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author | Andrei Karas <akaras@inbox.ru> | 2016-07-10 22:42:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-10 22:52:53 +0300 |
commit | cdc8f4ad535d39adb89f238c6f9b2c68d71f6151 (patch) | |
tree | ec2ecc06c9cfb870b3a11aaec5326bf987593494 /src/statuseffect.cpp | |
parent | 4aa184df5a208c51cb0141ae6a609c60294d8323 (diff) | |
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Add support for permanent particle effect.s20160712
Attribute name "particle".
This effect cant be played at start, if existing "start-particle"
but will be played if effect continues.
Diffstat (limited to 'src/statuseffect.cpp')
-rw-r--r-- | src/statuseffect.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/statuseffect.cpp b/src/statuseffect.cpp index 7e89ae0f2..a53f239b2 100644 --- a/src/statuseffect.cpp +++ b/src/statuseffect.cpp @@ -39,6 +39,7 @@ StatusEffect::StatusEffect() : mMessage(), mSFXEffect(), mStartParticleEffect(), + mParticleEffect(), mIcon(), mAction(), mName(), @@ -75,6 +76,14 @@ Particle *StatusEffect::getStartParticle() const return particleEngine->addEffect(mStartParticleEffect, 0, 0); } +Particle *StatusEffect::getParticle() const +{ + if (!particleEngine || mParticleEffect.empty()) + return nullptr; + else + return particleEngine->addEffect(mParticleEffect, 0, 0); +} + AnimatedSprite *StatusEffect::getIcon() const { if (mIcon.empty()) |