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authorAndrei Karas <akaras@inbox.ru>2014-08-14 12:32:04 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-14 12:32:04 +0300
commit33fa397fd5b560afde5a876a99acc2b2546d1d44 (patch)
treeb38470466dc9cc9f7da0b197346075b9062343c0 /src
parentbb631b982a2f9b35e8009c3e76c4445ea3fda460 (diff)
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Allow use chat commands before connecting to server.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp2
-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/windowmanager.cpp2
3 files changed, 4 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 0631b661c..75de57bbe 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -26,6 +26,7 @@
#include "auctionmanager.h"
#include "chatlogger.h"
+#include "commandhandler.h"
#include "configmanager.h"
#include "configuration.h"
#include "dirs.h"
@@ -600,6 +601,7 @@ void Client::gameClear()
delete2(setupWindow);
delete2(helpWindow);
delete2(didYouKnowWindow);
+ delete2(commandHandler);
stopTimers();
diff --git a/src/game.cpp b/src/game.cpp
index 4e2977232..bca5813c1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -140,7 +140,6 @@ const unsigned adjustDelay = 10;
static void initEngines()
{
actorManager = new ActorManager;
- commandHandler = new CommandHandler;
effectManager = new EffectManager;
AuctionManager::init();
GuildManager::init();
@@ -427,7 +426,6 @@ Game::~Game()
delete2(actorManager)
if (client->getState() != STATE_CHANGE_MAP)
delete2(localPlayer)
- delete2(commandHandler)
delete2(effectManager)
delete2(particleEngine)
delete2(viewport)
diff --git a/src/gui/windowmanager.cpp b/src/gui/windowmanager.cpp
index 9c08f385e..4ed20e980 100644
--- a/src/gui/windowmanager.cpp
+++ b/src/gui/windowmanager.cpp
@@ -23,6 +23,7 @@
#include "gui/windowmanager.h"
#include "client.h"
+#include "commandhandler.h"
#include "configuration.h"
#include "game.h"
#include "settings.h"
@@ -90,6 +91,7 @@ void WindowManager::createWindows()
helpWindow = new HelpWindow;
didYouKnowWindow = new DidYouKnowWindow;
didYouKnowWindow->postInit();
+ commandHandler = new CommandHandler;
}
void WindowManager::initTitle()