Properties, public ConfigListener
// Particle effect data
struct ParticleEffectData final
{
- ParticleEffectData() :
- file(),
- x(0),
- y(0),
- w(0),
- h(0)
+ ParticleEffectData(const std::string &file0,
+ const int x0,
+ const int y0,
+ const int w0,
+ const int h0) :
+ file(file0),
+ x(x0),
+ y(y0),
+ w(w0),
+ h(h0)
{
}
- std::string file;
- int x;
- int y;
- int w;
- int h;
+ const std::string file;
+ const int x;
+ const int y;
+ const int w;
+ const int h;
};
std::vector<ParticleEffectData> mParticleEffects;
@@ -417,7 +424,7 @@ class Map final : public Properties, public ConfigListener
int mOverlayDetail;
float mOpacity;
- RenderType mOpenGL;
+ const RenderType mOpenGL;
int mPvp;
bool mTilesetsIndexed;
Tileset** mIndexedTilesets;
@@ -442,7 +449,7 @@ class Map final : public Properties, public ConfigListener
int mDrawScrollY;
int mMask;
Resource *mAtlas;
- MapHeights *mHeights;
+ const MapHeights *mHeights;
bool mRedrawMap;
bool mBeingOpacity;
bool mCustom;
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 5f3c29586..83df5d580 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -158,7 +158,7 @@ void MapLayer::draw(Graphics *const graphics,
BLOCK_END("MapLayer::draw")
}
-void MapLayer::drawSDL(Graphics *const graphics)
+void MapLayer::drawSDL(Graphics *const graphics) const
{
BLOCK_START("MapLayer::drawSDL")
MapRows::const_iterator rit = mTempRows.begin();
@@ -337,7 +337,7 @@ void MapLayer::updateOGL(Graphics *const graphics,
BLOCK_END("MapLayer::updateOGL")
}
-void MapLayer::drawOGL(Graphics *const graphics)
+void MapLayer::drawOGL(Graphics *const graphics) const
{
BLOCK_START("MapLayer::drawOGL")
MapRows::const_iterator rit = mTempRows.begin();
diff --git a/src/resources/map/maplayer.h b/src/resources/map/maplayer.h
index 4f06cddef..6eebe5713 100644
--- a/src/resources/map/maplayer.h
+++ b/src/resources/map/maplayer.h
@@ -54,7 +54,8 @@ class MapLayer final: public ConfigListener
* fringe layer. The fringe layer is the layer that draws the actors.
* There can be only one fringe layer per map.
*/
- MapLayer(const int x, const int y, const int width, const int height,
+ MapLayer(const int x, const int y,
+ const int width, const int height,
const bool isFringeLayer, const int mask);
A_DELETE_COPY(MapLayer)
@@ -88,10 +89,10 @@ class MapLayer final: public ConfigListener
const int scrollX, const int scrollY,
const int layerDrawFlags) const;
- void drawSDL(Graphics *const graphics);
+ void drawSDL(Graphics *const graphics) const;
#ifdef USE_OPENGL
- void drawOGL(Graphics *const graphics);
+ void drawOGL(Graphics *const graphics) const;
void updateOGL(Graphics *const graphics,
int startX, int startY,
@@ -130,22 +131,23 @@ class MapLayer final: public ConfigListener
void optionChanged(const std::string &value) override final;
+ protected:
static int getTileDrawWidth(const Image *img,
const int endX,
int &width) A_WARN_UNUSED;
private:
- int mX;
- int mY;
- int mWidth;
- int mHeight;
- Image **mTiles;
- SpecialLayer *mSpecialLayer;
- SpecialLayer *mTempLayer;
+ const int mX;
+ const int mY;
+ const int mWidth;
+ const int mHeight;
+ Image **const mTiles;
+ const SpecialLayer *mSpecialLayer;
+ const SpecialLayer *mTempLayer;
typedef std::vector<MapRowVertexes*> MapRows;
MapRows mTempRows;
int mMask;
- bool mIsFringeLayer; /**< Whether the actors are drawn. */
+ const bool mIsFringeLayer; /**< Whether the actors are drawn. */
bool mHighlightAttackRange;
};