summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
commit87c59212f8590a8dd72fac3e320fcb2ada781355 (patch)
tree198d627c44f1164140659827a5c782d30bec375b /src
parent02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff)
downloadplus-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.gz
plus-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.bz2
plus-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.xz
plus-87c59212f8590a8dd72fac3e320fcb2ada781355.zip
Move player attributes into separate file.
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/actionmanager.cpp3
-rw-r--r--src/actormanager.cpp21
-rw-r--r--src/being/attributes.h52
-rw-r--r--src/being/being.cpp5
-rw-r--r--src/being/localplayer.cpp13
-rw-r--r--src/being/playerinfo.cpp13
-rw-r--r--src/being/playerinfo.h24
-rw-r--r--src/gui/widgets/characterdisplay.cpp6
-rw-r--r--src/gui/windows/charselectdialog.cpp16
-rw-r--r--src/gui/windows/chatwindow.cpp5
-rw-r--r--src/gui/windows/inventorywindow.cpp9
-rw-r--r--src/gui/windows/killstats.cpp39
-rw-r--r--src/gui/windows/ministatuswindow.cpp41
-rw-r--r--src/gui/windows/shopwindow.cpp9
-rw-r--r--src/gui/windows/skilldialog.cpp3
-rw-r--r--src/gui/windows/statuswindow.cpp77
-rw-r--r--src/gui/windows/tradewindow.cpp3
-rw-r--r--src/net/ea/buysellhandler.cpp5
-rw-r--r--src/net/ea/inventoryhandler.cpp5
-rw-r--r--src/net/ea/playerhandler.cpp53
-rw-r--r--src/net/eathena/buysellhandler.cpp3
-rw-r--r--src/net/eathena/charserverhandler.cpp16
-rw-r--r--src/net/eathena/generalhandler.cpp10
-rw-r--r--src/net/eathena/playerhandler.cpp4
-rw-r--r--src/net/tmwa/buysellhandler.cpp3
-rw-r--r--src/net/tmwa/charserverhandler.cpp16
-rw-r--r--src/net/tmwa/generalhandler.cpp10
-rw-r--r--src/net/tmwa/playerhandler.cpp4
-rw-r--r--src/spellmanager.cpp3
31 files changed, 270 insertions, 203 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index e1df1a5a3..56cae8a3d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -602,6 +602,7 @@ SET(SRCS
being/actor.h
being/actorsprite.cpp
being/actorsprite.h
+ being/attributes.h
listeners/actorspritelistener.h
listeners/arrowslistener.cpp
listeners/arrowslistener.h
diff --git a/src/Makefile.am b/src/Makefile.am
index a5889801e..3e09cb464 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -691,6 +691,7 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
being/actor.h \
being/actorsprite.cpp \
being/actorsprite.h \
+ being/attributes.h \
listeners/actorspritelistener.h \
listeners/arrowslistener.cpp \
listeners/arrowslistener.h \
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 464403eb2..444bf4134 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -27,6 +27,7 @@
#include "itemshortcut.h"
#include "soundmanager.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -426,7 +427,7 @@ impHandler0(itenplz)
if (actorManager)
{
if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic()
- && PlayerInfo::getAttribute(PlayerInfo::MP) >= 3)
+ && PlayerInfo::getAttribute(Attributes::MP) >= 3)
{
actorManager->itenplz();
}
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 2c36b972a..855ff3265 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -26,6 +26,7 @@
#include "configuration.h"
#include "main.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -1139,9 +1140,9 @@ void ActorManager::heal(const Being *const target) const
// self
if (target && player_node->getName() == target->getName())
{
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
- && PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ if (PlayerInfo::getAttribute(Attributes::MP) >= 6
+ && PlayerInfo::getAttribute(Attributes::HP)
+ != PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
@@ -1152,7 +1153,7 @@ void ActorManager::heal(const Being *const target) const
else if (PlayerInfo::getSkillLevel(340) < 2
|| PlayerInfo::getSkillLevel(341) < 2)
{
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6)
+ if (PlayerInfo::getAttribute(Attributes::MP) >= 6)
{
if (target && target->getType() != Being::MONSTER)
{
@@ -1161,8 +1162,8 @@ void ActorManager::heal(const Being *const target) const
chatWindow->localChatInput(mSpellHeal1 + " "
+ target->getName());
}
- else if (PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ else if (PlayerInfo::getAttribute(Attributes::HP)
+ != PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
@@ -1174,7 +1175,7 @@ void ActorManager::heal(const Being *const target) const
else
{
// mp > 10 and target not monster
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 10 && target
+ if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target
&& target->getType() != Being::MONSTER)
{
// target not enemy
@@ -1196,9 +1197,9 @@ void ActorManager::heal(const Being *const target) const
}
// heal self if selected monster or selection empty
else if ((!target || target->getType() == Being::MONSTER)
- && PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
- && PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
+ && PlayerInfo::getAttribute(Attributes::MP) >= 6
+ && PlayerInfo::getAttribute(Attributes::HP)
+ != PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
diff --git a/src/being/attributes.h b/src/being/attributes.h
new file mode 100644
index 000000000..612ef886c
--- /dev/null
+++ b/src/being/attributes.h
@@ -0,0 +1,52 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef BEING_ATTRIBUTES_H
+#define BEING_ATTRIBUTES_H
+
+namespace Attributes
+{
+ /**
+ * Standard attributes for players.
+ */
+ enum Attributes
+ {
+ LEVEL = 0,
+ HP,
+ MAX_HP,
+ MP,
+ MAX_MP,
+ EXP,
+ EXP_NEEDED,
+ MONEY,
+ TOTAL_WEIGHT,
+ MAX_WEIGHT,
+ SKILL_POINTS,
+ CHAR_POINTS,
+ CORR_POINTS,
+ ATTACK_DELAY = 100,
+ ATTACK_RANGE = 101,
+ WALK_SPEED = 102,
+ ATTACK_SPEED = 103
+ };
+} // namespace Attributes
+
+#endif // BEING_ATTRIBUTES_H
diff --git a/src/being/being.cpp b/src/being/being.cpp
index c9af368b2..4cd30f35f 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -33,6 +33,7 @@
#include "soundmanager.h"
#include "text.h"
+#include "being/attributes.h"
#include "being/beingcacheentry.h"
#include "being/playerrelations.h"
@@ -2392,8 +2393,8 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
if (mShowOwnHP && mInfo && player_node == this && mAction != DEAD)
{
- drawHpBar(graphics, PlayerInfo::getAttribute(PlayerInfo::MAX_HP),
- PlayerInfo::getAttribute(PlayerInfo::HP), 0,
+ drawHpBar(graphics, PlayerInfo::getAttribute(Attributes::MAX_HP),
+ PlayerInfo::getAttribute(Attributes::HP), 0,
UserPalette::PLAYER_HP, UserPalette::PLAYER_HP2,
x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(),
y + mapTileSize - 6 + mInfo->getHpBarOffsetY(),
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 7efaaa907..ca6514ace 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -35,6 +35,7 @@
#include "statuseffect.h"
#include "resources/map/walklayer.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -191,9 +192,9 @@ LocalPlayer::LocalPlayer(const int id, const int subtype) :
else
mNameColor = nullptr;
- PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED,
+ PlayerInfo::setStatBase(Attributes::WALK_SPEED,
static_cast<int>(getWalkSpeed().x));
- PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0);
+ PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
loadHomes();
@@ -1075,7 +1076,7 @@ void LocalPlayer::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::EXP:
+ case Attributes::EXP:
{
if (oldVal > newVal)
break;
@@ -1088,7 +1089,7 @@ void LocalPlayer::attributeChanged(const int id,
}
break;
}
- case PlayerInfo::LEVEL:
+ case Attributes::LEVEL:
mLevel = newVal;
break;
default:
@@ -2693,7 +2694,7 @@ void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
if (PlayerInfo::getSkillLevel(340) >= baseMagic
&& PlayerInfo::getSkillLevel(342) >= schoolMagic)
{
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= mana)
+ if (PlayerInfo::getAttribute(Attributes::MP) >= mana)
{
if (!client->limitPackets(PACKET_CHAT))
return;
@@ -3594,7 +3595,7 @@ void LocalPlayer::respawn()
int LocalPlayer::getLevel() const
{
- return PlayerInfo::getAttribute(PlayerInfo::LEVEL);
+ return PlayerInfo::getAttribute(Attributes::LEVEL);
}
void LocalPlayer::updateNavigateList()
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index fdbad89a5..b4824599b 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -24,6 +24,9 @@
#include "client.h"
#include "configuration.h"
#include "inventory.h"
+
+#include "being/attributes.h"
+
#include "itemsoundmanager.h"
#include "gui/windows/inventorywindow.h"
@@ -363,18 +366,18 @@ void updateAttrs()
if (!handler)
return;
const int attr = handler->getAttackLocation();
- const int attackDelay = getStatBase(ATTACK_DELAY);
+ const int attackDelay = getStatBase(Attributes::ATTACK_DELAY);
if (attr != -1 && attackDelay)
{
- setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000
+ setStatBase(Attributes::ATTACK_SPEED, getStatBase(attr) * 1000
/ attackDelay, false);
- setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000
+ setStatMod(Attributes::ATTACK_SPEED, getStatMod(attr) * 1000
/ attackDelay, true);
}
else
{
- setStatBase(ATTACK_SPEED, 0, false);
- setStatMod(ATTACK_SPEED, 0, true);
+ setStatBase(Attributes::ATTACK_SPEED, 0, false);
+ setStatMod(Attributes::ATTACK_SPEED, 0, true);
}
}
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index 5139493e1..262db1a7d 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -69,30 +69,6 @@ class Item;
*/
namespace PlayerInfo
{
- /**
- * Standard attributes for players.
- */
- enum Attribute
- {
- LEVEL = 0,
- HP,
- MAX_HP,
- MP,
- MAX_MP,
- EXP,
- EXP_NEEDED,
- MONEY,
- TOTAL_WEIGHT,
- MAX_WEIGHT,
- SKILL_POINTS,
- CHAR_POINTS,
- CORR_POINTS,
- ATTACK_DELAY = 100,
- ATTACK_RANGE = 101,
- WALK_SPEED = 102,
- ATTACK_SPEED = 103
- };
-
// --- Attributes -------------------------------------------------------------
/**
diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp
index 941249560..85480db3a 100644
--- a/src/gui/widgets/characterdisplay.cpp
+++ b/src/gui/widgets/characterdisplay.cpp
@@ -24,6 +24,8 @@
#include "units.h"
+#include "being/attributes.h"
+
#include "gui/gui.h"
#include "gui/windows/charselectdialog.h"
@@ -133,9 +135,9 @@ void CharacterDisplay::mouseMoved(MouseEvent &event A_UNUSED)
{
mPopup->show(mouseX, mouseY, name, strprintf(_("Level: %u"),
static_cast<uint32_t>(
- mCharacter->data.mAttributes[PlayerInfo::LEVEL])),
+ mCharacter->data.mAttributes[Attributes::LEVEL])),
strprintf(_("Money: %s"), Units::formatCurrency(
- mCharacter->data.mAttributes[PlayerInfo::MONEY]).c_str()));
+ mCharacter->data.mAttributes[Attributes::MONEY]).c_str()));
}
else
{
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp
index 4754d01e5..33c46d4cd 100644
--- a/src/gui/windows/charselectdialog.cpp
+++ b/src/gui/windows/charselectdialog.cpp
@@ -30,6 +30,8 @@
#include "input/keydata.h"
+#include "being/attributes.h"
+
#include "gui/windows/charcreatedialog.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/logindialog.h"
@@ -257,19 +259,19 @@ void CharSelectDialog::action(const ActionEvent &event)
_("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n"
"Experience: %u\nMoney: %s"),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::HP]),
+ character->data.mAttributes[Attributes::HP]),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::MAX_HP]),
+ character->data.mAttributes[Attributes::MAX_HP]),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::MP]),
+ character->data.mAttributes[Attributes::MP]),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::MAX_MP]),
+ character->data.mAttributes[Attributes::MAX_MP]),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::LEVEL]),
+ character->data.mAttributes[Attributes::LEVEL]),
static_cast<uint32_t>(
- character->data.mAttributes[PlayerInfo::EXP]),
+ character->data.mAttributes[Attributes::EXP]),
Units::formatCurrency(
- character->data.mAttributes[PlayerInfo::MONEY]).c_str());
+ character->data.mAttributes[Attributes::MONEY]).c_str());
new OkDialog(data->getName(), msg, DIALOG_SILENCE);
}
}
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 316b276f3..e0f4d3c51 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -31,6 +31,7 @@
#include "party.h"
#include "spellshortcut.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -983,7 +984,7 @@ void ChatWindow::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::EXP:
+ case Attributes::EXP:
{
if (oldVal > newVal)
break;
@@ -995,7 +996,7 @@ void ChatWindow::attributeChanged(const int id,
}
break;
}
- case PlayerInfo::LEVEL:
+ case Attributes::LEVEL:
battleChatLog(std::string("Level: ").append(toString(newVal)));
break;
default:
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 2122fce2f..cf48e4fd1 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -26,6 +26,7 @@
#include "item.h"
#include "units.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "events/keyevent.h"
@@ -566,7 +567,7 @@ void InventoryWindow::mouseMoved(MouseEvent &event)
const Rect &rect = mDimension;
mTextPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"),
Units::formatCurrency(PlayerInfo::getAttribute(
- PlayerInfo::MONEY)).c_str()));
+ Attributes::MONEY)).c_str()));
}
else
{
@@ -694,8 +695,8 @@ void InventoryWindow::updateWeight()
if (!isMainInventory() || !mWeightBar)
return;
- const int total = PlayerInfo::getAttribute(PlayerInfo::TOTAL_WEIGHT);
- const int max = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT);
+ const int total = PlayerInfo::getAttribute(Attributes::TOTAL_WEIGHT);
+ const int max = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT);
if (max <= 0)
return;
@@ -814,6 +815,6 @@ void InventoryWindow::attributeChanged(const int id,
const int oldVal A_UNUSED,
const int newVal A_UNUSED)
{
- if (id == PlayerInfo::TOTAL_WEIGHT || id == PlayerInfo::MAX_WEIGHT)
+ if (id == Attributes::TOTAL_WEIGHT || id == Attributes::MAX_WEIGHT)
updateWeight();
}
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index 832892fac..e9dd50d5d 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -30,6 +30,7 @@
#include "client.h"
#include "game.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -109,8 +110,8 @@ KillStats::KillStats() :
setStickyButtonLock(true);
setDefaultSize(250, 250, 350, 300);
- const int xp(PlayerInfo::getAttribute(PlayerInfo::EXP));
- int xpNextLevel(PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED));
+ const int xp(PlayerInfo::getAttribute(Attributes::EXP));
+ int xpNextLevel(PlayerInfo::getAttribute(Attributes::EXP_NEEDED));
if (!xpNextLevel)
xpNextLevel = 1;
@@ -160,7 +161,7 @@ void KillStats::action(const ActionEvent &event)
mKillCounter = 0;
mExpCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
- PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED) / 100, "?"));
+ PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
// TRANSLATORS: kill stats window label
mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?"));
// TRANSLATORS: kill stats window label
@@ -199,7 +200,7 @@ void KillStats::resetTimes()
void KillStats::gainXp(int xp)
{
- const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (xp == expNeed)
xp = 0;
else if (!xp)
@@ -227,7 +228,7 @@ void KillStats::gainXp(int xp)
if (timeDiff <= 0.001)
timeDiff = 1;
- const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP);
+ const int exp = PlayerInfo::getAttribute(Attributes::EXP);
// TRANSLATORS: kill stats window label
mLine1->setCaption(strprintf(_("Level: %d at %f%%"),
player_node->getLevel(), static_cast<double>(exp)
@@ -290,7 +291,7 @@ void KillStats::recalcStats()
// Need Update Exp Counter
if (curTime - m1minExpTime > 60)
{
- const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
else
@@ -301,7 +302,7 @@ void KillStats::recalcStats()
if (curTime != 0 && mLastHost == 0xFF6B66 && cur_time > 1)
{
- const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ const int newExp = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (m1minExpTime != 0)
m1minSpeed = newExp - m1minExpNum;
mStatsReUpdated = true;
@@ -310,7 +311,7 @@ void KillStats::recalcStats()
if (curTime - m5minExpTime > 60*5)
{
- const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m5minExpTime != 0)
m5minSpeed = newExp - m5minExpNum;
else
@@ -321,7 +322,7 @@ void KillStats::recalcStats()
if (curTime - m15minExpTime > 60*15)
{
- const int newExp = PlayerInfo::getAttribute(PlayerInfo::EXP);
+ const int newExp = PlayerInfo::getAttribute(Attributes::EXP);
if (m15minExpTime != 0)
m15minSpeed = newExp - m15minExpNum;
else
@@ -345,8 +346,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute(
- PlayerInfo::EXP)) / m1minSpeed)).c_str()));
+ Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::EXP)) / m1minSpeed)).c_str()));
}
else
{
@@ -365,8 +366,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute(
- PlayerInfo::EXP)) / m5minSpeed * 5)).c_str()));
+ Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::EXP)) / m5minSpeed * 5)).c_str()));
}
else
{
@@ -387,8 +388,8 @@ void KillStats::update()
// TRANSLATORS: kill stats window label
mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"),
toString(static_cast<float>((PlayerInfo::getAttribute(
- PlayerInfo::EXP_NEEDED) - PlayerInfo::getAttribute(
- PlayerInfo::EXP)) / m15minSpeed * 15)).c_str()));
+ Attributes::EXP_NEEDED) - PlayerInfo::getAttribute(
+ Attributes::EXP)) / m15minSpeed * 15)).c_str()));
}
else
{
@@ -495,17 +496,17 @@ void KillStats::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::EXP:
- case PlayerInfo::EXP_NEEDED:
+ case Attributes::EXP:
+ case Attributes::EXP_NEEDED:
gainXp(newVal - oldVal);
break;
- case PlayerInfo::LEVEL:
+ case Attributes::LEVEL:
mKillCounter = 0;
mKillTCounter = 0;
mExpCounter = 0;
mExpTCounter = 0;
mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s",
- PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED) / 100, "?"));
+ PlayerInfo::getAttribute(Attributes::EXP_NEEDED) / 100, "?"));
mLine4->setCaption(strprintf(
// TRANSLATORS: kill stats window label
_("Kills: %s, total exp: %s"), "?", "?"));
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index 720c1375c..1a8f463e5 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -25,6 +25,7 @@
#include "animatedsprite.h"
#include "configuration.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -267,23 +268,23 @@ void MiniStatusWindow::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::HP:
- case PlayerInfo::MAX_HP:
+ case Attributes::HP:
+ case Attributes::MAX_HP:
StatusWindow::updateHPBar(mHpBar);
break;
- case PlayerInfo::MP:
- case PlayerInfo::MAX_MP:
+ case Attributes::MP:
+ case Attributes::MAX_MP:
statusWindow->updateMPBar(mMpBar);
break;
- case PlayerInfo::EXP:
- case PlayerInfo::EXP_NEEDED:
+ case Attributes::EXP:
+ case Attributes::EXP_NEEDED:
StatusWindow::updateXPBar(mXpBar);
break;
- case PlayerInfo::TOTAL_WEIGHT:
- case PlayerInfo::MAX_WEIGHT:
+ case Attributes::TOTAL_WEIGHT:
+ case Attributes::MAX_WEIGHT:
StatusWindow::updateWeightBar(mWeightBar);
break;
- case PlayerInfo::MONEY:
+ case Attributes::MONEY:
StatusWindow::updateMoneyBar(mMoneyBar);
break;
default:
@@ -339,18 +340,18 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d (GM %d)"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL),
+ PlayerInfo::getAttribute(Attributes::LEVEL),
player_node->getGMLevel());
}
else
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL));
+ PlayerInfo::getAttribute(Attributes::LEVEL));
}
- const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP);
- const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ const int exp = PlayerInfo::getAttribute(Attributes::EXP);
+ const int expNeed = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
if (exp > expNeed)
{
mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d",
@@ -368,15 +369,15 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
else if (event.getSource() == mHpBar)
{
mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
- strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::HP),
- PlayerInfo::getAttribute(PlayerInfo::MAX_HP)));
+ strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::HP),
+ PlayerInfo::getAttribute(Attributes::MAX_HP)));
mStatusPopup->hide();
}
else if (event.getSource() == mMpBar)
{
mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
- strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::MP),
- PlayerInfo::getAttribute(PlayerInfo::MAX_MP)));
+ strprintf("%d/%d", PlayerInfo::getAttribute(Attributes::MP),
+ PlayerInfo::getAttribute(Attributes::MAX_MP)));
mStatusPopup->hide();
}
else if (event.getSource() == mJobBar)
@@ -407,8 +408,8 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
{
mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(),
strprintf("%d/%d", PlayerInfo::getAttribute(
- PlayerInfo::TOTAL_WEIGHT),
- PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT)));
+ Attributes::TOTAL_WEIGHT),
+ PlayerInfo::getAttribute(Attributes::MAX_WEIGHT)));
mStatusPopup->hide();
}
else if (event.getSource() == mInvSlotsBar)
@@ -428,7 +429,7 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
{
mTextPopup->show(x + rect.x, y + rect.y,
event.getSource()->getId(),
- toString(PlayerInfo::getAttribute(PlayerInfo::MONEY)));
+ toString(PlayerInfo::getAttribute(Attributes::MONEY)));
}
else
{
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index b44dcc19e..edd3efbc7 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -48,6 +48,7 @@
#include "soundconsts.h"
#include "soundmanager.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -593,9 +594,9 @@ void ShopWindow::giveList(const std::string &nick, const int mode)
{
int amount = item->getQuantity();
if (item->getPrice() * amount > PlayerInfo::getAttribute(
- PlayerInfo::MONEY))
+ Attributes::MONEY))
{
- amount = PlayerInfo::getAttribute(PlayerInfo::MONEY)
+ amount = PlayerInfo::getAttribute(Attributes::MONEY)
/ item->getPrice();
}
@@ -655,9 +656,9 @@ void ShopWindow::showList(const std::string &nick, std::string data)
return;
if (buyDialog)
- buyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ buyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
if (sellDialog)
- sellDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ sellDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (unsigned f = 0; f < data.length(); f += 9)
{
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 0051dd1e7..b082e65d4 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -27,6 +27,7 @@
#include "effectmanager.h"
#include "itemshortcut.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "gui/font.h"
@@ -408,7 +409,7 @@ void SkillDialog::update()
{
// TRANSLATORS: skills dialog label
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
- PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS)));
+ PlayerInfo::getAttribute(Attributes::SKILL_POINTS)));
mPointsLabel->adjustSize();
FOR_EACH (SkillMap::const_iterator, it, mSkills)
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index e76658b05..ae0c4fe80 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -30,6 +30,7 @@
#include "gui/windows/chatwindow.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -188,19 +189,19 @@ StatusWindow::StatusWindow() :
player_node->getRaceName().c_str()));
}
- int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
+ int max = PlayerInfo::getAttribute(Attributes::MAX_HP);
if (!max)
max = 1;
mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
- PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP,
+ Attributes::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP,
"hpprogressbar.xml", "hpprogressbar_fill.xml");
mHpBar->setColor(getThemeColor(Theme::HP_BAR),
getThemeColor(Theme::HP_BAR_OUTLINE));
- max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ max = PlayerInfo::getAttribute(Attributes::EXP_NEEDED);
mXpBar = new ProgressBar(this, max ?
- static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP))
+ static_cast<float>(PlayerInfo::getAttribute(Attributes::EXP))
/ static_cast<float>(max) : static_cast<float>(0), 80, 0,
Theme::PROG_EXP, "xpprogressbar.xml", "xpprogressbar_fill.xml");
mXpBar->setColor(getThemeColor(Theme::XP_BAR),
@@ -212,12 +213,12 @@ StatusWindow::StatusWindow() :
if (magicBar)
{
- max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
+ max = PlayerInfo::getAttribute(Attributes::MAX_MP);
// TRANSLATORS: status window label
mMpLabel = new Label(this, _("MP:"));
const bool useMagic = Net::getPlayerHandler()->canUseMagic();
mMpBar = new ProgressBar(this, max ? static_cast<float>(
- PlayerInfo::getAttribute(PlayerInfo::MAX_MP))
+ PlayerInfo::getAttribute(Attributes::MAX_MP))
/ static_cast<float>(max) : static_cast<float>(0),
80, 0, useMagic ? Theme::PROG_MP : Theme::PROG_NO_MP,
useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
@@ -312,25 +313,25 @@ StatusWindow::StatusWindow() :
// TRANSLATORS: status window label
mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
- PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str()));
+ PlayerInfo::getAttribute(Attributes::MONEY)).c_str()));
mMoneyLabel->adjustSize();
// TRANSLATORS: status window label
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
- PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)));
+ PlayerInfo::getAttribute(Attributes::CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
if (player_node && player_node->isGM())
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL),
+ PlayerInfo::getAttribute(Attributes::LEVEL),
player_node->getGMLevel()));
}
else
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"),
- PlayerInfo::getAttribute(PlayerInfo::LEVEL)));
+ PlayerInfo::getAttribute(Attributes::LEVEL)));
}
mLvlLabel->adjustSize();
}
@@ -401,29 +402,29 @@ void StatusWindow::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::HP:
- case PlayerInfo::MAX_HP:
+ case Attributes::HP:
+ case Attributes::MAX_HP:
updateHPBar(mHpBar, true);
break;
- case PlayerInfo::MP:
- case PlayerInfo::MAX_MP:
+ case Attributes::MP:
+ case Attributes::MAX_MP:
updateMPBar(mMpBar, true);
break;
- case PlayerInfo::EXP:
- case PlayerInfo::EXP_NEEDED:
+ case Attributes::EXP:
+ case Attributes::EXP_NEEDED:
updateXPBar(mXpBar, false);
break;
- case PlayerInfo::MONEY:
+ case Attributes::MONEY:
// TRANSLATORS: status window label
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(newVal).c_str()));
mMoneyLabel->adjustSize();
break;
- case PlayerInfo::CHAR_POINTS:
+ case Attributes::CHAR_POINTS:
mCharacterPointsLabel->setCaption(strprintf(
// TRANSLATORS: status window label
_("Character points: %d"), newVal));
@@ -438,7 +439,7 @@ void StatusWindow::attributeChanged(const int id,
}
break;
- case PlayerInfo::CORR_POINTS:
+ case Attributes::CORR_POINTS:
mCorrectionPointsLabel->setCaption(strprintf(
// TRANSLATORS: status window label
_("Correction points: %d"), newVal));
@@ -452,7 +453,7 @@ void StatusWindow::attributeChanged(const int id,
}
break;
- case PlayerInfo::LEVEL:
+ case Attributes::LEVEL:
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal));
mLvlLabel->adjustSize();
@@ -510,8 +511,8 @@ void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
if (!bar)
return;
- const int hp = PlayerInfo::getAttribute(PlayerInfo::HP);
- const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
+ const int hp = PlayerInfo::getAttribute(Attributes::HP);
+ const int maxHp = PlayerInfo::getAttribute(Attributes::MAX_HP);
if (showMax)
bar->setText(toString(hp).append("/").append(toString(maxHp)));
else
@@ -529,8 +530,8 @@ void StatusWindow::updateMPBar(ProgressBar *const bar,
if (!bar)
return;
- const int mp = PlayerInfo::getAttribute(PlayerInfo::MP);
- const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
+ const int mp = PlayerInfo::getAttribute(Attributes::MP);
+ const int maxMp = PlayerInfo::getAttribute(Attributes::MAX_MP);
if (showMax)
bar->setText(toString(mp).append("/").append(toString(maxMp)));
else
@@ -591,8 +592,8 @@ void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
if (!bar)
return;
- updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP),
- PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent);
+ updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::EXP),
+ PlayerInfo::getAttribute(Attributes::EXP_NEEDED), percent);
}
void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
@@ -617,7 +618,7 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar)
if (!bar)
return;
- if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0)
+ if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0)
{
// TRANSLATORS: status bar label
bar->setText(_("Max"));
@@ -626,8 +627,8 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar)
else
{
const int totalWeight = PlayerInfo::getAttribute(
- PlayerInfo::TOTAL_WEIGHT);
- const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT);
+ Attributes::TOTAL_WEIGHT);
+ const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT);
float progress = 1.0F;
if (maxWeight)
{
@@ -645,7 +646,7 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar)
if (!bar)
return;
- const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY);
+ const int money = PlayerInfo::getAttribute(Attributes::MONEY);
bar->setText(Units::formatCurrency(money));
if (money > 0)
{
@@ -858,9 +859,9 @@ std::string ChangeDisplay::update()
}
if (mDec)
- mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS));
+ mDec->setEnabled(PlayerInfo::getAttribute(Attributes::CORR_POINTS));
- mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)
+ mInc->setEnabled(PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
>= mNeeded && mNeeded > 0);
return AttrDisplay::update();
@@ -878,12 +879,12 @@ void ChangeDisplay::action(const ActionEvent &event)
event.getSource() == mDec)
{
const int newcorrpoints = PlayerInfo::getAttribute(
- PlayerInfo::CORR_POINTS);
- PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1);
+ Attributes::CORR_POINTS);
+ PlayerInfo::setAttribute(Attributes::CORR_POINTS, newcorrpoints - 1);
const int newpoints = PlayerInfo::getAttribute(
- PlayerInfo::CHAR_POINTS) + 1;
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
+ Attributes::CHAR_POINTS) + 1;
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints);
const int newbase = PlayerInfo::getStatBase(mId) - 1;
PlayerInfo::setStatBase(mId, newbase);
@@ -901,8 +902,8 @@ void ChangeDisplay::action(const ActionEvent &event)
}
const int newpoints = PlayerInfo::getAttribute(
- PlayerInfo::CHAR_POINTS) - cnt;
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
+ Attributes::CHAR_POINTS) - cnt;
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints);
const int newbase = PlayerInfo::getStatBase(mId) + cnt;
PlayerInfo::setStatBase(mId, newbase);
diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp
index f05cf1cac..985ebdfad 100644
--- a/src/gui/windows/tradewindow.cpp
+++ b/src/gui/windows/tradewindow.cpp
@@ -27,6 +27,7 @@
#include "item.h"
#include "units.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -379,7 +380,7 @@ void TradeWindow::action(const ActionEvent &event)
return;
int v = atoi(mMoneyField->getText().c_str());
- const int curMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY);
+ const int curMoney = PlayerInfo::getAttribute(Attributes::MONEY);
if (v > curMoney)
{
if (localChatTab)
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index d55a3cea6..28ec4497e 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -27,6 +27,7 @@
#include "notifications.h"
#include "notifymanager.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "gui/windows/chatwindow.h"
@@ -144,7 +145,7 @@ void BuySellHandler::processNpcSell(Net::MessageIn &msg,
if (n_items > 0)
{
SellDialog *const dialog = new SellDialog(mNpcId);
- dialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (int k = 0; k < n_items; k++)
{
@@ -176,7 +177,7 @@ void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) const
// Reset player money since buy dialog already assumed purchase
// would go fine
if (mBuyDialog)
- mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
NotifyManager::notify(NotifyManager::BUY_FAILED);
}
}
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 2f5ec35ce..46f87f089 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -25,6 +25,7 @@
#include "notifications.h"
#include "notifymanager.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "net/messagein.h"
@@ -575,8 +576,8 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
const int range = msg.readInt16();
if (player_node)
player_node->setAttackRange(range);
- PlayerInfo::setStatBase(PlayerInfo::ATTACK_RANGE, range);
- PlayerInfo::setStatMod(PlayerInfo::ATTACK_RANGE, 0);
+ PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range);
+ PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0);
}
void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg)
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 475df2db0..1b324e376 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -29,6 +29,7 @@
#include "notifymanager.h"
#include "units.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "gui/viewport.h"
@@ -233,13 +234,13 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0000:
player_node->setWalkSpeed(Vector(static_cast<float>(
value), static_cast<float>(value), 0));
- PlayerInfo::setStatBase(PlayerInfo::WALK_SPEED, value);
- PlayerInfo::setStatMod(PlayerInfo::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::WALK_SPEED, value);
+ PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
break;
case 0x0004:
break; // manner
case 0x0005:
- PlayerInfo::setAttribute(PlayerInfo::HP, value);
+ PlayerInfo::setAttribute(Attributes::HP, value);
if (player_node->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -247,12 +248,12 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
if (m)
{
m->setHp(value);
- m->setMaxHp(PlayerInfo::getAttribute(PlayerInfo::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
}
}
break;
case 0x0006:
- PlayerInfo::setAttribute(PlayerInfo::MAX_HP, value);
+ PlayerInfo::setAttribute(Attributes::MAX_HP, value);
if (player_node->isInParty() && Party::getParty(1))
{
@@ -260,22 +261,22 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
player_node->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(PlayerInfo::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::HP));
m->setMaxHp(value);
}
}
break;
case 0x0007:
- PlayerInfo::setAttribute(PlayerInfo::MP, value);
+ PlayerInfo::setAttribute(Attributes::MP, value);
break;
case 0x0008:
- PlayerInfo::setAttribute(PlayerInfo::MAX_MP, value);
+ PlayerInfo::setAttribute(Attributes::MAX_MP, value);
break;
case 0x0009:
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, value);
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS, value);
break;
case 0x000b:
- PlayerInfo::setAttribute(PlayerInfo::LEVEL, value);
+ PlayerInfo::setAttribute(Attributes::LEVEL, value);
if (player_node)
{
player_node->setLevel(value);
@@ -283,7 +284,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
}
break;
case 0x000c:
- PlayerInfo::setAttribute(PlayerInfo::SKILL_POINTS, value);
+ PlayerInfo::setAttribute(Attributes::SKILL_POINTS, value);
if (skillDialog)
skillDialog->update();
break;
@@ -291,9 +292,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
if (!weightNotice && config.getBoolValue("weightMsg"))
{
const int max = PlayerInfo::getAttribute(
- PlayerInfo::MAX_WEIGHT) / 2;
+ Attributes::MAX_WEIGHT) / 2;
const int total = PlayerInfo::getAttribute(
- PlayerInfo::TOTAL_WEIGHT);
+ Attributes::TOTAL_WEIGHT);
if (value >= max && total < max)
{
weightNoticeTime = cur_time + 5;
@@ -319,10 +320,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
&weightListener);
}
}
- PlayerInfo::setAttribute(PlayerInfo::TOTAL_WEIGHT, value);
+ PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, value);
break;
case 0x0019:
- PlayerInfo::setAttribute(PlayerInfo::MAX_WEIGHT, value);
+ PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, value);
break;
case 0x0029:
@@ -372,8 +373,8 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0035:
player_node->setAttackSpeed(value);
- PlayerInfo::setStatBase(PlayerInfo::ATTACK_DELAY, value);
- PlayerInfo::setStatMod(PlayerInfo::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, value);
+ PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
@@ -391,7 +392,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
}
- if (PlayerInfo::getAttribute(PlayerInfo::HP) == 0 && !deathNotice)
+ if (PlayerInfo::getAttribute(Attributes::HP) == 0 && !deathNotice)
{
// TRANSLATORS: message header
deathNotice = new OkDialog(_("Message"),
@@ -413,7 +414,7 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
switch (type)
{
case 0x0001:
- PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32());
+ PlayerInfo::setAttribute(Attributes::EXP, msg.readInt32());
break;
case 0x0002:
PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(),
@@ -421,7 +422,7 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
break;
case 0x0014:
{
- const int oldMoney = PlayerInfo::getAttribute(PlayerInfo::MONEY);
+ const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY);
const int newMoney = msg.readInt32();
if (newMoney > oldMoney)
{
@@ -434,11 +435,11 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
Units::formatCurrency(oldMoney - newMoney).c_str());
}
- PlayerInfo::setAttribute(PlayerInfo::MONEY, newMoney);
+ PlayerInfo::setAttribute(Attributes::MONEY, newMoney);
break;
}
case 0x0016:
- PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32());
+ PlayerInfo::setAttribute(Attributes::EXP_NEEDED, msg.readInt32());
break;
case 0x0017:
PlayerInfo::setStatExperience(EA_JOB,
@@ -460,7 +461,7 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
PlayerInfo::setStatBase(type, base, false);
PlayerInfo::setStatMod(type, bonus);
- if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY)
+ if (type == EA_ATK || type == Attributes::ATTACK_DELAY)
PlayerInfo::updateAttrs();
BLOCK_END("PlayerHandler::processPlayerStatUpdate3")
}
@@ -475,9 +476,9 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
if (ok != 1)
{
const int oldValue = PlayerInfo::getStatBase(type);
- const int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)
+ const int points = PlayerInfo::getAttribute(Attributes::CHAR_POINTS)
+ oldValue - value;
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points);
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS, points);
NotifyManager::notify(NotifyManager::SKILL_RAISE_ERROR);
}
@@ -488,7 +489,7 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16());
+ PlayerInfo::setAttribute(Attributes::CHAR_POINTS, msg.readInt16());
int val = msg.readInt8();
PlayerInfo::setStatBase(EA_STR, val);
diff --git a/src/net/eathena/buysellhandler.cpp b/src/net/eathena/buysellhandler.cpp
index 31a831b25..65e955d91 100644
--- a/src/net/eathena/buysellhandler.cpp
+++ b/src/net/eathena/buysellhandler.cpp
@@ -25,6 +25,7 @@
#include "notifications.h"
#include "notifymanager.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "gui/windows/buydialog.h"
@@ -93,7 +94,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
const int sz = 11;
const int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index f24c984ed..fdcf2ed22 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -25,6 +25,8 @@
#include "client.h"
#include "configuration.h"
+#include "being/attributes.h"
+
#include "net/logindata.h"
#include "net/net.h"
@@ -129,8 +131,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
- data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
+ data.mAttributes[Attributes::EXP] = msg.readInt32();
+ data.mAttributes[Attributes::MONEY] = msg.readInt32();
Stat &jobStat = data.mStats[JOB];
jobStat.exp = msg.readInt32();
@@ -148,10 +150,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[PlayerInfo::HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
+ data.mAttributes[Attributes::HP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
+ data.mAttributes[Attributes::MP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race)
@@ -160,7 +162,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
const int bottomClothes = msg.readInt16();
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index 92afd945c..8a96bde05 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -26,6 +26,8 @@
#include "configuration.h"
#include "logger.h"
+#include "being/attributes.h"
+
#include "gui/windows/inventorywindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
@@ -257,10 +259,10 @@ void GeneralHandler::gameStarted() const
statusWindow->addAttribute(FLEE, _("% Evade"));
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"));
- statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay"));
- statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay"));
- statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range"));
- statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
+ statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
+ statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
+ statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
}
void GeneralHandler::gameEnded() const
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index f4305f280..627e5479f 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -22,6 +22,8 @@
#include "net/eathena/playerhandler.h"
+#include "being/attributes.h"
+
#include "net/net.h"
#include "net/eathena/messageout.h"
@@ -145,7 +147,7 @@ void PlayerHandler::increaseAttribute(const int attr) const
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index 0be6839a7..5cc23a786 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -25,6 +25,7 @@
#include "notifications.h"
#include "notifymanager.h"
+#include "being/attributes.h"
#include "being/playerinfo.h"
#include "gui/windows/buydialog.h"
@@ -98,7 +99,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
sz += 1;
const int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
- mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
+ mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY));
for (int k = 0; k < n_items; k++)
{
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index c4fc9001c..7bd057231 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -25,6 +25,8 @@
#include "client.h"
#include "configuration.h"
+#include "being/attributes.h"
+
#include "net/logindata.h"
#include "net/net.h"
@@ -132,8 +134,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[PlayerInfo::EXP] = msg.readInt32();
- data.mAttributes[PlayerInfo::MONEY] = msg.readInt32();
+ data.mAttributes[Attributes::EXP] = msg.readInt32();
+ data.mAttributes[Attributes::MONEY] = msg.readInt32();
Stat &jobStat = data.mStats[static_cast<size_t>(JOB)];
jobStat.exp = msg.readInt32();
@@ -151,10 +153,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt32(); // manner
msg.readInt16(); // character points left
- data.mAttributes[PlayerInfo::HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MP] = msg.readInt16();
- data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
+ data.mAttributes[Attributes::HP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_HP] = msg.readInt16();
+ data.mAttributes[Attributes::MP] = msg.readInt16();
+ data.mAttributes[Attributes::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
const uint16_t race = msg.readInt16(); // class (used for race)
@@ -164,7 +166,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
- data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
+ data.mAttributes[Attributes::LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
const int bottomClothes = msg.readInt16();
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index eef89324e..9fd4eb78e 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -26,6 +26,8 @@
#include "configuration.h"
#include "logger.h"
+#include "being/attributes.h"
+
#include "gui/windows/inventorywindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
@@ -302,13 +304,13 @@ void GeneralHandler::gameStarted() const
// xgettext:no-c-format
statusWindow->addAttribute(CRIT, _("% Critical"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay"));
+ statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay"));
+ statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range"));
+ statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
// TRANSLATORS: player stat
- statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
}
void GeneralHandler::gameEnded() const
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 25a2e0cde..591c9c44e 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -26,6 +26,8 @@
#include "game.h"
#include "soundmanager.h"
+#include "being/attributes.h"
+
#include "net/net.h"
#include "net/tmwa/inventoryhandler.h"
@@ -161,7 +163,7 @@ void PlayerHandler::increaseAttribute(const int attr) const
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
return;
MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp
index aaf7ad302..80927c693 100644
--- a/src/spellmanager.cpp
+++ b/src/spellmanager.cpp
@@ -24,6 +24,7 @@
#include "configuration.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
@@ -144,7 +145,7 @@ void SpellManager::invoke(const int spellId) const
>= static_cast<signed>(spell->getBaseLvl())
&& PlayerInfo::getSkillLevel(static_cast<int>(
spell->getSchool())) >= static_cast<signed>(spell->getSchoolLvl())
- && PlayerInfo::getAttribute(PlayerInfo::MP) >= spell->getMana()))
+ && PlayerInfo::getAttribute(Attributes::MP) >= spell->getMana()))
{
const Being *const target = player_node->getTarget();
if (spell->getTargetType() == NOTARGET)