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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/sound.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/sound.h b/src/sound.h new file mode 100644 index 000000000..100c228c1 --- /dev/null +++ b/src/sound.h @@ -0,0 +1,130 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SOUND_H +#define SOUND_H + +#ifdef __APPLE__ +#include <SDL_mixer/SDL_mixer.h> +#else +#include <SDL_mixer.h> +#endif + +#include "configlistener.h" + +#include <string> + +/** Sound engine + * + * \ingroup CORE + */ +class Sound : public ConfigListener +{ + public: + Sound(); + ~Sound(); + + void optionChanged(const std::string &value); + + /** + * Installs the sound engine. + */ + void init(); + + /** + * Removes all sound functionalities. + */ + void close(); + + /** + * Starts background music. + * + * @param path The full path to the music file. + */ + void playMusic(const std::string &path); + + /** + * Stops currently running background music track. + */ + void stopMusic(); + + /** + * Fades in background music. + * + * @param path The full path to the music file. + * @param ms Duration of fade-in effect (ms) + */ + void fadeInMusic(const std::string &path, int ms = 2000); + + /** + * Fades out currently running background music track. + * + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutMusic(int ms); + + int getMaxVolume() const; + + void setMusicVolume(int volume); + void setSfxVolume(int volume); + + /** + * Plays an item. + * + * @param path The resource path to the sound file. + */ + void playSfx(const std::string &path); + + /** + * Plays an item for gui. + * + * @param path The resource path to the sound file. + */ + void playGuiSfx(const std::string &path); + + void changeAudio(); + + void volumeOff(); + + void volumeRestore(); + + private: + /** Logs various info about sound device. */ + void info(); + + /** Halts and frees currently playing music. */ + void haltMusic(); + + bool mInstalled; + + int mSfxVolume; + int mMusicVolume; + + std::string mCurrentMusicFile; + Mix_Music *mMusic; + bool mPlayBattle; + bool mPlayGui; + bool mPlayMusic; +}; + +extern Sound sound; + +#endif |