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authorAndrei Karas <akaras@inbox.ru>2016-05-26 19:04:51 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-26 19:04:51 +0300
commit5663e39eba8979228e252d76fba676586c4f862f (patch)
tree27394a79fe31c273fb25bcd224b0b9adbddbc33c /src/resources
parent142177b927df3eca428fc5f3274af7eed1b25bcc (diff)
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Move shader program load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/loaders/shaderprogramloader.cpp73
-rw-r--r--src/resources/loaders/shaderprogramloader.h42
-rw-r--r--src/resources/resourcemanager/resourcemanager.cpp34
-rw-r--r--src/resources/resourcemanager/resourcemanager.h6
4 files changed, 115 insertions, 40 deletions
diff --git a/src/resources/loaders/shaderprogramloader.cpp b/src/resources/loaders/shaderprogramloader.cpp
new file mode 100644
index 000000000..eeeedc868
--- /dev/null
+++ b/src/resources/loaders/shaderprogramloader.cpp
@@ -0,0 +1,73 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifdef USE_OPENGL
+
+#include "logger.h"
+
+#include "utils/checkutils.h"
+
+#include "render/shaders/shaderprogram.h"
+#include "render/shaders/shadersmanager.h"
+
+#include "resources/loaders/shaderprogramloader.h"
+
+#include "resources/resourcemanager/resourcemanager.h"
+
+#include "debug.h"
+
+namespace
+{
+ struct ShaderProgramLoader final
+ {
+ const std::string vertex;
+ const std::string fragment;
+ const bool isNewShader;
+
+ static Resource *load(const void *const v)
+ {
+ if (!v)
+ return nullptr;
+
+ const ShaderProgramLoader *const rl
+ = static_cast<const ShaderProgramLoader *const>(v);
+ ShaderProgram *const resource = shaders.createProgram(
+ rl->vertex,
+ rl->fragment,
+ rl->isNewShader);
+ if (!resource)
+ reportAlways("Shader program creation error");
+ return resource;
+ }
+ };
+} // namespace
+
+Resource *Loader::getShaderProgram(const std::string &vertex,
+ const std::string &fragment,
+ const bool isNewShader)
+{
+ ShaderProgramLoader rl = { vertex, fragment, isNewShader };
+ return resourceManager->get("program_" + vertex + " + " + fragment,
+ ShaderProgramLoader::load, &rl);
+}
+
+#endif // USE_OPENGL
diff --git a/src/resources/loaders/shaderprogramloader.h b/src/resources/loaders/shaderprogramloader.h
new file mode 100644
index 000000000..ca5c2b086
--- /dev/null
+++ b/src/resources/loaders/shaderprogramloader.h
@@ -0,0 +1,42 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_LOADERS_SHADERPROGRAMLOADER_H
+#define RESOURCES_LOADERS_SHADERPROGRAMLOADER_H
+
+#ifdef USE_OPENGL
+
+#include <string>
+
+#include "localconsts.h"
+
+class Resource;
+
+namespace Loader
+{
+ Resource *getShaderProgram(const std::string &vertex,
+ const std::string &fragment,
+ const bool isNewShader) A_WARN_UNUSED;
+} // namespace Loader
+
+#endif // USE_OPENGL
+#endif // RESOURCES_LOADERS_SHADERPROGRAMLOADER_H
diff --git a/src/resources/resourcemanager/resourcemanager.cpp b/src/resources/resourcemanager/resourcemanager.cpp
index 8ec6c9c59..e4a540fc3 100644
--- a/src/resources/resourcemanager/resourcemanager.cpp
+++ b/src/resources/resourcemanager/resourcemanager.cpp
@@ -527,40 +527,6 @@ Resource *ResourceManager::get(const std::string &idPath,
return resource;
}
-#ifdef USE_OPENGL
-struct ShaderProgramLoader final
-{
- const std::string vertex;
- const std::string fragment;
- const bool isNewShader;
-
- static Resource *load(const void *const v)
- {
- if (!v)
- return nullptr;
-
- const ShaderProgramLoader *const rl
- = static_cast<const ShaderProgramLoader *const>(v);
- ShaderProgram *const resource = shaders.createProgram(
- rl->vertex,
- rl->fragment,
- rl->isNewShader);
- if (!resource)
- reportAlways("Shader program creation error");
- return resource;
- }
-};
-
-Resource *ResourceManager::getShaderProgram(const std::string &vertex,
- const std::string &fragment,
- const bool isNewShader)
-{
- ShaderProgramLoader rl = { vertex, fragment, isNewShader };
- return get("program_" + vertex + " + " + fragment,
- ShaderProgramLoader::load, &rl);
-}
-#endif
-
#ifndef DYECMD
struct WalkLayerLoader final
{
diff --git a/src/resources/resourcemanager/resourcemanager.h b/src/resources/resourcemanager/resourcemanager.h
index b2e86fc8c..f0e184825 100644
--- a/src/resources/resourcemanager/resourcemanager.h
+++ b/src/resources/resourcemanager/resourcemanager.h
@@ -133,12 +133,6 @@ class ResourceManager final : public MemoryCounter
*/
bool addResource(const std::string &idPath, Resource *const resource);
-#ifdef USE_OPENGL
- Resource *getShaderProgram(const std::string &vertex,
- const std::string &fragment,
- const bool isNewShader) A_WARN_UNUSED;
-#endif
-
WalkLayer *getWalkLayer(const std::string &name, Map *const map);
/**