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author | Andrei Karas <akaras@inbox.ru> | 2016-12-29 00:49:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-12-29 00:49:27 +0300 |
commit | cfdf07d1f83e04e4078f20e8669143c7b72d6165 (patch) | |
tree | 9fd8087ae0dae368f471522b60e94ab4b02205fc /src | |
parent | 3790bff33c3a05c5895dab6c21761253f640a395 (diff) | |
download | plus-cfdf07d1f83e04e4078f20e8669143c7b72d6165.tar.gz plus-cfdf07d1f83e04e4078f20e8669143c7b72d6165.tar.bz2 plus-cfdf07d1f83e04e4078f20e8669143c7b72d6165.tar.xz plus-cfdf07d1f83e04e4078f20e8669143c7b72d6165.zip |
Add A_UNLIKELY into Being::logic.
Diffstat (limited to 'src')
-rw-r--r-- | src/being/being.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index f2a3f26e9..fa009fc6d 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1768,7 +1768,7 @@ void Being::logic() restrict2 delete2(mText) } - if (mOwner) + if (A_UNLIKELY(mOwner != nullptr)) { if (mType == ActorType::Homunculus || mType == ActorType::Mercenary) @@ -1785,19 +1785,19 @@ void Being::logic() restrict2 for_each_horses(mUpHorseSprites) (*it)->update(time); - if (mCastEndTime != 0 && mCastEndTime < tick_time) + if (A_UNLIKELY(mCastEndTime != 0 && mCastEndTime < tick_time)) { mCastEndTime = 0; delete2(mCastingEffect); } - if (mAnimationEffect) + if (A_UNLIKELY(mAnimationEffect)) { mAnimationEffect->update(time); if (mAnimationEffect->isTerminated()) delete2(mAnimationEffect) } - if (mCastingEffect) + if (A_UNLIKELY(mCastingEffect)) { mCastingEffect->update(time); if (mCastingEffect->isTerminated()) @@ -1883,7 +1883,7 @@ void Being::logic() restrict2 + mapTileSize / 2 + xOffset), yOffset3); } - if (mEmotionSprite) + if (A_UNLIKELY(mEmotionSprite)) { mEmotionTime--; if (mEmotionTime == 0) @@ -1895,17 +1895,17 @@ void Being::logic() restrict2 if (frameCount < 10) frameCount = 10; - if (!isAlive() && - mSpeed && + if (A_UNLIKELY(!isAlive() && + mSpeed != 0 && gameHandler->removeDeadBeings() && - get_elapsed_time(mActionTime) / mSpeed >= frameCount) + get_elapsed_time(mActionTime) / mSpeed >= frameCount)) { if (mType != ActorType::Player && actorManager) actorManager->destroy(this); } const SoundInfo *restrict const sound = mNextSound.sound; - if (sound) + if (A_UNLIKELY(sound)) { const int time2 = tick_time; if (time2 > mNextSound.time) |