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authorAndrei Karas <akaras@inbox.ru>2016-05-25 14:13:51 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-25 14:13:51 +0300
commite2f03241a1ba9d6b536b0b7a6f995e4e8d894408 (patch)
tree2bfd5cda7899a5793de62b5f47925a09eac320f5 /src/textcommand.cpp
parent59271755dc75f5de6c288308df92f687deaa32b4 (diff)
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Move images load function from resourcemanager into separate file.
Diffstat (limited to 'src/textcommand.cpp')
-rw-r--r--src/textcommand.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/textcommand.cpp b/src/textcommand.cpp
index 9fabb4572..e83e1f08a 100644
--- a/src/textcommand.cpp
+++ b/src/textcommand.cpp
@@ -31,7 +31,7 @@
#include "resources/db/itemdb.h"
-#include "resources/resourcemanager/resourcemanager.h"
+#include "resources/loaders/imageloader.h"
#include "debug.h"
@@ -128,7 +128,7 @@ void TextCommand::loadImage()
return;
const SpriteDisplay display = ItemDB::get(getIcon()).getDisplay();
- mImage = resourceManager->getImage(paths.getStringValue("itemIcons")
+ mImage = ImageLoader::getImage(paths.getStringValue("itemIcons")
.append(display.image));
if (!mImage)